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Brawl-: Difference between revisions

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(fixed some incorrect data and removed unnecessary comparisons to Melee)
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==Features==
==Features==
*Default ruleset changed to 4 stock, 8 minute matches
*No restrictions on control edits
*No [[replay]] time limit.
*Pokemon Trainer no longer switches pokemon apon being KOed unless the shield button is held
*Falling down aerials using the C-stick no longer fast-falls
*Enables one player matches in time mode
*Enables one team matches
*Lag upon selecting a character on the character select screen removed
*Respawn invincibility reduced (120 frames → 60)
*Shield colors are darkened
===Gameplay tweaks===
*Momentum during a dash is now retained while jumping
*The lag time on throws is no longer dependent on weight
*No random [[Prat Falling]]. Running into or getting hit by [[Banana Peel]]s will still result in tripping, and most moves with hitboxes that contained a chance of tripping are now guaranteed to trip grounded opponents.
*No random [[Prat Falling]]. Running into or getting hit by [[Banana Peel]]s will still result in tripping, and most moves with hitboxes that contained a chance of tripping are now guaranteed to trip grounded opponents.
*[[Dash cancel]]ing via crouching has returned from ''Melee''.
*Dashes can be canceled into crouch as well as a C-stick down smash.
*No [[replay]] time limit.
*Window of time for [[dash-dancing]] lengthened.
*Window of time for [[dash-dancing]] lengthened, enabling more ''Melee''-like DDing.
*Ability to [[shield]] during an intial dash.
*Ability to [[shield]] during dash-dancing.
*Ability to crouch when running after the initial dash, which also gives the players the ability to perform a running [[down smash]].
*No [[stale move negation]].  
*No [[stale move negation]].  
*Lagless [[edge]]s - characters can now drop from or climb onto ledges immediately after grabbing them.
*Lagless [[edge]]s - characters can now drop from or climb onto ledges immediately after grabbing them.
 
*Significantly increased [[shieldstun]] (damage/3) → (damage x 2.7)+2).
===Gameplay tweaks===
*Gravity and fall speeds have been multiplied by x1.1
*Significantly increased [[shieldstun]] (X*.2875+2) → (X*.77625+4).
*Gravity and fall speeds have been increased to x1.1
*Increased [[hitstun]], being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed.
*Increased [[hitstun]], being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed.
*[[Air dodging]] is disabled during [[tumbling]], similar to ''Melee''.
*[[Air dodging]] is disabled during [[tumbling]].
*Every character changed, ranging from subtle changes to radically recreated characters.
*Every character changed, ranging from subtle changes to radically recreated characters.
*Every character can [[wall jump]].
*Every character can [[wall jump]].
*[[Tech]]ing is easier to perform, since it can now be buffered before the character is even hit.
*[[Tech]]ing is easier to perform, since it can now be buffered before the character is even hit.
*Shield pushback has increased.
*Shield pushback has increased.
*Attacks performed on [[Ice]] now do more damage and knockback, and have more time reduced per input.
*Attacks performed on [[Ice]] now deal more damage and knockback, and have more time reduced per input.
**Ice also has higher [[gravity]].
*Ice also has higher [[gravity]].


===Stage changes===
===Stage changes===
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*[[Pictochat]] (some drawings are restructured)
*[[Pictochat]] (some drawings are restructured)
*[[Pirate Ship]] (cannon fires faster)
*[[Pirate Ship]] (cannon fires faster)
*[[Pokémon Stadium]] (permanently on the forest/jungle stage)
*[[Pokémon Stadium 2]] (no stage transformations)
*[[Pokémon Stadium 2]] (no stage transformations)
*[[Port Town Aero Drive]] (additional grabbable edges and wall jumpable walls)
*[[Port Town Aero Drive]] (additional grabbable edges and wall jumpable walls)
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===Errors===
===Errors===
*The character select screen will occasionally freeze the game on the one-player modes.
*The character select screen will freeze the game on Classic mode when Roy or Pichu is hovered over due to neither characters possessing stock icons.
*When USB Loading Brawl- on Wii/U, if you do not set your Hook Type to AXNextFrame (if available), multiple Roy icons will appear on the Character Select Screen, and lead to the game crashing if you move the cursor high enough.
*When USB Loading Brawl- on Wii/U, if the player does not set their Hook Type to AXNextFrame (if available), multiple Roy icons will appear on the Character Select Screen, and lead to the game crashing if the cursor is moved high enough on the screen.


==Characters==
==Characters==

Revision as of 17:36, January 20, 2016

The Brawl- logo
An alternate version of the logo

Brawl- (also known as Brawl Minus or B-) is a mod of Super Smash Bros. Brawl. Compared to Brawl+, which was designed to be balanced through reasonable tweaks to characters, the intent of Brawl- is to give all characters incredible buffs and options until they are all equally overpowered, and thus balanced. The mod's focus on over-the-top physics changes and new character gimmicks has resulted in popularity second only to Project M.

As of version 3.Q, Brawl-'s character roster includes Pichu and Roy, both of whom are not playable in Brawl.

On December 12, 2014, version 4.0 was announced. September 4, 2015 had released 4.0 beta.

Features

  • Default ruleset changed to 4 stock, 8 minute matches
  • No restrictions on control edits
  • No replay time limit.
  • Pokemon Trainer no longer switches pokemon apon being KOed unless the shield button is held
  • Falling down aerials using the C-stick no longer fast-falls
  • Enables one player matches in time mode
  • Enables one team matches
  • Lag upon selecting a character on the character select screen removed
  • Respawn invincibility reduced (120 frames → 60)
  • Shield colors are darkened

Gameplay tweaks

  • Momentum during a dash is now retained while jumping
  • The lag time on throws is no longer dependent on weight
  • No random Prat Falling. Running into or getting hit by Banana Peels will still result in tripping, and most moves with hitboxes that contained a chance of tripping are now guaranteed to trip grounded opponents.
  • Dashes can be canceled into crouch as well as a C-stick down smash.
  • Window of time for dash-dancing lengthened.
  • Ability to shield during an intial dash.
  • No stale move negation.
  • Lagless edges - characters can now drop from or climb onto ledges immediately after grabbing them.
  • Significantly increased shieldstun (damage/3) → (damage x 2.7)+2).
  • Gravity and fall speeds have been multiplied by x1.1
  • Increased hitstun, being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed.
  • Air dodging is disabled during tumbling.
  • Every character changed, ranging from subtle changes to radically recreated characters.
  • Every character can wall jump.
  • Teching is easier to perform, since it can now be buffered before the character is even hit.
  • Shield pushback has increased.
  • Attacks performed on Ice now deal more damage and knockback, and have more time reduced per input.
  • Ice also has higher gravity.

Stage changes

Many stages are customized or replaced completely. All Brawl stages not listed here are unchanged from the original Brawl.

Menu changes

  • The Wii Remote warning, loading screen, and the beginning of the opening movie are different.
  • The title screen is different.
  • The main menu has a purple background.
  • Some menu option buttons have different icons and fonts, and points on their borders.
  • Zero Suit Samus, Sheik, Squirtle, Ivysaur, and Charizard have been given their own independent character select slots.
  • Menus can be sped up by holding L or R.

Errors

  • The character select screen will freeze the game on Classic mode when Roy or Pichu is hovered over due to neither characters possessing stock icons.
  • When USB Loading Brawl- on Wii/U, if the player does not set their Hook Type to AXNextFrame (if available), multiple Roy icons will appear on the Character Select Screen, and lead to the game crashing if the cursor is moved high enough on the screen.

Characters

Gallery

External links