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Corrin (SSBU)

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An icon for denoting incomplete things.
This article is about Corrin's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Corrin.
For smasher info, see Kamui.
Corrin
in Super Smash Bros. Ultimate
Corrin SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in SSB4


Availability Unlockable
Final Smash Torrential Roar
CorrinHeadSSBU.png
Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate that was officially confirmed on June 12th, 2018 As in Smash 4, both male and female versions of the character are playable, with male being the default. Corrin is classified as fighter #62.

Cam Clarke and Marcella Lentz-Pope repirse their roles from Smash 4 in Ultimate, voicing male and female Corrin respectively

How to unlock

Complete one of the following:

  • Play VS. matches, with Corrin being the 41st character to be unlocked.
  • Clear Classic Mode with Kirby or any character in his unlock tree, being the sixth character unlocked after Robin.
  • Have Corrin join the player's party in World of Light.

With the exception of the third method, Corrin must then be defeated on Coliseum.

Changes from Super Smash Bros. 4

Corrin has received a mix of buffs and nerfs in the transition to Ultimate, but was nerfed overall. Corrin's mobility has been improved, which helps with the more offensive style and faster movement of Ultimate. On top of this, down throw is a better KO option, and all aerials now have reduced landing lag to go along with the rest of the roster.

However, Corrin's nerfs seem to outweigh the buffs. Dragon Lunge has been significantly nerfed, as Corrin does not get as much range with the kick. The kick is drastically more punishable on the backwards kick as Corrin will not travel nearly as far. Corrin's grab is also slower, the stun time from Dragon Fang Shot has been significantly reduced, and Counter Surge has been weakened. Finally, Corrin's Dragon Ascent is very easy to outrange or beat out with moves that have decent range, so it is a lot more interceptable than it was in Smash 4. These changes have resulted in Corrin being a worse character than in SSB4, but to what extent is currently unknown.

Aesthetics

Attributes

  • Buff Like all characters, Corrin's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Corrin dashes faster (1.45 → 1.595).
  • Buff Corrin walks faster (1.15 → 1.208).
  • Buff Corrin's air speed is higher (0.97 → 1.019).
  • Nerf Corrin's double jump covers less distance.

Ground Attacks

  • Neutral attack:
    • Change The third hit of neutral attack is now an outward slash rather than a stab.
      • Buff The individual hits of Corrin's infinite are much faster, and trap opponents more reliably.
  • Dash attack:
    • Nerf Dash attack has 1 frame more startup (10 → 11).
    • Buff Dash attack has less end lag. (FAF 56 → 50).
    • Buff Dash attack deals slightly more knockback.
  • Forward smash:
    • Change Forward smash now has a water hit effect.
  • Down smash:
    • Buff Down smash has less ending lag (FAF 54 → 49).

Aerial Attacks

  • Buff All aerials, except down aerial, have less landing lag (Neutral: frame 13 → 10, Forward: 14 → 8, Back: 14 → 13, Up: 15 → 9).
  • Forward aerial:
    • Nerf Forward aerial has more startup lag (6 → 8).
    • Change Forward aerial deals more knockback slightly weakening its combo potential but slightly improving its KO potential at very high percentage.
  • Back aerial:
    • Buff Back aerial pushes Corrin farther forward, which improves its safety and recovery potential.
  • Down aerial:
    • Buff Down aerial's landing hit deals more knockback.

Throws/other attacks

  • Nerf Standing grab has increased start-up lag and ending lag, and dash grab has increased ending lag.
  • Buff Corrin has a new pummel, a knee-kick. It is additionally faster than the previous pummel.
  • Forward throw:
    • Nerf Forward throw has lower base knockback.

