Super Smash Bros. series

Taunt: Difference between revisions

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[[Image:Sonic_Taunt.jpg|thumb|right|185px|Sonic's infamous "You're too slow!" taunt.]]
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[[File:Nessdowntaunt.jpg|thumb|right|200px|Ness's down taunt]]
[[File:SSBUJokerTaunt4.gif|thumb|200px|{{SSBU|Joker}}'s up taunt in ''Ultimate''.]]
A '''taunt''' is a move designed to provoke, annoy, or mock opponents, or to just celebrate a good move or [[combo]]. Up until ''[[Super Smash Bros. Brawl|Brawl]]'', there was a limit of one taunt per character. In ''Brawl'', however, each character has at least three different taunts (with the exception of Snake, which all are very similar, except the animation he gets into the box). To use a taunt, in ''[[Super Smash Bros.|SSB]]'', one must press the [[L button]], or in ''[[Super Smash Bros. Melee|Melee]]'', up on the Directional-Pad (or "D-pad"). In '' Brawl'', the direction one pressed on the D-pad (or the buttons on the Wii-Remote) influences which taunt is used. Interestingly, [[Luigi]] and [[Snake]] are, so far, the only characters whose taunts can inflict damage.
[[File:IkeSideTauntBrawl.gif|thumb|200px|{{SSBB|Ike}}'s side taunt in ''Brawl''.]]
[[Pichu (SSBM)|Pichu]] and [[Captain Falcon]] had taunts in ''[[Super Smash Bros. Melee|Melee]]'' that had two different animations depending on what direction they were facing. Also, [[Wario (SSBB)|Wario]] has an extra taunt when he is riding his [[Wario Bike| bike]] (used by pressing any of the taunt buttons). Some characters, such as [[Captain Falcon]] (Down Taunt: Show me your moves!), [[Kirby]] (Down Taunt: Haiiii!), [[Ike]] (Side Taunt: Prepare Yourself!), [[Sonic]] (Side Taunt: You're too slow!), or [[Falco]] (Down Taunt: Hands off my prey!) have taunts so annoying, odd, or funny that they have become internet memes.
[[File:CaptainFalcon-Right-Taunt-SSBM.gif|{{SSBM|Captain Falcon}}'s taunt in ''Melee''.|thumb|200px]]
A '''taunt''', previously referred to as a '''finishing pose''' and as '''Appeal''' internally ('''AppealL''' and '''AppealR''' in ''Super Smash Bros. Melee''{{'}}s {{SSBM|Debug menu}}) and in Japanese, is a move designed to provoke, annoy or mock opponents or to just celebrate a successfully executed move or [[combo]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', each [[character]] has only one taunt, but from ''[[Super Smash Bros. Brawl]]'' onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press {{Button|N64|L}} in ''SSB'' and {{Button|GCN|D-Pad|U}} in ''Melee''. In '' Brawl'', ''[[Smash 4]]'' and '' [[Ultimate]]'', the direction the player presses on the d-pad (or the buttons on the [[Wii Remote]] and horizontal [[Joy-Con]]) determines which taunt is used.  


Each taunt is different between every character. However, there is one thing certain with taunts. Taunts will always have the character doing a motion (such as dancing), and the character may also speak or yell out a battle cry. Some people take advantage of taunts where [[character]]s talk within [[Taunt Match]]es.
In ''Super Smash Bros.'', there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}}'s taunts in ''Melee'' have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, [[Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]], used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are [[Taunt canceling|canceled]] if the character goes airborne or slides close to an edge during their execution.


[[Marth]] is the only character in non-Japanese versions of the [[Super Smash Bros. (series)|series]] that still speaks Japanese. However, some "speaking" taunts change between languages. A notable example is [[Jigglypuff]], whose dialogue changes to reflect its name in other languages, such as its Japanese name, "''Purin''" or Fox in Melee, when he says "''kakate koi''" ("''come on''").
Taunts are different between every character - even those who are direct [[clones]] of another, with the exception of Ryu and Ken’s side taunt, where they hold their fist forward, though the words they speak while performing it are different, and Ken also bumps his fists together first before performing the animation. However, taunts always have the character doing a motion (such as dancing) and the character may speak or yell out a battle cry, which is often taken advantage of within [[taunt match]]es. Taunts have variable durations between characters, some of which are very noticeable, such as {{SSBM|Young Link}}'s taunt in ''Melee'', which is the slowest in the game, taking more than three times longer to finish than {{SSBM|Kirby}}'s taunt, which is the fastest in the game. However, some characters such as {{SSB|Mario}} in ''SSB'', {{SSBM|Pikachu}} in ''Melee'' and {{SSB4|Bayonetta}} in ''Smash 4'' can [[interrupt]] their taunts noticeably earlier than the end of the animation. In ''Ultimate'', this feature is amplified to every taunt in the game except those that affect gameplay (such as {{SSBU|Greninja}} and {{SSBU|Luigi}}'s down taunts), being all interruptible on [[frame]] 50 regardless of their animation length, although several of them have faster animations than in previous games regardless.


A commonly held opinion among players is that [[Captain Falcon]]'s, [[Kirby]]'s, [[Sonic]]'s, and [[Mr. Game & Watch]]'s taunts are very annoying, especially when repeated incessantly.
[[Cloud]] and [[Sephiroth]] are the only characters in non-Japanese versions of the series who still speak Japanese in any of their taunts as of ''[[Super Smash Bros. Ultimate]]''. However, some "speaking" taunts change between languages. A notable example is [[Jigglypuff]], whose dialogue changes to reflect its name in other languages, such as its Japanese name, "''Purin''" or Fox in ''Melee'', when he says "''kakatte koi''" ("''come on''").


==Taunts==
One of the intended uses of taunting is after KOing an opponent, which is implied by [[CPU]]s using them as such at all times in ''Melee'' and ''Brawl''; in the latter game, this includes the opponent [[self-destruct]]ing or getting KOed by a teammate of the CPU. Similarly, in ''SSB'', they taunt any time they launch an opponent a far distance away. In ''SSB4'', this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU {{SSB4|Luigi}} in ''SSB4'' will, interestingly, attempt to use his down taunt against foes hanging on [[ledge]]s. Unlike in the previous titles, CPUs in ''Ultimate'' don’t taunt at all with the exception of [[Figure Player]]s. Also in ''Ultimate'', Figure Players can use their taunts during the battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn.
===Mario===
*Grows to a super-size, as if taking a super mushroom power-up, before shrinking again. (SSB, SSBM, SSBB)
*Twirls and removes his cap. (SSBB)
*Spins around in mid-air with his arms and legs outstretched before falling on his back. This is a reference to his death animation in the original ''Donkey Kong'' game. (SSBB)


===Donkey Kong===
In ''Ultimate'', taunts are disabled during online [[Quickplay]] matches, even those that affect gameplay (excluding {{SSBU|Kirby}} discarding a [[Copy Ability]]). However, they can still be performed in Battle Arenas.
*Faces the camera and shrugs his shoulders, making a confused noise. (SSB, SSBM, SSBB)
*Beats his chest. (SSBB)
*Shakes himself. (SSBB)


===Link===
==In gameplay==
*Performs a pose whereby he stands on one leg and holds his sword in an attack position. (SSB, SSBB)
[[File:MarioTaunt.png|thumb|200px|{{SSBB|Mario}}'s side taunt in ''Brawl''.]]
*Brushes back his hair. (SSBM)
The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's [[hurtbox]]es during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.
*Swings his sword, then sheathes and unsheathes it. (SSBB)
*Navi flies out in front of him, then returns. (SSBB)


===Samus===
Most taunts are completely deterministic gameplay-wise, with only a few aesthetic aspects that may be randomly determined (such as voice clips or particle effects). Certain taunts have different animations depending on which way the character is facing, and in the case of [[Captain Falcon]], his down taunt is faster when facing left than when facing right. [[Pac-Man]]'s [[Namco Roulette]] is one of the few taunts to be entirely random, summoning a sprite and sound clip from a large variety of retro [[Namco]] games, but its animation and gameplay effect is always the same regardless of which sprite appears.
*Holds her blaster cannon upright. (SSB, SSBM)
*Thrusts her hand behind her while the jets on her back light up. (SSBB)
*Points her blaster cannon behind her, then in front of her. (SSBB)
*Part of her blaster cannon comes out. (SSBB)


====Zero Suit Samus====
===Taunt attacks===
*Throws and catches her blaster, saying "Is that all?" (SSBB)
[[File:SnakeTauntBrawl.gif|thumb|Snake's cardboard box is an example of a taunt that can be used as an attack.]]
*Spins her plasma whip around her body, saying "You're mine." (SSBB)
*Lashes out with her plasma whip and challenges "Try me!" (SSBB)


===Yoshi===
Despite the explanation above that taunts are for show, a small amount of exceptions exist that do tangibly affect the game in a meaningful way. These taunts are the following:
*Spins and waves his arms up and down, saying "Yoshi!" as he does so. (SSB)
*An update of the previous taunt, Yoshi simply faces the camera and jumps up and down whilst chanting. (SSBM, SSBB)
*Dances around in a circle, chanting "Yoshi!" as he finishes. (SSBB)
*Chases his tail. (SSBB)


===Kirby===
*The [[cardboard box]] [[Snake]] discards at the end of all three of his taunts acts as a weak projectile. It deals minimal damage (1%-2%) and low knockback if it hits opponents but the box can be used as a niche gimping option.
*Waves and says "Hi!" (SSB, SSBM, SSBB)
*[[Luigi]]'s down taunt in all games (or his only taunt prior to ''Brawl'') deals weak damage and [[meteor smash]]es opponents. In ''Brawl'' onwards, it deals strong set knockback, being a [[one-hit KO]] if used against offstage foes, though this is very difficult to pull off due to the taunt's long startup and the attack's minuscule hitbox. It also cannot practically KO onstage opponents.
*Performs part of his victory dance. (SSBB)
*All three of [[Kirby]]'s taunts make him lose his [[Copy Ability]]. Because of this, his down taunt (only taunt, prior to ''Brawl'') is one of the shortest in the series.
*Does a twirl. (SSBB)
*In ''Brawl'', using {{SSBB|Samus}}'s up taunt and then very quickly pressing down and up on the D-Pad causes her to change into {{SSBB|Zero Suit Samus}}.
*[[Greninja]]'s down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging [[Shadow Sneak]].
*[[King K. Rool]]'s side taunt briefly gives him [[Belly Super Armor]]. However, being attacked while taunting will also damage his armor's hitpoints.
*[[Kazuya]]'s side taunt, officially titled ''Demon's Wrath'', consists of a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him that creates a burst. It is the strongest taunt attack in the game, being the only one with functional KO potential outside of edgeguarding, although it's still considered impractical to use over other attacks in his arsenal due to it being short ranged and on the slower side, and having unimpressive knockback compared to the rest of Kazuya's moveset.
In ''Ultimate'', while most taunts are interruptible, most of the gameplay-affecting ones are not. The only exceptions are Kirby's taunts.


===Fox===
===[[Command-input move]]s===
*Crosses his arms and faces the camera. (SSB)
The side taunt input specifically can be used as a stand-in for the button press on certain moves that have command inputs. This include all variants based on how long the button is pressed. The inputs that can be used with side taunt are the following:
*Leans back and states "Come on!" whilst waving his hand. (SSBM, SSBB)
*[[Hadoken]]
*Charges up with flames, like his Fire Fox move, and says "Here I come!" (SSBB)
*[[Shakunetsu Hadoken]]
*Throws, and catches, his blaster. (SSBB)
*[[Tatsumaki Senpukyaku]]
*[[Shoryuken]]
*[[Burning Knuckle]]
*[[Crack Shoot]]
*[[Power Dunk]]
*[[Rising Tackle]]
*[[Power Geyser]]
*[[Buster Wolf]]
*[[Spinning Demon to Left Hook]]
*[[Rage Drive]]
It should be noted that all moves mentioned either allow or require the use of the [[B button]] to activate. All other command inputs not listed require the use of another button.


===Pikachu===
===[[Smash taunts]]===
*Waves at the camera, yelling "Pika, Pika!". In ''Super Smash Bros.'', Pikachu waved with both arms at once, but it would wave one arm at a time in the other two games. (SSB, SSBM, SSBB)
Some fighters have unique taunts that can only be accessed on certain stages. These taunts are the following:
*Charges up its cheeks with electricity. (SSBB)
*While looking cute,he lies on the floor,and rolls around, saying "Pikaaaaaaaaaaaaa!" (SSBB)


===Luigi===
*Snake and [[Pit]] have personalized smash taunts on [[Shadow Moses Island]] and [[Palutena's Temple]] where they converse with characters from their series about a random opponent. Pit has unique dialogue for every non-DLC character plus [[Piranha Plant]]. Snake only has dialogue for characters that were present in ''Brawl''.
*Crosses his arms behind his back and performs a small, shy kick. The kick can damage an opponent if it connects. (SSB, SSBM, SSBB)
*[[Fox]], [[Falco]], and [[Wolf]] have smash taunts on [[Lylat Cruise]].
*Performs multiple quick poses of different positions, one after the other. (SSBB)
**The former two also have smash taunts on [[Corneria]] and [[Venom]].
*Falls onto his front with his head and legs slightly curved inwards, saying "Pow, Pow!", as if shot. (SSBB)
**There is a special smash taunt on [[Orbital Gate Assault]] that activates if neither Fox nor Falco are present in the match, and can only be activated with a special input prior to selecting the stage.


===Captain Falcon===
==Lists of taunts==
*Faces the camera, salutes and declares "Show me your moves!" In ''Melee'', he has a variation of this taunt whereby he looks over his shoulder and points whilst saying "Show me your moves!" (SSB, SSBM, SSBB)
{{main|List of taunts (SSB)}}
*Charges himself up with fire. (SSBB)
{{main|List of taunts (SSBM)}}
*Holds out his hand and challenges "Come on!" (SSBB)
{{main|List of taunts (SSBB)}}
{{main|List of taunts (SSB4)}}
{{main|List of taunts (SSBU)}}


===Ness===
==Taunt messages==
*Faces the camera, nods and says "OK!" (SSB, SSBM, SSBB)
[[File:WFB.jpg|thumb|200px|Two players displaying taunt messages.]]
*Holds out his baseball bat. (SSBB)
One feature of ''Super Smash Bros. Brawl''<nowiki>'s</nowiki> [[With Friends]] mode when playing on [[Wi-Fi Connection]] is that it allows a player to assign four different '''taunt messages''' to all four taunt button combinations. If the player were to perform an up taunt on the With Friends mode, their character will display a personalised taunt message written by the player that they have assigned to the up taunt. This feature is disabled in the [[With Anyone]] for security and censorship reasons. Each message is limited to 20 characters in length.
*Fires a series of sparkles in front of him. (SSBB)


===Jigglypuff===
The function returns for ''Super Smash Bros. 4''{{'}}s With Friends mode played over the [[Nintendo Network]]. The user is prohibited from including certain inappropriate words, and each message is limited to 16 characters at most.
*Rocks backwards and forwards, chanting "Jigglypuff!". (SSB)
*Spins around on one foot, then poses. (SSBM)
*Twirls around slightly and chants "Jigglypuff!" (SSBB)
*Breathes all the air out of itself and falls to the ground, flattened. It inflates itself upon contact. (SSBB)


===Bowser===
The custom message feature was taken out in ''Super Smash Bros. Ultimate'' in favor of pre-made messages, most likely so they can be translated and shown in every language and prevent any inappropriate words and phrases from slipping past the blacklist. As most taunts are disabled in Quickplay (with Kirby as the exception), taunt messages are only shown at the start of the match and at the results screen. The player can select eight taunt messages, four for use at the start of the match and four for use at the results screen. {{clr}}
*Throws his head back and roars. (SSBM, SSBB)
*Balances precariously on one leg. (SSBB)
*Snaps furiously forward five times. (SSBB)


===Peach===
==Pseudo-taunts==
*Performs a spin, then poses and winks. In ''Super Smash Bros. Melee'', she says "Sweet!" after performing this taunt. In ''Super Smash Bros. Brawl'', she will say "Uh-Huh!" instead. (SSBM, SSBB)
[[File:SSBUWebsiteKingDedede4.jpg|thumb|200px|King Dedede’s infamous crouch “taunt”.]]
*Takes out her umbrella and twirls it above her head, saying "Sweet!" (SSBB)
A pseudo-taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Pseudo-taunts often involve actions that look similar to an ordinary taunt; a well-known example is [[King Dedede]]'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks; repeatedly spamming the start of [[Mega Man]]'s walking animation, dubbed the "Stanky Leg" by fans, due to the way his foremost leg begins moving before the rest of him, itself a reference to his original walking animation in the NES games; [[Bowser Jr.]]'s down tilt, where the Junior Clown Car licks the foe with its tongue; [[Olimar]]'s down tilt, where he appears to be doing "the worm"; [[Charizard]]'s slow-walking animation, dubbed the "Zard Walk" by fans; [[Shulk]] using [[Monado Arts]] while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); and [[Mr. Game & Watch]]'s up tilt where he waves a "#1" flag.  
*Dances, singing "La la la la la la" in a taunting fashion. (SSBB)


===Ice Climbers===
Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become pseudo-taunts; examples include crouching as [[Jigglypuff]] and [[Kirby]], [[Daisy]]'s forward smash, [[Ganondorf]]'s up smash prior to ''Ultimate'' (and his forward smash in ''Ultimate''), [[Captain Falcon]]'s [[Falcon Punch]], the majority of [[Wario]]'s moves (especially [[Wario Waft]]), [[Shulk]]'s [[Back Slash]], [[Little Mac]]'s neutral attack, [[Olimar]]'s [[Pikmin Order]], and any of [[Inkling]] Boy's tilt attacks, where he can sometimes say "Ngyes!".
*Swing their hammers forward saying "Yup!". (SSBM, SSBB)
*Put their hammers down and jump up and down, as they did when they completed a level in their game. (SSBB)
*Jump around in a circle. (SSBB)


===Zelda===
Some of [[Incineroar]]'s attacks will cause it to perform a taunting animation if they successfully connect. These moves are:
*Holds her hands together, as if in prayer. (SSBM)
*The third hit of its [[neutral attack]]
*Holds up one arm, magic coming from her hand. (SSBB)
*Its [[dash attack]]
*Waves. (SSBB)
*Its [[forward smash]]
*Puts her hands together and creates a magic spell. (SSBB)
*Its [[up smash]]
*Its [[down smash]]
*[[Alolan Whip]] when sweetspotted


====Sheik====
Repeatedly [[crouching]] and standing back up (i.e. teabagging) is a common form of pseudo-taunting. {{SSBU|Ridley}} and {{SSBU|King K. Rool}}'s teabags make them look like they are "{{iw|wikipedia|dab|dance}}bing". This also applies to [[Falco]]'s spot dodge prior to ''Ultimate''. Also with Falco, canceling his down taunt with down smash at the right time will make him say a phrase that phonetically sounds similar to "Hand off my cock!" In ''Ultimate'', teabagging is notoriously common on [[Quickplay]] due to taunts being disallowed, and is a widespread criticism of the mode that is considered a form of [[grief]]ing. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them.
*Holds her hand to her face. (SSBM)
*Stands on one hand. (SSBB)
*Performs a threatening pose using her right hand. (SSBB)
*Pulls out her whip-chord. (SSBB)


===Dr Mario===
Other examples of pseudo-taunting involve showing off [[advanced technique]]s, such as [[DACUS]]ing or [[Dash-dance|dash dancing]].
*Throws a pill up in the air along his arm, before catching it. (SSBM)


===Ganondorf===
==''Super Smash Bros. for Wii U'' digital manual description==
*Hovers in mid-air and spins before laughing evily. (SSBM, SSBB)
''"Press {{Button|Wii U|D-Pad|s=25px}} to make your character taunt. You can trigger different taunts depending on the direction you press."''
*Slams his fist into his open palm and cracks his knuckles. (SSBB)
*''"Taunting leaves you exposed to enemy attacks, so taunt wisely."''
*Takes out his sword, looks at it, then puts it back. (SSBB)
 
===Falco===
*Spins on one foot whilst performing a series of punches. In the Japanese version of ''Melee'' and both versions of ''Brawl'', he states "Hands off my prey!" whilst doing so. (SSBM, SSBB)
*Kicks his reflector around and says "Piece of cake" before catching it. (SSBB)
*Holds out his hand and slowly raises it, saying "Don't try me!" (SSBB)
 
===Young Link===
*Drinks from his jug of Lon Lon Milk, then wipes his mouth. (SSBM)
 
===Pichu===
*Lies on the ground and rolls around, chanting "Pichu!". (SSBM)
*Jumps up and down, chanting "Pichu!". (SSBM)
 
===Mewtwo===
*Crosses his arms and spins in mid-air, laughing. (SSBM)
 
===Mr Game & Watch===
*Rings his bell. In ''Brawl'', he has two variations of these. (SSBM, SSBB)
*Performs a single jump. (SSBB)
 
===Marth===
*Swings his sword around and declares "Everyone, look at me!" in Japanese. (SSBM, SSBB)
*Holds up his sword. (SSBB)
*Furiously swings his sword, before sheathing and unsheathing it. (SSBB)
 
===Roy===
*Leans back and holds his sword in an attack position, shouting "Hi-ya!" as he does so. (SSBM)
 
===Diddy Kong===
*Throws his cap up in the air and catches it on his head. (SSBB)
*Jumps from one foot to the other, clapping his hands above his head. (SSBB)
*Holds his hands in front of him, chattering. (SSBB)
 
===Pit===
*Spins his swords above his head and declares "The fight is on!" (SSBB)
*Opens his wings. (SSBB)
*Swings his swords and says "You're not ready yet!" (SSBB)
 
===Meta Knight===
*Spins around in a Mach Tornado, similar to his entrance animation. (SSBB)
*Points his sword forward, says "Fight me!" and waves it a few times. (SSBB)
*Opens his wings and challenges "Come!". (SSBB)
 
