Target Smash! (ターゲットをこわせ!! Tāgetto o Kowase!!, Destroy the Targets!!), known as Break the Targets! or Bonus 1: Break the Targets in Super Smash Bros., and Break the targets! and Target Test in Melee, is a mini-game appearing in all three installments of the Super Smash Bros. series. The goal of the game is to smash 10 targets as quickly as possible.
The game records the lowest time taken to smash all ten targets. If a character has never smashed all the targets, the game will also record how many targets were smashed in that time. There is also a total time that is kept that includes the cumulative time taken to clear every character's stage. The total time only appears after all characters have cleared their stage.
Break the Targets! (Super Smash Bros.)
Each character in SSB has their own target test. Some target test areas resemble the "construction yard" theme from the original Donkey Kong, while others use light-coloured blocks and some are mostly grey metal. All target tests utilize the unique abilities of their character. For example, Mario's requires him to use his Fireball to break at least one target.
Target Test (Super Smash Bros. Melee)
In Melee, like SSB, every character has their own Target Test. Their target tests often require use of character specific techniques, such as Ness requiring to use his PK Thunder for some. Often each character's target test references locations in their own series, such as the Ice Climbers' target test looking much like the levels in their game and playing music from their series instead of the default track, and Mario's target test, which resembles the setting of Donkey Kong. Some stages even include images, symbols, or other characters from the character's game (such as the Triforce appearing in Zelda/Sheik's stage and the Condor at the top of the Ice Climbers' stage).
Some unique traits occur in each character's Target Test:
Target Smash!! (Super Smash Bros. Brawl)
In Brawl, instead of each character having one Target Test, there are 5 target smash levels, each with varying difficulty. The easier ones have larger targets while the harder ones have smaller targets. Adding on, the stages get bigger as the difficulty increases, making it harder to move from one target to another. The targets' color varies on the difficulty, matching the difficulty color.
One can also save replays of their attempts. Additionally, items have now been incorporated into the mini-game. Co-op mode is also available.
Some moves that do not do damage or require a grab to affect foes oddly work in Target Smash!, including:
This is a simple course, with very large targets, all near each other. It appears to be set in The Lake.
This is somewhat more complex. There are various high cliffs that have Targets at the top. There are also items scattered around the stage. It appears to be set in The Wilds.
This level is icy, causing players to slip. Most of the targets move, often requiring perfect timing to complete fast enough. There is one non-moving target that is very difficult to get, located at the bottom right of the stage, and for some characters, it has to be gotten last. This stage has no items. It appears to be set in the Glacial Peak.
This is the final Target Smash level. It has small targets, spikes, springs, items, and moving platforms. It appears to be set in the Ruins.
All of the challenges associated with Target Smash!! can be broken by a Golden Hammer.
In Super Smash Bros. 4
Riddling is a mini-game created by players, wherein the player attempts to break as many targets as possible before touching the ground. Exact rules vary, but the most commonly accepted rules are: