The neutral aerial (abbreviated as "nair", "NAir", "n-air" or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum.
List of neutral aerials in SSBB:
Mario: A Sex Kick, with varying directional knockback.
Luigi: A Sex Kick with powerful upward knockback.
Peach: Spins around in midair. Good priority, similar to Ness's.
Bowser: Spins in his shell.
Donkey Kong: Spins with both arms extended.
Diddy Kong: A midair cartwheel, strong kick-like properties.
Yoshi: A Sex Kick. His foot expands, which gives large range.
Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
Link: A very fast and hard Sex Kick.
Zelda: Spins with magic at the end of her arms. Massive priority.
Sheik: A somewhat weak Sex Kick.
Ganondorf: 2 kicks, one after the other, of about the same power.
Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his Down smash.
Samus: A good kick with long duration.
Zero Suit Samus: Swishes her whip around herself.
Pit: Spins his bow around. Multiple hits available.
Ice Climbers: Spin around with their hammers.
R.O.B.: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
Kirby: Spins in the air with feet and arms sticking out.
Meta Knight: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
King Dedede: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
Captain Olimar: Spins with his arms sticking out. Multiple hits, similar to Utilt.
Fox: A sex kick.
Falco: Swings his arms three times.
Wolf: Similar to Sonic's. Curls up and spins around. Has sex kick atributes, but the hits after the first few frames do really weak multi-hit damage instead of just being weaker. Long duration, useful for damage racking. A good filler move in combos.
Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's.
Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
Ivysaur: Spins facing diagonally downwards.
Charizard: Spins with tail slightly jutting out. Gives a fire effect.
Lucario: Spins with aura at the end of his hands.
Jigglypuff: A normal kick. Can be used in the WOP for blocking, not for knockback.
Marth: Spins twice with sword. Very useful.
Ike: A simple spin.
Ness: Similar to Peach's, spins around in place. Huge priority.
Lucas: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
Snake: 4 kicks. Last kick has powerful knockback.
Sonic: Curls up into a ball like in the Sonic games. Has Sex Kick properties.
Notable characters' neutral aerials
- Captain Falcon's neutral aerial is very useful in comboing thanks to the fact that there are two kicks on it and the second has a knockback which is perfect for landing correctly and still jumping again and attack again.
- Samus' neutral aerial is an excellent sex kick which lasts a large amount of time and is strong enough to prevent enemies from getting closer.
- Luigi's neutral aerial shares similar properties with Samus' but has less range.
- Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
- Mewtwo's neutral aerial is an electrical discharge attack that can be very disruptive and can help in his recovery.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |