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Target Blast: Difference between revisions

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{{image|Wii U version}}
{{image|Wii U version}}
[[File:Target Blast 1.jpg|thumb|300px|{{SSB4|Pikachu}} takes part in Target Blast in {{for3ds}}.]]
[[File:Target Blast 1.jpg|thumb|300px|{{SSB4|Pikachu}} takes part in Target Blast in {{for3ds}}.]]
'''Target Blast''' ({{ja|スマッシュボンバー}}, ''Smash Bomber'') is a gameplay mode that appears in the [[Stadium]] of ''[[Super Smash Bros. 4]]''. The player is tasked with inflicting damage to a bomb on a special platform, then launching it into a structure composed of various blocks, filled with [[Target]]s and other rewards. The bomb starts at ten seconds and once the player attacks or touches it, the clock will start. When hit with a powerful attack, the bomb is sent flying, after which its regular trajectory will destroy most objects in its path; after ten seconds have passed in the mode, the bomb will then explode, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the bomb being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding on when the bomb should be sent. It is also possible to earn trophies and custom parts. The Wii U version has three stages, while the 3DS version has only one.
'''Target Blast''' ({{ja|スマッシュボンバー}}, ''Smash Bomber'') is a gameplay mode that appears in the [[Stadium]] of ''[[Super Smash Bros. 4]]''. The player is tasked with inflicting damage to a bomb on a special platform, then launching it into a structure composed of various blocks filled with [[Target]]s: the goal is to destroy as many targets as possible. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}.


Players have two attempts to send the bomb flying, and the score is based on the combined score of both attempts. In {{for3ds}}, the two bombs are the same size, but in {{forwiiu}}, the second bomb is bigger. If the player fails to send the bomb out of the specialized platform before the time runs out, they will receive a score of zero for the run. Breaking all fourteen red targets awards the player with an additional 30,000 points.
There is a global 10 seconds timer which starts when the player touches or attacks the bomb. When hit with a powerful attack the bomb is sent flying, destroying most objects in its path. When the timer runs out the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the bomb being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.
 
Every play session is structured in two rounds, each one with its bomb: the final score is the combined score of both rounds. In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before the time runs out, they will get [[KO]]ed by it and receive a score of zero for the round.
 
Breaking all fourteen red targets awards the player with an additional 30,000 points: if this happens during the first round, the structure is rebuilt for the second. Some of the red targets may be randomly replaced with special targets with a [[Trophy]] or [[Custom Part]] icon: destroying them yields a random object of the depicted category.


The scores in this mode are used as part of [[Global Smash Power]].
The scores in this mode are used as part of [[Global Smash Power]].
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===In ''Super Smash Bros. for Nintendo 3DS''===
===In ''Super Smash Bros. for Nintendo 3DS''===
*Playing Target Blast for the first time adds the possibility of [[Xerneas]] appearing in a [[Poke Ball]].
*Playing Target Blast for the first time adds the possibility of [[Xerneas]] appearing in a [[Poke Ball]].
*Destroying all the red targets grants the player the Steampunk Outfit.
*Destroying all the red targets grants the player the [[Customization|Steampunk Outfit]].
*Getting a score of 200,000 grants the player the [[Explosive Punch]] custom move for {{SSB4|Mario}}.
*Getting a score of 200,000 grants the player the [[Explosive Punch]] custom move for {{SSB4|Mario}}.
*Playing Target Blast with all characters grants the player the Dark Train trophy.
*Playing Target Blast with all characters grants the player the ''[[Dark Train]]'' trophy.
*Getting a combined total score of 2,000,000 grants the player the King Bob-omb trophy.
*Getting a combined total score of 2,000,000 grants the player the ''[[King Bob-omb]]'' trophy.
<br>
 
