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==Moveset==
==Moveset==
===Ground attacks===
{|class="wikitable"
====Normal====
! !!Name!!Damage!!Description
*[[Neutral attack]] - Diddy Kong swats his hand twice, turns to quickly kick his foot, and proceeds to repeatedly hit with his tail.
|-
*[[Dash attack]] - Diddy Kong performs a cartwheel as done in ''Donkey Kong Country''.
!Neutral attack
*[[Forward tilt]] - Diddy Kong leans to the side and flings both of his arms forward. This attack's reach has been extended.
|  || ?% || Diddy Kong swats his hand twice, turns to quickly kick his foot, and proceeds to repeatedly hit with his tail.
*[[Up tilt]] - Diddy Kong swats in the air above him with a slap and looks similar to an uppercut. Unknown if its reach has been extended.
|-
*[[Down tilt]] - Diddy Kong, while crouching, slaps forward.
!Forward tilt
====Smash Attacks====
|  || ?% || Diddy Kong leans to the side and flings both of his arms forward. This attack can be tilted upwards or downwards.
*[[Forward smash]] - Diddy Kong spins, slapping forward twice. The first hit has no knockback.
|-
*[[Up smash]] - Diddy Kong hops briefly and performs a stationary cartwheel. The attack's vertical reach is greater and his hands now form a punch.
!Up tilt
*[[Down smash]] - Diddy Kong performs a sweeping kick. It has less knockback than his forward smash, but it's still his most reliable smash attack.
|  || ?% || Diddy Kong swats in the air above him with a slap and looks similar to an uppercut. Unknown if its reach has been extended.
===Aerial attacks===
|-
*[[Neutral aerial]] - Diddy Kong does an aerial cartwheel similar to his dash attack.
!Down tilt
*[[Forward aerial]] - Diddy Kong kicks both feet forward, similar to Mario and Luigi's old forward aerial in ''[[Super Smash Bros.]]''.
|  || ?% || Diddy Kong, while crouching, slaps forward.
*[[Back aerial]] - Diddy Kong thrusts his leg backward and spins it behind him.
<!--Crawl attack-->
*[[Down aerial]] - Diddy Kong thrusts both arms in a downward punch.
|-
===Grabs and throws===
!Dash attack
*[[Pummel]] - Diddy Kong headbutts his target, angled from the side of his body. Hits almost instantly.
|  || ?% || Diddy Kong performs a cartwheel as done in ''Donkey Kong Country''.
*[[Forward throw]] - Diddy Kong tosses his opponent forwards.
|-
*[[Back throw]] - Diddy Kong tosses his opponent backwards.
!Forward smash
*[[Up throw]] - Diddy Kong throws his opponent up and kicks them.
|  || ?% || Diddy Kong spins, slapping forward twice. The first hit has no knockback.
*[[Down throw]] - Diddy Kong throws the opponent downward and hops over them, as if playing leapfrog.
|-
===Special Moves===
!Up smash
In Super Smash Bros. 4, [[special move]]s can be swapped out for different variants, and every one of Diddy's have been seen. Diddy Kong retains all of his original special moves and his Final Smash. These are Diddy's special moves:
|  || ?% || Diddy Kong hops briefly and performs a stationary cartwheel. The attack's vertical reach is greater and his hands now form a punch.
*[[Neutral special]] - [[Peanut Popgun]]: Diddy Kong shoots a peanut from his Popgun. The longer Diddy charges the attack, the farther and quicker the peanut will fly. If Diddy overcharges the attack, however, it will cause a very powerful explosion.
|-
*[[Side special]] - [[Monkey Flip]]: Diddy Kong performs a sideways hop that has the potential to launch Diddy onto an opponent's face if timed correctly.
!Down smash
*[[Up special]] - [[Rocketbarrel Boost]]: Diddy Kong charges his rocketbarrels from ''Donkey Kong 64'' in a powerful attack. Its potential as a horizontal recovery move has been improved.
|  || ?% || Diddy Kong performs a sweeping kick. It has less knockback than his forward smash, but it's still his most reliable smash attack.
*[[Down special]] - {{b|Banana Peel|move}}: Diddy Kong tosses a [[banana peel]] into the air to have it fall onto the ground. Opponents who touch the peel will slip and [[trip]].
|-
 