===Pokemon Trainer===
====Squirtle====
*Jumps and does a backflip in mid-air, before chanting "Squirtle, Squirtle!" (SSBB)
*Withdraws into its shell and spins around. (SSBB)
*Spins around in mid-air, water coming from its shell. It then says "Squirtle!" once it has finished. (SSBB)
 
====Ivysaur====
*Shakes itself. (SSBB)
*Stands on its front legs and walks around in a circle, saying "Saur, Ivysaur!" (SSBB)
*Throws out its vines and spins, chanting "Ivy, Ivy!" (SSBB)
 
====Charizard====
*Faces the camera and roars. All three of its taunts are variations of this, which involve it roaring, stomping its feet and flapping its wings. (SSBB)
 
===Ike===
*Charges up his sword. (SSBB)
*Holds out his sword and says "Prepare yourself!" (SSBB)
*Slams his sword into the ground and grunts, before removing it. (SSBB)
 
===King Dedede===
*Holds up his hammer in celebration. (SSBB)
*Spins around in a circle, chanting. (SSBB)
*Twirls his hammer and laughs. (SSBB)
 
===Wario===
*Laughs so hard he unhindges his jaw and has to close it using his hands. (SSBB)
*Performs various three-fingered salutes, chanting "Wa! Wa! Wa!" (SSBB)
*Wiggles his butt at the screen. (SSBB)
 
===Olimar===
*Jumps up and down. (SSBB)
*Swings his hips. (SSBB)
*Lies on the floor and rolls around slightly. (SSBB)
 
===Lucas===
*Trips over. (SSBB)
*Holds out a sparkle and fires it behind him. (SSBB)
*His rope snake comes out and talks to him. (SSBB)
 
===Wolf===
*Throws his head back and howls. (SSBB)
*Slams a hand on the ground and growls furiously. (SSBB)
*Performs a series of kicks whilst he taunts "What's the matter, scared?" (SSBB)
 
===Lucario===
*Floats in mid-air and growls. (SSBB)
*Stands on one foot and holds one hand in mid-air. This taunt is very similar to Link's. (SSBB)
*Holds one hand forward. (SSBB)
 
===Toon Link===
*Waves his baton, as if conducting music. (SSBB)
*Looks around uncertainly. (SSBB)
*Swings his sword around in a blind panic, so much so it tires him out. (SSBB)
 
===R.O.B.===
*Faces the camera and spins his arms and head in a circle. (SSBB)
*Faces the camera and moves his head around, firing a small lazer from his eyes. (SSBB)
*Faces the camera, moves his arms down and then moves them back up again, spinning them whilst he does so. (SSBB)
 
===Snake===
*Hides in a cardboard box. All three of his taunts are variations of this. The box can be removed and used as a weapon. (SSBB)
 
===Sonic===
*Does a backflip and poses, tutting. (SSBB)
*Runs in place, chanting "You're too slow!" before facing the camera. (SSBB)
*Performs a breakdancing spin, chanting "Come on, step it up!" (SSBB)
 
==Custom taunts==
A custom taunt(sometimes called a "teabag") is an action that irritates the opponent in a manner similar to a taunt but that is not actually a taunt. For example, each time Kirby or Samus ducks, they make a noise that can annoy the opponent just as easily as one of their normal taunts can. King Dedede crouching position when facing the screen is also considered as a Taunt, as he lies on his side, supporting his head with his hand. Attacks may serve as custom taunts as well. Examples include R.O.B.'s and Mr. Game & Watch's strong up attack (rising arms and a #1 flag, respectively) and Ness's down and up smashes (yo-yo tricks) and repeatedly using loud attacks, such as PK flash.


==Trivia==
==Trivia==
*Luigi's and Snake's taunts can damage opponents. Luigi's one spikes aerial opponents or characters grabbing the ledge with a strengh that no other spike has at 0% (because it has fixed damage). Also, in his [[Negative Zone]] he can KO lighter characters with his taunt if they're in it. Snake's taunt doesn't have fixed knockback, and can KO in Sudden Death.
*[[Mario]] and [[Charizard]] are the only characters to have more than one taunt replaced in a later installment.
*Kirby, by using a taunt, can get rid of [[Inhale#Kirby Hats| copy abilities]].
*One of the effects of {{SSBB|Luigi}}'s [[Negative Zone]] is suddenly doing a random taunt.
*Any character can remove Snake's cardboard box and throw it in any direction they want.
*Luigi, Snake, Greninja, and Kazuya are the only four characters to have a taunt that can damage opponents.
*Though the audio sample is of the same length, Captain Falcon's down taunt is faster when performed facing left.
**Oddly, while the taunts are impervious to [[Stale move negation|staling]], they will always have the freshness bonus when used.
**''Melee'' is the only game in the series that did not introduce a character with a damaging taunt since Luigi debuted in ''Smash 64'', Snake debuted in ''Brawl'', Greninja debuted in ''Smash 4'', and Kazuya debuted in ''Ultimate''.
*Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once.
*Prior to ''[[Super Smash Bros. Ultimate]]'', Bowser, the Ice Climbers, Wario, R.O.B, and Luigi (in ''Brawl'' only), Rosalina, Little Mac, Bayonetta, Bowser Jr., and Lucario (in ''Smash 4'') were all able to taunt during their [[Final Smash]]es.
**Bayonetta, Ice Climbers, Rosalina, and Bowser Jr. are the only characters of this group who can taunt during their Final Smash in ''Ultimate'', however, Inkling and Snake can now do so as well.
*Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are [[Captain Falcon]]'s "Show me your moves!", [[Falco]]'s "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or [[Sonic]]'s "You're too slow!". [[Taunt match]]es often involve irritating serious players with these types of taunts, and other annoying or provocative taunts have also been used frequently, such as [[Kirby]]'s "Hi!" taunt or [[Ness]]'s "Okay.".
**Some lines were already popular within their respective communities before their addition in ''Smash Bros''; for example, [[Inkling]] Girl's side taunt (where she utters "Woomy!") or [[Morgana]]'s "Looking cool, Joker!".
**Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in ''Ultimate'' due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey".
*[[Namco Roulette]] and Demon's Wrath are the only taunts in the entire series to have an official name.
**Coincidentally, both taunts belong to Bandai Namco characters.
*In ''SSB'', it can be seen that members of the [[Kirby Team]] won't lose their copied abilities even if they taunt. In ''Melee'', the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs.
**In ''SSB'', it can also be seen that non-playable characters (excepting {{SSB|Master Hand}}) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does.
*The phrase "Come on" is the most common phrase in taunts, being used by seven characters: [[Pit]] (from ''SSB4'' onwards), [[Sonic]] (from ''SSB4'' onwards), [[Captain Falcon]], [[Fox]] (prior to ''Ultimate''), {{SSBU|Falco}} (in ''Ultimate''), {{SSBU|Chrom}}, and [[Ryu]]. Variations of "Come on" are also used by other characters: "Come at me!" is used by three characters ([[Lucina]], Chrom, and {{SSBU|Fox}} in ''Ultimate''), "Come" is used by two ([[Meta Knight]] and {{SSBU|Simon}}), and {{SSBB|Sonic}} has a unique variant in ''Brawl'' ("Come on, step it up!"). [[Terry]] also says “Hey, come on, come on!" [[Sephiroth]] says "Come after me" in Japanese.
*"Prepare yourself" is used by four characters: [[Ike]], [[Robin]], {{SSBU|Richter}}, and {{SSBU|Mythra}}.
*In ''Melee'', after a CPU KOs an opponent, if it gets KO'd, and the opponent is away just as the CPU comes out of the revival platform, it will walk a distance and apparently taunt for no reason. This can be exploited with characters that have long taunts, notably {{SSBM|Young Link}}.
*Starting in ''Brawl'', Captain Falcon's down taunt animation is slightly faster if he is facing left/away from the screen.
*Inkling's up and down taunts share the same button mapping as the {{s|inkipedia|signal}}s from {{uv|Splatoon}} that they are based on, those being "C'mon!/This way!" and "Booyah!"
*In ''SSB4'', in rare cases, the CPU may use their Up-Taunt in 1v1 battles when the player is in mid-transformation during a Transformation Final Smash. This occurs in both versions, though without an explanation as to why this happens.
*Several characters possess taunts that are noticeably different in lengths depending on orientation. This is primarily done to characters without [[stance mirroring]] with a taunt that needs to face a certain direction. If a character is facing the wrong direction when said taunt is activated, extra animation is given for the character to turn to the desired direction and back, making the taunt last longer overall.
**The only exception to this is [[Kazuya]], whose up taunt is actually faster when facing the "wrong" direction.


==See Also==
==See also==
*[[Taunt Match]]
*[[Taunt match]]
*[[Smash Taunt]]
*[[Smash Taunt]]
[[Category:Techniques]]
 
[[Category:Taunts| ]]
[[Category:Game controls]]

Latest revision as of 09:04, April 6, 2024

Joker's up taunt in Ultimate.
Ike's side taunt in Brawl.
Captain Falcon's taunt in Melee.

A taunt, previously referred to as a finishing pose and as Appeal internally (AppealL and AppealR in Super Smash Bros. Melee's Debug menu) and in Japanese, is a move designed to provoke, annoy or mock opponents or to just celebrate a successfully executed move or combo. In Super Smash Bros. and Super Smash Bros. Melee, each character has only one taunt, but from Super Smash Bros. Brawl onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press L in SSB and D-Pad in Melee. In Brawl, Smash 4 and Ultimate, the direction the player presses on the d-pad (or the buttons on the Wii Remote and horizontal Joy-Con) determines which taunt is used.

In Super Smash Bros., there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in Melee so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, Pichu and Captain Falcon's taunts in Melee have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, Wario has an extra taunt when he is riding his bike, used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are canceled if the character goes airborne or slides close to an edge during their execution.

Taunts are different between every character - even those who are direct clones of another, with the exception of Ryu and Ken’s side taunt, where they hold their fist forward, though the words they speak while performing it are different, and Ken also bumps his fists together first before performing the animation. However, taunts always have the character doing a motion (such as dancing) and the character may speak or yell out a battle cry, which is often taken advantage of within taunt matches. Taunts have variable durations between characters, some of which are very noticeable, such as Young Link's taunt in Melee, which is the slowest in the game, taking more than three times longer to finish than Kirby's taunt, which is the fastest in the game. However, some characters such as Mario in SSB, Pikachu in Melee and Bayonetta in Smash 4 can interrupt their taunts noticeably earlier than the end of the animation. In Ultimate, this feature is amplified to every taunt in the game except those that affect gameplay (such as Greninja and Luigi's down taunts), being all interruptible on frame 50 regardless of their animation length, although several of them have faster animations than in previous games regardless.

Cloud and Sephiroth are the only characters in non-Japanese versions of the series who still speak Japanese in any of their taunts as of Super Smash Bros. Ultimate. However, some "speaking" taunts change between languages. A notable example is Jigglypuff, whose dialogue changes to reflect its name in other languages, such as its Japanese name, "Purin" or Fox in Melee, when he says "kakatte koi" ("come on").

One of the intended uses of taunting is after KOing an opponent, which is implied by CPUs using them as such at all times in Melee and Brawl; in the latter game, this includes the opponent self-destructing or getting KOed by a teammate of the CPU. Similarly, in SSB, they taunt any time they launch an opponent a far distance away. In SSB4, this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU Luigi in SSB4 will, interestingly, attempt to use his down taunt against foes hanging on ledges. Unlike in the previous titles, CPUs in Ultimate don’t taunt at all with the exception of Figure Players. Also in Ultimate, Figure Players can use their taunts during the battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn.

In Ultimate, taunts are disabled during online Quickplay matches, even those that affect gameplay (excluding Kirby discarding a Copy Ability). However, they can still be performed in Battle Arenas.

In gameplay[edit]

Mario's side taunt in Brawl.

The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's hurtboxes during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.

Most taunts are completely deterministic gameplay-wise, with only a few aesthetic aspects that may be randomly determined (such as voice clips or particle effects). Certain taunts have different animations depending on which way the character is facing, and in the case of Captain Falcon, his down taunt is faster when facing left than when facing right. Pac-Man's Namco Roulette is one of the few taunts to be entirely random, summoning a sprite and sound clip from a large variety of retro Namco games, but its animation and gameplay effect is always the same regardless of which sprite appears.

Taunt attacks[edit]

Snake's cardboard box is an example of a taunt that can be used as an attack.

Despite the explanation above that taunts are for show, a small amount of exceptions exist that do tangibly affect the game in a meaningful way. These taunts are the following:

  • The cardboard box Snake discards at the end of all three of his taunts acts as a weak projectile. It deals minimal damage (1%-2%) and low knockback if it hits opponents but the box can be used as a niche gimping option.
  • Luigi's down taunt in all games (or his only taunt prior to Brawl) deals weak damage and meteor smashes opponents. In Brawl onwards, it deals strong set knockback, being a one-hit KO if used against offstage foes, though this is very difficult to pull off due to the taunt's long startup and the attack's minuscule hitbox. It also cannot practically KO onstage opponents.
  • All three of Kirby's taunts make him lose his Copy Ability. Because of this, his down taunt (only taunt, prior to Brawl) is one of the shortest in the series.
  • In Brawl, using Samus's up taunt and then very quickly pressing down and up on the D-Pad causes her to change into Zero Suit Samus.
  • Greninja's down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging Shadow Sneak.
  • King K. Rool's side taunt briefly gives him Belly Super Armor. However, being attacked while taunting will also damage his armor's hitpoints.
  • Kazuya's side taunt, officially titled Demon's Wrath, consists of a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him that creates a burst. It is the strongest taunt attack in the game, being the only one with functional KO potential outside of edgeguarding, although it's still considered impractical to use over other attacks in his arsenal due to it being short ranged and on the slower side, and having unimpressive knockback compared to the rest of Kazuya's moveset.

In Ultimate, while most taunts are interruptible, most of the gameplay-affecting ones are not. The only exceptions are Kirby's taunts.

Command-input moves[edit]

The side taunt input specifically can be used as a stand-in for the button press on certain moves that have command inputs. This include all variants based on how long the button is pressed. The inputs that can be used with side taunt are the following:

It should be noted that all moves mentioned either allow or require the use of the B button to activate. All other command inputs not listed require the use of another button.

Smash taunts[edit]

Some fighters have unique taunts that can only be accessed on certain stages. These taunts are the following:

  • Snake and Pit have personalized smash taunts on Shadow Moses Island and Palutena's Temple where they converse with characters from their series about a random opponent. Pit has unique dialogue for every non-DLC character plus Piranha Plant. Snake only has dialogue for characters that were present in Brawl.
  • Fox, Falco, and Wolf have smash taunts on Lylat Cruise.
    • The former two also have smash taunts on Corneria and Venom.
    • There is a special smash taunt on Orbital Gate Assault that activates if neither Fox nor Falco are present in the match, and can only be activated with a special input prior to selecting the stage.

Lists of taunts[edit]

Main article: List of taunts (SSB)
Main article: List of taunts (SSBM)
Main article: List of taunts (SSBB)
Main article: List of taunts (SSB4)
Main article: List of taunts (SSBU)

Taunt messages[edit]

Two players displaying taunt messages.

One feature of Super Smash Bros. Brawl's With Friends mode when playing on Wi-Fi Connection is that it allows a player to assign four different taunt messages to all four taunt button combinations. If the player were to perform an up taunt on the With Friends mode, their character will display a personalised taunt message written by the player that they have assigned to the up taunt. This feature is disabled in the With Anyone for security and censorship reasons. Each message is limited to 20 characters in length.

The function returns for Super Smash Bros. 4's With Friends mode played over the Nintendo Network. The user is prohibited from including certain inappropriate words, and each message is limited to 16 characters at most.

The custom message feature was taken out in Super Smash Bros. Ultimate in favor of pre-made messages, most likely so they can be translated and shown in every language and prevent any inappropriate words and phrases from slipping past the blacklist. As most taunts are disabled in Quickplay (with Kirby as the exception), taunt messages are only shown at the start of the match and at the results screen. The player can select eight taunt messages, four for use at the start of the match and four for use at the results screen.

Pseudo-taunts[edit]

King Dedede’s infamous crouch “taunt”.

A pseudo-taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Pseudo-taunts often involve actions that look similar to an ordinary taunt; a well-known example is King Dedede's crouch, though others include Ness's up and down smashes, where he performs yo-yo tricks; repeatedly spamming the start of Mega Man's walking animation, dubbed the "Stanky Leg" by fans, due to the way his foremost leg begins moving before the rest of him, itself a reference to his original walking animation in the NES games; Bowser Jr.'s down tilt, where the Junior Clown Car licks the foe with its tongue; Olimar's down tilt, where he appears to be doing "the worm"; Charizard's slow-walking animation, dubbed the "Zard Walk" by fans; Shulk using Monado Arts while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); and Mr. Game & Watch's up tilt where he waves a "#1" flag.

Within taunt matches, actions that produce loud, irritating, or otherwise repetitive sounds can become pseudo-taunts; examples include crouching as Jigglypuff and Kirby, Daisy's forward smash, Ganondorf's up smash prior to Ultimate (and his forward smash in Ultimate), Captain Falcon's Falcon Punch, the majority of Wario's moves (especially Wario Waft), Shulk's Back Slash, Little Mac's neutral attack, Olimar's Pikmin Order, and any of Inkling Boy's tilt attacks, where he can sometimes say "Ngyes!".

Some of Incineroar's attacks will cause it to perform a taunting animation if they successfully connect. These moves are:

Repeatedly crouching and standing back up (i.e. teabagging) is a common form of pseudo-taunting. Ridley and King K. Rool's teabags make them look like they are "dabbing". This also applies to Falco's spot dodge prior to Ultimate. Also with Falco, canceling his down taunt with down smash at the right time will make him say a phrase that phonetically sounds similar to "Hand off my cock!" In Ultimate, teabagging is notoriously common on Quickplay due to taunts being disallowed, and is a widespread criticism of the mode that is considered a form of griefing. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them.

Other examples of pseudo-taunting involve showing off advanced techniques, such as DACUSing or dash dancing.

Super Smash Bros. for Wii U digital manual description[edit]

"Press D-Pad to make your character taunt. You can trigger different taunts depending on the direction you press."

  • "Taunting leaves you exposed to enemy attacks, so taunt wisely."

Trivia[edit]

  • Mario and Charizard are the only characters to have more than one taunt replaced in a later installment.
  • One of the effects of Luigi's Negative Zone is suddenly doing a random taunt.
  • Luigi, Snake, Greninja, and Kazuya are the only four characters to have a taunt that can damage opponents.
    • Oddly, while the taunts are impervious to staling, they will always have the freshness bonus when used.
    • Melee is the only game in the series that did not introduce a character with a damaging taunt since Luigi debuted in Smash 64, Snake debuted in Brawl, Greninja debuted in Smash 4, and Kazuya debuted in Ultimate.
  • Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once.
  • Prior to Super Smash Bros. Ultimate, Bowser, the Ice Climbers, Wario, R.O.B, and Luigi (in Brawl only), Rosalina, Little Mac, Bayonetta, Bowser Jr., and Lucario (in Smash 4) were all able to taunt during their Final Smashes.
    • Bayonetta, Ice Climbers, Rosalina, and Bowser Jr. are the only characters of this group who can taunt during their Final Smash in Ultimate, however, Inkling and Snake can now do so as well.
  • Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are Captain Falcon's "Show me your moves!", Falco's "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or Sonic's "You're too slow!". Taunt matches often involve irritating serious players with these types of taunts, and other annoying or provocative taunts have also been used frequently, such as Kirby's "Hi!" taunt or Ness's "Okay.".
    • Some lines were already popular within their respective communities before their addition in Smash Bros; for example, Inkling Girl's side taunt (where she utters "Woomy!") or Morgana's "Looking cool, Joker!".
    • Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in Ultimate due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey".
  • Namco Roulette and Demon's Wrath are the only taunts in the entire series to have an official name.
    • Coincidentally, both taunts belong to Bandai Namco characters.
  • In SSB, it can be seen that members of the Kirby Team won't lose their copied abilities even if they taunt. In Melee, the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs.
    • In SSB, it can also be seen that non-playable characters (excepting Master Hand) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does.
  • The phrase "Come on" is the most common phrase in taunts, being used by seven characters: Pit (from SSB4 onwards), Sonic (from SSB4 onwards), Captain Falcon, Fox (prior to Ultimate), Falco (in Ultimate), Chrom, and Ryu. Variations of "Come on" are also used by other characters: "Come at me!" is used by three characters (Lucina, Chrom, and Fox in Ultimate), "Come" is used by two (Meta Knight and Simon), and Sonic has a unique variant in Brawl ("Come on, step it up!"). Terry also says “Hey, come on, come on!" Sephiroth says "Come after me" in Japanese.
  • "Prepare yourself" is used by four characters: Ike, Robin, Richter, and Mythra.
  • In Melee, after a CPU KOs an opponent, if it gets KO'd, and the opponent is away just as the CPU comes out of the revival platform, it will walk a distance and apparently taunt for no reason. This can be exploited with characters that have long taunts, notably Young Link.
  • Starting in Brawl, Captain Falcon's down taunt animation is slightly faster if he is facing left/away from the screen.
  • Inkling's up and down taunts share the same button mapping as the signals from Splatoon that they are based on, those being "C'mon!/This way!" and "Booyah!"
  • In SSB4, in rare cases, the CPU may use their Up-Taunt in 1v1 battles when the player is in mid-transformation during a Transformation Final Smash. This occurs in both versions, though without an explanation as to why this happens.
  • Several characters possess taunts that are noticeably different in lengths depending on orientation. This is primarily done to characters without stance mirroring with a taunt that needs to face a certain direction. If a character is facing the wrong direction when said taunt is activated, extra animation is given for the character to turn to the desired direction and back, making the taunt last longer overall.
    • The only exception to this is Kazuya, whose up taunt is actually faster when facing the "wrong" direction.

See also[edit]