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This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. Also, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard
in Super Smash Bros. Ultimate
Charizard
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Triple Finish
CharizardHeadSSBU.png

Charizard is a character in Super Smash Bros. Ultimate under Pokémon Trainer. It was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a consequence. Additionally, the flame on its tail has a more stylized visual effect.
  •   Charizard has two new taunts: one where it stands upright (similarly to Ridley's taunt), and another where it does a quick aerial flip and roars. They replace its previous down and side taunts, respectively.
  •   As a member of Pokémon Trainer's party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.
  •   Charizard's voice clips have been changed.

Attributes

  •   Universal 3-frame jumpsquat vastly improves Charizard's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.
  •   Due to initial dashes being more standardized in Ultimate, Charizard's initial dash speed is noticeably higher (having previously been the slowest in the game, tied with Bowser's), improving its approach on the ground.
  •   Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the ledge while grabbing onto one. This gives Charizard more safety when ledge hanging.
  •   Charizard moves its head to a less vulnerable position in many attacks, such as forward air, down smash, standing grab, and ledge hang.
  •   Charizard's second mid-air jump now gives as much height as its first, improving its air game and recovery.

Ground attacks

  •   Charizard's jabs have more difficulty connecting.
  •   Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.
  •   Charizard's up smash now connects both attacks vastly easier and reach a wider range, now capable of chaining both attacks even on small characters standing behind Charizard.

Aerial attacks

  •   All aerials have less landing lag.
  •   Neutral aerial's landing lag has been decreased significantly and its animation has been sped up. Its ending lag has also been greatly reduced.
  •   Neutral aerial's autocancel window is unchanged while the animation was sped up, effectively increasing its ending lag before it can autocancel.
  •   Due to a slight decrease in Charizard's shorthop duration, forward aerial no longer autocancels out of a shorthop.
  •   Forward aerial has increased knockback, KOing much earlier.
  •   Back aerial has increased vertical range.

Throws/other attacks

  •   Charizard has a new down throw animation where it hovers a bit while flaming the opponent.
  •   Down throw has a little more ending lag. However, this is offset by the reduction in its jumpsquat.

Special Moves

  •   Flare Blitz is significantly stronger and deals even more knockback and shield damage.
  •   Flare Blitz has Charizard emit orange flames on startup instead of a blue glow. Additionally, its flame effects are noticeably more intense.
  •   Fly's hitboxes were increased in size, making it link better.
  •   Fly's knockback has been reduced significantly.
  •   Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
    •   Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
  •   Now that it is once again part of the Pokémon Trainer rotation, Charizard's old down special, Rock Smash, has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with Squirtle, a faster character, to adapt to different situations.
  •   Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.
    •   Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.
    •   Charizard now fires five Fire Blasts in a row, matching its standard PP.

Gallery

Trivia

  • Charizard is the only character to have gained a new Final Smash in a future iteration of a game, only for it to be reverted back to its original Final Smash. In its case, it gained Mega Charizard X in Smash 4 before it was reverted back to Triple Finish in Ultimate, as a consequence of being grouped back into the Pokémon Trainer's party.
    • As a consequence, it is the only playable Pokémon capable of Mega Evolution that is known not to Mega Evolve for its Final Smash (Lucario's Final Smash has not been revealed as of E3 2018).
    • Also, it is the only character in Smash Bros. history to be part of a transformation mechanic in one game (Brawl), to be separated as a standalone fighter in the next (SSB4), and then be reverted back to be part of the transformation mechanic (Ultimate).