!Neutral aerial
<center>
|  || ?% || Diddy Kong does an aerial cartwheel similar to his dash attack.
{| class="wikitable" style="text-align:center"
|-
!Special Move!!Basic!!Custom 1!!Custom 2
!Forward aerial
|  || ?% || Diddy Kong kicks both feet forward, similar to Mario and Luigi's old forward aerial in ''[[Super Smash Bros.]]''.
|-
!Back aerial
|  || ?% || Diddy Kong thrusts his leg backward and spins it behind him.
|-
!Up aerial
|  || ?% || Diddy Kong performs an overhead flip kick.
|-
!Down aerial
|  || ?% || Diddy Kong thrusts both arms in a downward punch.
<!--Grab aerial-->
<!--Glide attack-->
|-
!Grab
|  ||&mdash;|| Diddy Kong grabs his opponent.
|-
!Pummel
|  || ?% || Diddy Kong headbutts his target, angled from the side of his body. Hits almost instantly.
|-
!Forward throw
|  || ?% || Diddy Kong tosses his opponent forwards.
|-
!Back throw
|  || ?% || Diddy Kong tosses his opponent backwards.
|-
!Up throw
|  || ?% || Diddy Kong throws his opponent up and kicks them.
|-
!Down throw
|  || ?% || Diddy Kong throws the opponent downward and hops over them, as if playing leapfrog.
|-
!Floor attack (front)
|  || ?% || Gets up and punches on both sides.
|-
!Floor attack (back)
|  || ?% || Gets up and kicks to both sides.
|-
!Floor attack (trip)
|  || ?% || Another two kicks to either side.
|-
!Edge attack (fast)
|  || ?% || A spinning tail slap.
|-
!Edge attack (slow)
|  || ?% || A short kick.
|-
!Neutral special
| [[Peanut Popgun]] || ?% || Diddy Kong shoots a peanut from his Popgun. The longer Diddy charges the attack, the farther and quicker the peanut will fly. If Diddy overcharges the attack, however, it will cause a very powerful explosion.
|-
!Neutral special custom 1
| Exploding Popgun || ?% || Diddy Kong takes out his Popgun, which then explodes. Has a short charge time, but doesn't fire any peanuts.
|-
!Neutral special custom 2
| Jumbo Peanuts || ?% || Diddy Kong shoots a giant peanut from his Popgun. The peanuts don't fly as far, but are more powerful than normal.
|-
!Side special
| [[Monkey Flip]] || ?% || Diddy Kong performs a sideways hop that has the potential to launch Diddy onto an opponent's face if timed correctly. Can perform a flying kick with another button press.
|-
!Side special custom 1
| Back Flip || ?% || Diddy Kong hops backwards, and can perform a flying kick forwards with another button press.
|-
!Side special custom 2
| Flying Monkey Flip || ?% || Diddy Kong jumps higher, but his flying kick is weaker. The grab attack, however, is stronger.
|-
!Up special
| [[Rocketbarrel Boost]] || ?% || Diddy Kong charges his rocketbarrels from ''Donkey Kong 64'' in a powerful attack. Its potential as a horizontal recovery move has been improved.
|-
!Up special custom 1
| Rocketbarrel Attack || ?% || A more powerful attack than Rocketbarrel Boost, but has less maneuverability.
|-
|-
|[[Neutral Special]]||[[Peanut Popgun]]||Exploding Popgun||Jumbo Peanuts
!Up special custom 2
| Rocketbarrel Kaboom || ?% || Charges faster and controls better than Rocketbarrel Boost, but will explode if Diddy Kong hits any terrain during the move.
|-
|-
|[[Side Special]]||[[Monkey Flip]]||Backflip||Flying Monkey Flip
!Down special
| {{b|Banana Peel|move}} || ?% || Diddy Kong tosses a [[banana peel]] into the air to have it fall onto the ground. Opponents who touch the peel will slip and [[trip]]. Unlike in brawl, only one banana peel can exist at one time, and it disappears when hit by and opponent.
|-
|-
|[[Up Special]]||[[Rocketbarrel Boost]]||Rocket Barrel Attack||Rocket Barrel Kaboom
!Down special custom 1
| Shocking Banana Peel || ?% || Diddy Kong tosses a banana peel into the air to have it fall onto the ground. Opponents who come in contact with the peel will be stunned momentarily. The stun time is longer if the opponent steps on the peel as opposed to getting hit by it.
|-
|-
|[[Down Special]]||{{b|Banana Peel|move}}||Shocking Banana Peel||Battering Banana
!Down special custom 2
| Battering Banana || ?% || Diddy Kong tosses a banana peel straight up. Opponents who come in contact with the peel will be launched upwards as well.
|-
|-
|[[Final Smash]]||colspan="3"| [[Rocketbarrel Barrage]]
!Final Smash
| [[Rocketbarrel Barrage]] || ?% || Diddy Kong flies around on his rocketbarrels, shooting peanuts everywhere. Has greater movement speed than it does in Brawl, but is even harder to control.
|}
|}
</center>
{{clear}}


===Taunts===
===Taunts===
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*Claps his hands above his head four times, switching feet in the process.
*Claps his hands above his head four times, switching feet in the process.
*Does a playful fighter's stance and cackles.
*Does a playful fighter's stance and cackles.
====On-Screen Appearance====
Diddy Kong bursts from a DK barrel and briefly strikes a pose.
====Victory Fanfare====
A flourished remix directly from ''Brawl'' based on the jingle that would play whenever Diddy Kong completely cleared a bonus room or defeated a boss in ''Donkey Kong Country''. He shares this with his uncle/best friend, {{SSB4|Donkey Kong}}.


==Trophies==
==Trophies==

Revision as of 14:57, October 4, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Diddy Kong's appearance in Super Smash Bros. 4. For the character in other contexts, see Diddy Kong.
Diddy Kong
in Super Smash Bros. 4
Diddy Kong
DKSymbol.svg
Universe Donkey Kong
Other playable appearance in Brawl


Availability Starter
Final Smash Rocketbarrel Barrage
DiddyKongHeadSSB4-U.png

Diddy Kong (ディディーコング, Didī Kongu) is a playable character in Super Smash Bros. 4. He was confirmed on February 21st, 2014 to correspond with the international release date of Donkey Kong Country: Tropical Freeze. His voice clips from Super Smash Bros. Brawl are being reused for this game, so Diddy Kong retains his realistic chimpanzee screeches.[1]

Diddy Kong is the reoccurring sidekick and rumored nephew of DK in the Donkey Kong series. He has gone on to make a few of his own roles as primary protagonist such as in Donkey Kong Country 2: Diddy's Kong Quest and Diddy Kong Racing. He is currently the only playable character in Smash Bros. not to have been created in Japan.

Changes from Brawl

Diddy Kong has been shown to have undergone unprecedented buffs, given he was a top tier character in Super Smash Bros. Brawl. Because Diddy Kong has not been playable in any released demo, any other changes - including potential nerfs - have yet to be seen.

  • Buff Diddy Kong's more elastic limbs stretch out farther in his attacks, which will give an apparent significant increase in the reach of his attacks.
  • Buff Peanut Popgun's explosion from overcharging will now have a very powerful hitbox.
  • Buff Neutral attack now transitions into a finisher.
  • Buff Rocketbarrel Boost is now able to move at horizontal trajectories.
  • Buff Diddy's Up smash now forms in a fist, and is stronger.
  • Buff All aerials are much faster and stronger.
    • Change Neutral aerial sends opponents at a more vertical trajectory.
  • Buff Rocketbarrel Barrage no longer leaves Diddy Kong helpless in midair.
  • Nerf Banana peels can now be destroyed.
    • Nerf Additionally, only one Banana Peel can now be on the stage at once. Combining this with the lack of glide tossing, Diddy Kong has lost the ability to easily 0-death his opponents reliably.

Like Donkey Kong and Fox, Diddy has more stylized fur than he did in Brawl. His proportions have been tweaked to match his more recent appearances in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. For example, Diddy's head is smaller in proportion to his body. However, his arsenal of weaponry (namely his Peanut Popgun and Rocketbarrels) are not from these recent installments and remain aesthetically unchanged. Like other veterans, Diddy Kong's pigments are more prominent than they were in Brawl, with the visual sharpness of his red attire and brown fur increased. This coincidentally makes Diddy Kong similar to his appearance in Donkey Kong 64. Diddy's general expressiveness has also been exaggerated, like Donkey Kong. Many of his animations are now accompanied with look of distraught surprise.

