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Approaching attack: Difference between revisions

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[[Image:Jigglypuff Neutral B SSBU.gif|right|thumb|200px|Jigglypuff's [[Rollout]], its [[neutral special]] in every ''Smash Bros.'' title since ''Melee'', is an example of an approaching attack.]]
[[File:Jigglypuff Neutral B SSBU.gif|right|thumb|200px|Jigglypuff's [[Rollout]], its [[neutral special]] in every ''Smash Bros.'' title since ''Melee'', is an example of an approaching attack.]]
'''Approaching attacks''' are attacks that move the character a considerable distance while simultaneously having a damaging [[hitbox]] and/or [[grabbox]]. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than [[walking]], [[running]], [[jumping]], etc. However, such moves can often be very easy to punish if the opponent anticipates them, though this is character-dependent. The most basic examples of approaching attacks attack would be [[dash attack]]s and [[dash grab]]s. Also, some approach attacks are [[special move]]s, which often but not always means that they can be used for [[recovery]].
'''Approaching attacks''' are attacks that move the character a considerable distance while simultaneously having a damaging [[hitbox]] and/or [[grabbox]]. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than [[walking]], [[running]], [[jumping]], etc. However, such moves can often be very easy to punish if the opponent anticipates them, though this is character-dependent. The most basic examples of approaching attacks attack would be [[dash attack]]s and [[dash grab]]s. Also, some approach attacks are [[special move]]s, which often but not always means that they can be used for [[recovery]].



Revision as of 13:43, February 10, 2021

Jigglypuff's Rollout, its neutral special in every Smash Bros. title since Melee, is an example of an approaching attack.

Approaching attacks are attacks that move the character a considerable distance while simultaneously having a damaging hitbox and/or grabbox. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than walking, running, jumping, etc. However, such moves can often be very easy to punish if the opponent anticipates them, though this is character-dependent. The most basic examples of approaching attacks attack would be dash attacks and dash grabs. Also, some approach attacks are special moves, which often but not always means that they can be used for recovery.

Examples of approach attacks

See also