Approaching attack: Difference between revisions
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[[File:Jigglypuff Neutral B SSBU.gif | [[File:Jigglypuff Neutral B SSBU.gif|thumb|200px|Jigglypuff's [[Rollout]], its [[neutral special]] in every ''Smash Bros.'' title since ''Melee'', is an example of an approaching attack.]] | ||
'''Approaching attacks''' are attacks that move the character a considerable distance while simultaneously having a damaging [[hitbox]] and/or [[grabbox]]. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than [[walking]], [[running]], [[jumping]], etc. However, such moves can often be very easy to punish if the opponent anticipates them, though a move's punishability is on a case-by-case basis. The most basic examples of approaching attacks attack would be [[dash attack]]s and [[dash grab]]s. Also, some approach attacks are [[special move]]s, which often but not always means that they can be used for [[recovery]]. | '''Approaching attacks''' are attacks that move the character a considerable distance while simultaneously having a damaging [[hitbox]] and/or [[grabbox]]. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than [[walking]], [[running]], [[jumping]], etc. However, such moves can often be very easy to punish if the opponent anticipates them, though a move's punishability is on a case-by-case basis. The most basic examples of approaching attacks attack would be [[dash attack]]s and [[dash grab]]s. Also, some approach attacks are [[special move]]s, which often but not always means that they can be used for [[recovery]]. | ||
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|[[Cloud]] | |[[Cloud]] | ||
|down tilt | |[[down tilt]] | ||
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|[[Corrin]] | |[[Corrin]] | ||
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|[[Dr. Mario]] | |[[Dr. Mario]] | ||
|[[Dr. Tornado]] | |[[Dr. Tornado]] | ||
|Only moves when [[control stick]] is tilted horizontally. | |||
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|rowspan=2|[[Falco]] | |rowspan=2|[[Falco]] | ||
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|[[King Dedede]] | |[[King Dedede]] | ||
|[[down tilt]] | |[[down tilt]]{{GameIcon|ssb4}}{{GameIcon|ssbu}} | ||
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|rowspan=2|[[Little Mac]] | |rowspan=2|[[Little Mac]] | ||
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|[[Mario]] | |[[Mario]] | ||
|[[Mario Tornado]]{{GameIcon|ssb}}{{GameIcon|ssbm}} | |[[Mario Tornado]]{{GameIcon|ssb}}{{GameIcon|ssbm}} | ||
|Only moves when [[control stick]] is tilted horizontally. | |||
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|rowspan=2|[[Mega Man]] | |rowspan=2|[[Mega Man]] | ||
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|[[Olimar]] | |[[Olimar]] | ||
|down tilt | |[[down tilt]] | ||
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|[[Pac-Man]] | |[[Pac-Man]] |
Revision as of 09:40, April 12, 2023
Approaching attacks are attacks that move the character a considerable distance while simultaneously having a damaging hitbox and/or grabbox. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than walking, running, jumping, etc. However, such moves can often be very easy to punish if the opponent anticipates them, though a move's punishability is on a case-by-case basis. The most basic examples of approaching attacks attack would be dash attacks and dash grabs. Also, some approach attacks are special moves, which often but not always means that they can be used for recovery.