Moveset

Name Damage Description
Neutral attack ?% Diddy Kong swats his hand twice, turns to quickly kick his foot, and proceeds to repeatedly hit with his tail.
Forward tilt ?% Diddy Kong leans to the side and flings both of his arms forward. This attack can be tilted upwards or downwards.
Up tilt ?% Diddy Kong swats in the air above him with a slap and looks similar to an uppercut. Unknown if its reach has been extended.
Down tilt ?% Diddy Kong, while crouching, slaps forward.
Dash attack ?% Diddy Kong performs a cartwheel as done in Donkey Kong Country.
Forward smash ?% Diddy Kong spins, slapping forward twice. The first hit has no knockback.
Up smash ?% Diddy Kong hops briefly and performs a stationary cartwheel. The attack's vertical reach is greater and his hands now form a punch.
Down smash ?% Diddy Kong performs a sweeping kick. It has less knockback than his forward smash, but it's still his most reliable smash attack.
Neutral aerial ?% Diddy Kong does an aerial cartwheel similar to his dash attack.
Forward aerial ?% Diddy Kong kicks both feet forward, similar to Mario and Luigi's old forward aerial in Super Smash Bros..
Back aerial ?% Diddy Kong thrusts his leg backward and spins it behind him.
Up aerial ?% Diddy Kong performs an overhead flip kick.
Down aerial ?% Diddy Kong thrusts both arms in a downward punch.
Grab Diddy Kong grabs his opponent.
Pummel ?% Diddy Kong headbutts his target, angled from the side of his body. Hits almost instantly.
Forward throw ?% Diddy Kong tosses his opponent forwards.
Back throw ?% Diddy Kong tosses his opponent backwards.
Up throw ?% Diddy Kong throws his opponent up and kicks them.
Down throw ?% Diddy Kong throws the opponent downward and hops over them, as if playing leapfrog.
Floor attack (front) ?% Gets up and punches on both sides.
Floor attack (back) ?% Gets up and kicks to both sides.
Floor attack (trip) ?% Another two kicks to either side.
Edge attack (fast) ?% A spinning tail slap.
Edge attack (slow) ?% A short kick.
Neutral special Peanut Popgun ?% Diddy Kong shoots a peanut from his Popgun. The longer Diddy charges the attack, the farther and quicker the peanut will fly. If Diddy overcharges the attack, however, it will cause a very powerful explosion.
Neutral special custom 1 Exploding Popgun ?% Diddy Kong takes out his Popgun, which then explodes. Has a short charge time, but doesn't fire any peanuts.
Neutral special custom 2 Jumbo Peanuts ?% Diddy Kong shoots a giant peanut from his Popgun. The peanuts don't fly as far, but are more powerful than normal.
Side special Monkey Flip ?% Diddy Kong performs a sideways hop that has the potential to launch Diddy onto an opponent's face if timed correctly. Can perform a flying kick with another button press.
Side special custom 1 Back Flip ?% Diddy Kong hops backwards, and can perform a flying kick forwards with another button press.
Side special custom 2 Flying Monkey Flip ?% Diddy Kong jumps higher, but his flying kick is weaker. The grab attack, however, is stronger.
Up special Rocketbarrel Boost ?% Diddy Kong charges his rocketbarrels from Donkey Kong 64 in a powerful attack. Its potential as a horizontal recovery move has been improved.
Up special custom 1 Rocketbarrel Attack ?% A more powerful attack than Rocketbarrel Boost, but has less maneuverability.
Up special custom 2 Rocketbarrel Kaboom ?% Charges faster and controls better than Rocketbarrel Boost, but will explode if Diddy Kong hits any terrain during the move.
Down special Banana Peel ?% Diddy Kong tosses a banana peel into the air to have it fall onto the ground. Opponents who touch the peel will slip and trip. Unlike in brawl, only one banana peel can exist at one time, and it disappears when hit by and opponent.
Down special custom 1 Shocking Banana Peel ?% Diddy Kong tosses a banana peel into the air to have it fall onto the ground. Opponents who come in contact with the peel will be stunned momentarily. The stun time is longer if the opponent steps on the peel as opposed to getting hit by it.
Down special custom 2 Battering Banana ?% Diddy Kong tosses a banana peel straight up. Opponents who come in contact with the peel will be launched upwards as well.
Final Smash Rocketbarrel Barrage ?% Diddy Kong flies around on his rocketbarrels, shooting peanuts everywhere. Has greater movement speed than it does in Brawl, but is even harder to control.

Taunts

  • Tosses his cap in the air and has it land on his head. It is his victory pose from Donkey Kong Country.
  • Claps his hands above his head four times, switching feet in the process.
  • Does a playful fighter's stance and cackles.

On-Screen Appearance

Diddy Kong bursts from a DK barrel and briefly strikes a pose.

Victory Fanfare

A flourished remix directly from Brawl based on the jingle that would play whenever Diddy Kong completely cleared a bonus room or defeated a boss in Donkey Kong Country. He shares this with his uncle/best friend, Donkey Kong.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Diddy Kong
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels—enemies love it!
Diddy Kong (All-Star)
The Banana Peel Diddy throws when you use his down special can be picked up and used against you, so be careful. His Monkey Flip side special is a rolling leap followed by a grab (or a kick if you press the button again midjump). If you grab someone, press the button again to attack or jump off them to go high into the air.

Palette swaps

Diddy Kong Palette (SSB4).png

Gallery

Trivia

  • Diddy Kong's confirmation was the first time a character was revealed for an international release of a game as opposed to just the Japanese release.
    • Little Mac was announced on the Japanese release date for Donkey Kong Country: Tropical Freeze.
  • The elastic quality of Diddy Kong's limbs is similar to another Donkey Kong character, Lanky Kong.