Special Moves

  • Dragon Fang Shot:
    • Buff The second shot of Dragon Fang Shot now gives knockback after the opponent was stunned.
    • Nerf Dragon Fang Shot has had its stun time significantly decreased.
    • Nerf Dragon Fang Shot has had its knockback angle decreased. Combined with the new knockback mechanics, this prevents follow-ups from back aerial, Dragon Lunge, and a fully charged Dragon Fang Bite.
  • Dragon Lunge:
    • Buff Dragon Lunge can now be canceled by pressing down on the control stick.[2]
    • Nerf The opponent can act out of Dragon Lunge if you attempt to cancel it.
    • Nerf The kick portion of Dragon Lunge has Corrin slant towards the ground during the kick itself, rather than after. This, combined with the slower speed of the kick, ends up reducing the distance that the kick travels, which reduces its utility, and makes it easier to punish.
    • Nerf Pinned Dragon Lunge will end automatically if left idle much faster than before.
    • Nerf Dragon Lunge now has less range due to Corrin's lower position when performing it.
    • Nerf After performing Dragon Lunge, Corrin cannot perform a full hop or an aerial attack.
    • Nerf It is extremely difficult or impossible to follow up out of Dragon Lunge in most situations.
  • Draconic Ascent:
    • Nerf Draconic Ascent halts at the end of the move instead of granting slight momentum, reducing its recovery potential.
    • Buff Draconic Ascent has had its knockback increased dramatically, increasing its KO potential at higher percents.
  • Counter Surge:
    • Buff Counter Surge is now active for more frames.
    • Buff All hitboxes of Counter Surge minimum damage increased (8% → 10%).
    • Nerf Counter Surge no longer covers from above, which gives it less vertical range and making it unsafe against opponents attacking from above.
    • Nerf Counter Surge deals less base knockback while the late hitbox has less multiplier (1.3x → 1.2x) with knockback growth compensated making it weaker at low percents, going from one of the strongest to the second strongest counterattack in the game.
    • Nerf Counter Surge has more ending lag (FAF 64 → 67) and its counterattack interrupts later, reducing its already poor safety and preventing Corrin from using the second counterattack by mashing.

Classic Mode: Between White and Black

As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between Nohr and Hoshido.

Round Opponent Stage Music Notes
1 Dr. Mario Golden Plains Fever
2 Dark Samus Brinstar Depths Lockdown Battle Theme
3 Corrin, Daisy (white costume), and Palutena (white costume) Mario Galaxy Fated Battle Peach and Rosalina & Luma in black costumes are CPU allies.
4 Pit and Dark Pit Reset Bomb Forest Boss Fight 1 - Kid Icarus: Uprising Another Corrin is a CPU ally.
5 6 Mr. Game & Watches (3 white, 3 black) Great Cave Offensive (Ω form) CROWNED: Ver.2
6 Corrin, Lucina (black costume), and Robin Castle Siege Lost in Thoughts All Alone Marth and Chrom in white costumes are CPU allies.
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Although neither gender of Corrin does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Male Corrin was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is on a platform made of clouds in the Mysterious Dimension sub-area, guarded by the spirit of Azura (whose spirit battle ironically contains the default Female Corrin).

Alternate costumes

Corrin Palette (SSBU).png
CorrinHeadSSBU.png CorrinHeadFemaleSSBU.png CorrinHeadRedSSBU.png CorrinHeadOrangeSSBU.png CorrinHeadBlueSSBU.png CorrinHeadPinkSSBU.png CorrinHeadGreenSSBU.png CorrinHeadBlackSSBU.png

Gallery

Character Showcase Video

<youtube>7B4w2Tsy9PE</youtube>

Trivia

  • Corrin is the only character who, in the mural for Classic Mode, is represented by one of their alternate costumes: the default female Corrin. This also makes Corrin the only character with a gendered alternate to be represented by the alternate costume.
    • Additionally, while most characters exclusively use their default costumes for promotional material, Corrin is the lone exception, as both genders receive near equal representation in promotional material and in-game footage (such as in the opening movie or rules images).
  • Corrin is one of the few fighters whose Star KO spins forwards instead of away from the screen, similarly to how Star KOs acted in Smash 4. Corrin shares this trait with Cloud, Shulk, Incineroar and Inkling.
  • Corrin can be unlocked by clearing Classic Mode as Robin, likely referencing that they are both avatar characters in their respective Fire Emblem games.
  • While other characters with two selectable genders (Pokémon Trainer, Inkling, Wii Fit Trainer, Robin and the Mii Fighters) have two identical Announcer calls in the English Sound Test (presumably as placeholders for languages with gender-specific pronouns), Corrin is notably the only one who lacks this trait. This is likely due to actually having a name rather than a gender-neutral description in English.
    • While Robin technically has an official name, there are three different names between languages (Robin, Daraen, and Reflet), though, like Corrin, there is no gender separator.

References