===In ''Super Smash Bros. for Wii U''===
===In ''Super Smash Bros. for Wii U''===
*Scoring at least 80,000 points in a single game of Solo Target Blast Stage 2 as {{SSB4|Palutena}} while using the back wall grants ''In the Space-Pirate Ship'' music.
*Scoring at least 80,000 points in a single game of Solo Target Blast Stage 2 as {{SSB4|Palutena}} while using the back wall grants the ''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}'' music track.
*Scoring at least 120,000 points in a single game of Solo Target Blast Stage 2 as {{SSB4|Toon Link}} grants the ''[[Lor Starcutter]]'' trophy.
*Scoring at least 120,000 points in a single game of Solo Target Blast Stage 2 as {{SSB4|Toon Link}} grants the ''[[Lor Starcutter]]'' trophy.
*Scoring at least 150,000 points in a single game of Target Blast on Stage 1 unlocks ''[[Peanut Popgun|Exploding Popgun]]'' custom move for {{SSB4|Diddy Kong}}.
*Scoring at least 150,000 points in a single game of Target Blast on Stage 1 unlocks ''[[Peanut Popgun|Exploding Popgun]]'' custom move for {{SSB4|Diddy Kong}}.
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*Scoring at least 150,000 points in a single game of Solo Target Blast Stage 1 as {{SSB4|Bowser Jr.}} grants the ''Countdown Drill'' equipment.
*Scoring at least 150,000 points in a single game of Solo Target Blast Stage 1 as {{SSB4|Bowser Jr.}} grants the ''Countdown Drill'' equipment.
*Scoring at least 200,000 points in a single game of Target Blast Stage 2 unlocks ''[[Fire Hydrant|Dire Hydrant]]'' custom move for {{SSB4|Pac-Man}}.
*Scoring at least 200,000 points in a single game of Target Blast Stage 2 unlocks ''[[Fire Hydrant|Dire Hydrant]]'' custom move for {{SSB4|Pac-Man}}.
*Scoring at least 200,000 points in a single game of Solo Target Blast Stage 3 as {{SSB4|Ness}} grants the ''Jeff'' trophy.
*Scoring at least 200,000 points in a single game of Solo Target Blast Stage 3 as {{SSB4|Ness}} grants the ''[[Jeff]]'' trophy.
*Scoring at least 300,000 points in a single game of Solo Target Blast Stage 3 as {{SSB4|Pac-Man}} while using the back wall grants the ''[[Whomp]]'' trophy.
*Scoring at least 300,000 points in a single game of Solo Target Blast Stage 3 as {{SSB4|Pac-Man}} while using the back wall grants the ''[[Whomp]]'' trophy.
*Scoring at least 450,000 points in a single game of Target Blast Stage 3 grants the ''[[Magolor]]'' trophy.
*Scoring at least 450,000 points in a single game of Target Blast Stage 3 grants the ''[[Magolor]]'' trophy.
*Getting a perfect on any stage in Target Blast grants 5,000G.
*Getting a perfect on any stage in Target Blast grants 5,000G.
*Getting a perfect on every stage in Target Blast grants 20,000G.
*Getting a perfect on every stage in Target Blast grants 20,000G.
==Trivia==
*The explosions of the bomb used in Target Blast has well over enough power to [[OHKO]] in normal conditions. It also completely fills {{SSB4|Little Mac}}'s [[Power Meter]] instantly.
*In a [[List of Director's Room Miiverse posts|Pic of the Day]] on [[Miiverse]], [[Masahiro Sakurai]] mistakenly refers to Target Blast as [[Target Smash]], a mode that is not available in ''[[Super Smash Bros. 4]]''.
*This minigame bears resemblance to the popular mobile game ''{{s|wikipedia|Angry Birds}}'', where the focus is to topple buildings and destroy target enemies through the use of projectiles launched from a distance.


