Fighting Alloy Team: Difference between revisions

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*The Green Alloy is based off of Kirby, but there are a few moves that resemble that of [[Jigglypuff (SSBB)|Jigglypuff]], such as its forward and up throws.
*The Green Alloy is based off of Kirby, but there are a few moves that resemble that of [[Jigglypuff (SSBB)|Jigglypuff]], such as its forward and up throws.
*Unlike their predecessors, the Alloys can't grab the edge or grab items. However, they can activate items that don't need to be grabbed (such as the [[Soccer Ball]]) and can gain invincibility from [[Starman (item)|Starmen]].
*Unlike their predecessors, the Alloys can't grab the edge or grab items. However, they can activate items that don't need to be grabbed (such as the [[Soccer Ball]]) and can gain invincibility from [[Starman (item)|Starmen]].
*The Red Alloy seems to be based off of Captain Falcon, the Blue Alloy seems to be based off of Zelda, the Yellow Alloy seems to be based off of Mario, and the Green Alloy seems to be based off of Kirby


{{Smash universe}}
{{Smash universe}}

Revision as of 16:12, June 21, 2010

Sonic and Mario fighting a team of Alloys.
A Red Alloy.
A Blue Alloy
A Yellow Alloy
A Green Alloy.

The Fighting Alloy Team (謎のザコ敵軍団, Nazo no Zako Tekigun Dan, also known as the Mysterious Small Fry Enemy Army Group) is the Super Smash Bros. Brawl incarnation of Fighting Wire Frames from Super Smash Bros. Melee, and Fighting Polygon Team in SSB. Unlike their predecessors, they only appear in Multi-Man Brawl, not Classic mode. The Alloys come in four colours (red, yellow, green, blue) each with a different model.

The Fighting Alloys all use cloned movesets of fighters: Red uses Captain Falcon's attacks, Blue Zelda's, the Yellow Alloy attacks like Mario, and the Green Alloy uses Kirby's moves. None of the alloys can use their base character's special moves, however. When playing a Multi-Man Brawl, whenever the KO count is a multiple of 25 (i.e. 25, 50, 75, etc...), a normal character is spawned instead of an Alloy. This is a one-off occurrence, so defeating the character or any of the Alloys on screen results in a new Alloy being spawned, not a new character.

Trophy Info: Red Alloy

A member of the Fighting Alloys. This one's sporting a red body. Built like an everyday hero, he fights like one too. Typically, when groups are divided into colors, red tends to serve a leadership role. Although this does not necessarily apply to the Alloys, the Red Alloy somehow feels the need to step it up.

Trophy Info: Blue Alloy

A beautiful, cobalt blue member of the Alloys. This dainty female-form Alloy relies on a less rough-and-tumble style of fighting. The core at the center of her body provides power for the whole group of Alloys and plays a key role in holding body parts together. However, this is not necessarily a weak point, and attacking this core will not result in greater damage.

Trophy Info: Yellow Alloy

A member of the Alloys who stands out from the bunch with a sharp yellow body and horns. He moves like Mario but is bigger and has a longer reach. He can't, however, use items or special moves. Also remember that he is not controlled by a human player, so this is your big chance--show him who's boss!

Trophy Info: Green Alloy

The guy who clearly has the biggest head of all the Alloys. In fact, he's all head! When you face him in the 100-Man Brawl, he'll come at you in a group with other Alloys. While kicking around herds of these bad boys can be good fun, the highest-difficulty Brawl challenge is brutal--the Green Alloys will come at you like merciless demons!

Trivia

  • An alloy is the result of a mixture of two metals (such as copper and tin to make bronze) or a metal with a non-metal (such as carbon and iron to make steel). The alloy formed usually has all the positive properties of both of the constituent substances, and this is the reason behind the name of the Fighting Alloys. The designs of the Fighting Alloy Team seem as if the Fighting Polygons and the Fighting Wire Frames were mixed together to form the Fighting Alloys, who are stronger and more durable than their predecessors.
  • The Yellow Alloy's appearance is very similar to the cyan-colored stick figure characters from Meteos, another one of Masahiro Sakurai's games.
  • They are the only non-playable characters in Brawl that can be grabbed. Sandbag exists as an Item instead of a character and thus can't be grabbed. Enemies in the Subspace Emissary are either Bosses that can't be grabbed anyway, or enemy-class fighters, which cannot be grabbed except for the Primids. Similarly, the Alloys are the only characters that can grab other characters (with the exception of some Bosses) which can prove fatal in Cruel Brawl.
  • Alloys cannot be flowered.
  • Hackers have managed to get alloys as playable characters. Playing as an Alloy causes several oddities:
    • Attempting to use a Final Smash will just freeze the Alloy in a regular pose until it gets hit by someone else.
    • If an Alloy is used in any match that has a victory/results screen, the game will freeze when the match is over. This can be avoided with Ocarina codes.
    • Saving any replay that contains an Alloy will cause the game to freeze when loading the replay section of the vault. This is a permanent problem that results in never being able to interact with the replay vault again until vault data is cleared.
  • The Green Alloy is based off of Kirby, but there are a few moves that resemble that of Jigglypuff, such as its forward and up throws.
  • Unlike their predecessors, the Alloys can't grab the edge or grab items. However, they can activate items that don't need to be grabbed (such as the Soccer Ball) and can gain invincibility from Starmen.
  • The Red Alloy seems to be based off of Captain Falcon, the Blue Alloy seems to be based off of Zelda, the Yellow Alloy seems to be based off of Mario, and the Green Alloy seems to be based off of Kirby