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Marth (SSB4)

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This article is about Marth's appearance in Super Smash Bros. 4. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. 4
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Critical Hit
MarthHeadSSB4-U.png

Marth (マルス, Marusu) is a playable character in Super Smash Bros. 4. He was announced on the official website on November 7th, 2013. Years before, four Fire Emblem games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated based on his attire from the Japan-only DS game, Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow.

He has been nerfed between Brawl and Smash 4, having fewer good finishing options and slower moves.

Changes from Brawl

Marth was slightly nerfed from Brawl to SSB4. Some of his attacks have been sped up, but he now has a harder time landing moves due to his shorter sword and lessened follow-up options out of grabs.

  • Buff Shield Breaker deals more shield damage and is a slightly more effective KO move when uncharged. It also now gives Marth a horizontal boost when used in the air, regardless of whether it's charged or not[1], aiding Marth's recovery.
  • Buff Counter appears to have strengthened, being able to KO reliably off of strong countered attacks at very low percentages.
  • Buff Critical Hit deals more damage, dealing 64% instead of 60%.
  • Nerf Marth's sword is now shorter than it was in Brawl.
  • Nerf Forward air deals less damage and appears to have greater landing lag.
  • Nerf A number of Marth's moves (e.g. dash attack, down tilt, neutral aerial, back aerial, up tilt, forward smash) deal slightly less damage than in Brawl.
  • Nerf Dancing Blade is slower.
  • Nerf All throws have stronger knockback, which lessens Marth's follow-up options after a grab.
    • Change Down throw sends foes at an upwards trajectory, however, which gives him some new follow-up options at lower percents.
  • Nerf Dolphin Slash's hitboxes, especially the sweetspot, are weaker.
  • Nerf Down aerial no longer meteor smashes unless the tipper hits in the middle (vertex) of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to tipper now send foes sideways with moderate knockback.
  • Change Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.

The following attacks are visually unchanged:

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants. All of Marth's have been seen. Marth retains all of his original special moves.

Special Move Basic Custom 1 Custom 2
Neutral Special Shield Breaker Storm Thrust Assault Dash
Side Special Dancing Blade Easy Combination Heavy Combination
Up Special Dolphin Slash Crescent Slash Dolphin High Jump
Down Special Counter Easy Counter Iai Counter
Final Smash Critical Hit

Palette Swaps

Marth Palette (SSB4).png
MarthHeadSSB4-3.png MarthHeadRedSSB4-3.png MarthHeadGreenSSB4-3.png MarthHeadBlackSSB4-3.png MarthHeadWhiteSSB4-3.png MarthHeadBlueSSB4-3.png MarthHeadYellowSSB4-3.png MarthHeadPurpleSSB4-3.png

Trophy

Marth has two trophies in Super Smash Bros. for Nintendo 3DS. One is a trophy of his Official Artwork for the game, and the other is a trophy of his gold and orange alternate palette.

Gallery

Trivia

  • Marth and Luigi are the first two characters to have been unlockable in more than one installment in a row to be starter in the next one.

References