==Gallery==
==Gallery==
<gallery>
<gallery widths=200px>
Target Blast 2.jpg|The targets.
Target Blast stage 1.jpg|Stage 1 in {{forwiiu}}. This is also the only stage in {{for3ds}}.
Target Blast stage 2.jpg|Stage 2.
Target Blast stage 3.jpg|Stage 3.
Target Blast Bomb.jpg|{{SSB4|Donkey Kong}} damaging the bomb.
Target Blast Bomb.jpg|{{SSB4|Donkey Kong}} damaging the bomb.
Target Blast.jpg|An example of a bomb detonation and the beginning of a physics-based chain reaction.
Target Blast.jpg|An example of a bomb detonation and the beginning of a physics-based chain reaction.
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Target Blast (Round 2).jpg|The start of the second round with a bigger bomb in the Wii U version.
Target Blast (Round 2).jpg|The start of the second round with a bigger bomb in the Wii U version.
</gallery>
</gallery>
==Trivia==
*The explosions of the bomb used in Target Blast has well over enough power to [[OHKO]] in normal conditions. It also completely fills {{SSB4|Little Mac}}'s [[Power Meter]] instantly.
*In a [[List of Director's Room Miiverse posts|Pic of the Day]] on [[Miiverse]], [[Masahiro Sakurai]] mistakenly refers to Target Blast as [[Target Smash]], a mode that is not available in ''[[Super Smash Bros. 4]]''.
*This minigame bears resemblance to the popular mobile game ''{{s|wikipedia|Angry Birds}}'', where the focus is to topple buildings and destroy target enemies through the use of projectiles launched from a distance.


{{SSB4-3Menus}}
{{SSB4-3Menus}}

Revision as of 06:10, September 8, 2015

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Pikachu takes part in Target Blast in Super Smash Bros. for Nintendo 3DS.

Target Blast (スマッシュボンバー, Smash Bomber) is a gameplay mode that appears in the Stadium of Super Smash Bros. 4. The player is tasked with inflicting damage to a bomb on a special platform, then launching it into a structure composed of various blocks filled with Targets: the goal is to destroy as many targets as possible. Super Smash Bros. for Wii U features three separate stages with different layouts, with only the first one being shared with Super Smash Bros. for Nintendo 3DS.

There is a global 10 seconds timer which starts when the player touches or attacks the bomb. When hit with a powerful attack the bomb is sent flying, destroying most objects in its path. When the timer runs out the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the bomb being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.

Every play session is structured in two rounds, each one with its bomb: the final score is the combined score of both rounds. In Super Smash Bros. for Nintendo 3DS the two bombs are the same size, while in Super Smash Bros. for Wii U the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before the time runs out, they will get KOed by it and receive a score of zero for the round.

Breaking all fourteen red targets awards the player with an additional 30,000 points: if this happens during the first round, the structure is rebuilt for the second. Some of the red targets may be randomly replaced with special targets with a Trophy or Custom Part icon: destroying them yields a random object of the depicted category.

The scores in this mode are used as part of Global Smash Power.

Rewards

In Super Smash Bros. for Nintendo 3DS

  • Playing Target Blast for the first time adds the possibility of Xerneas appearing in a Poke Ball.
  • Destroying all the red targets grants the player the Steampunk Outfit.
  • Getting a score of 200,000 grants the player the Explosive Punch custom move for Mario.
  • Playing Target Blast with all characters grants the player the Dark Train trophy.
  • Getting a combined total score of 2,000,000 grants the player the King Bob-omb trophy.

In Super Smash Bros. for Wii U

  • Scoring at least 80,000 points in a single game of Solo Target Blast Stage 2 as Palutena while using the back wall grants the In the Space-Pirate Ship music track.
  • Scoring at least 120,000 points in a single game of Solo Target Blast Stage 2 as Toon Link grants the Lor Starcutter trophy.
  • Scoring at least 150,000 points in a single game of Target Blast on Stage 1 unlocks Exploding Popgun custom move for Diddy Kong.
  • Scoring at least 150,000 points in a single game of Solo Target Blast Stage 1 as Zelda grants the Wolf Link trophy.
  • Scoring at least 150,000 points in a single game of Solo Target Blast Stage 1 as Bowser Jr. grants the Countdown Drill equipment.
  • Scoring at least 200,000 points in a single game of Target Blast Stage 2 unlocks Dire Hydrant custom move for Pac-Man.
  • Scoring at least 200,000 points in a single game of Solo Target Blast Stage 3 as Ness grants the Jeff trophy.
  • Scoring at least 300,000 points in a single game of Solo Target Blast Stage 3 as Pac-Man while using the back wall grants the Whomp trophy.
  • Scoring at least 450,000 points in a single game of Target Blast Stage 3 grants the Magolor trophy.
  • Getting a perfect on any stage in Target Blast grants 5,000G.
  • Getting a perfect on every stage in Target Blast grants 20,000G.

Gallery

Trivia