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Approaching attack: Difference between revisions

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(→‎Examples of approach attacks: added pseudo-crawl down tilts)
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==Examples of approach attacks==
==Examples of approach attacks==
*[[Dash attack]]s and [[dash grab]]s
*[[Dash attack]]s and [[dash grab]]s
*[[Banjo]] & [[Kazooie]]'s [[Wonderwing]]
*[[Banjo]] & [[Kazooie]]'s [[Wonderwing]] and [[down tilt]]
*[[Bayonetta]]'s [[Heel Slide / After Burner Kick]]
*[[Bayonetta]]'s [[Heel Slide / After Burner Kick]]
*[[Bowser]]'s [[Whirling Fortress]]
*[[Bowser]]'s [[Whirling Fortress]]
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*[[Captain Falcon]] and [[Ganondorf]]'s [[side special]]s ([[Raptor Boost]]/[[Gerudo Dragon]]/[[Flame Choke]]) and [[down special]]s ([[Falcon Kick]]/[[Wizard's Foot]])
*[[Captain Falcon]] and [[Ganondorf]]'s [[side special]]s ([[Raptor Boost]]/[[Gerudo Dragon]]/[[Flame Choke]]) and [[down special]]s ([[Falcon Kick]]/[[Wizard's Foot]])
*[[Charizard]]'s [[Flare Blitz]] (''SSB4'' and ''Ultimate'')
*[[Charizard]]'s [[Flare Blitz]] (''SSB4'' and ''Ultimate'')
*[[Cloud]]'s [[down tilt]]
*[[Corrin]]'s [[Dragon Lunge]]
*[[Corrin]]'s [[Dragon Lunge]]
*[[Donkey Kong]]'s [[Spinning Kong]]
*[[Donkey Kong]]'s [[Spinning Kong]]
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*[[Incineroar]]'s [[Darkest Lariat]] and [[Alolan Whip]]
*[[Incineroar]]'s [[Darkest Lariat]] and [[Alolan Whip]]
*[[Jigglypuff]]'s [[Rollout]] and [[Pound]]
*[[Jigglypuff]]'s [[Rollout]] and [[Pound]]
*[[Joker]]'s [[down tilt]]
*[[King Dedede]]'s [[down tilt]]
*[[Little Mac]]'s [[Straight Lunge]] and [[Jolt Haymaker]]
*[[Little Mac]]'s [[Straight Lunge]] and [[Jolt Haymaker]]
*[[Luigi]]'s [[Luigi Cyclone]] when used sideways (except in ''Ultimate'') and [[Green Missile]]
*[[Luigi]]'s [[Luigi Cyclone]] when used sideways (except in ''Ultimate'') and [[Green Missile]]
*[[Mega Man]]'s [[forward tilt]]
*[[Mega Man]]'s [[forward tilt]] and [[down tilt]]
*[[Mario]]'s [[Mario Tornado]] (''Smash 64'' and ''Melee'' only)
*[[Mario]]'s [[Mario Tornado]] (''Smash 64'' and ''Melee'' only)
*[[Min Min]]'s [[forward tilt]]
*[[Min Min]]'s [[forward tilt]] and [[down tilt]]
*[[Meta Knight]]'s [[Mach Tornado]], [[Dimensional Cape]], and [[Drill Rush]]
*[[Meta Knight]]'s [[Mach Tornado]], [[Dimensional Cape]], and [[Drill Rush]]
*[[Mii Brawler]]'s [[Onslaught]], [[Burning Dropkick]], [[Suplex]] (''Ultimate'') and [[Foot Flurry]] (''SSB4'', grounded only)
*[[Mii Brawler]]'s [[Onslaught]], [[Burning Dropkick]], [[Suplex]] (''Ultimate'') and [[Foot Flurry]] (''SSB4'', grounded only)
*[[Mii Swordfighter]]'s [[Airborne Assault]], [[Slash Launcher]] (''SSB4'')/[[Gale Stab]] (''Ultimate''), [[Skyward Slash Dash]] and [[Power Thrust]]
*[[Mii Swordfighter]]'s [[Airborne Assault]], [[Slash Launcher]] (''SSB4'')/[[Gale Stab]] (''Ultimate''), [[Skyward Slash Dash]] and [[Power Thrust]]
*[[Ness]] and [[Lucas]]'s [[PK Thunder 2]]
*[[Ness]] and [[Lucas]]'s [[PK Thunder 2]]
*[[Olimar]]'s [[down tilt]]
*[[Pac-Man]]'s [[Power Pellet]]
*[[Pac-Man]]'s [[Power Pellet]]
*[[Palutena]]'s [[Angelic Missile]] (''SSB4'' only)
*[[Palutena]]'s [[Angelic Missile]] (''SSB4'' only)
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*[[Sheik]]'s [[Bouncing Fish]] (''SSB4'' and ''Ultimate'')
*[[Sheik]]'s [[Bouncing Fish]] (''SSB4'' and ''Ultimate'')
*[[Shulk]]'s [[Back Slash]]
*[[Shulk]]'s [[Back Slash]]
*[[Simon]] and [[Richter]]'s [[down tilt]]
*[[Sonic]]'s [[Spin Dash]], [[Spin Charge]], and [[Homing Attack]]
*[[Sonic]]'s [[Spin Dash]], [[Spin Charge]], and [[Homing Attack]]
*[[Squirtle]]'s [[Withdraw]]
*[[Squirtle]]'s [[Withdraw]]
*[[Steve]]'s [[forward tilt]], [[up tilt]] and [[Minecart]]
*[[Steve]]'s [[forward tilt]], [[up tilt]] and [[Minecart]]
*[[Terry]]'s [[side special]]s ([[Burning Knuckle / Crack Shoot]])
*[[Terry]]'s [[side special]]s ([[Burning Knuckle / Crack Shoot]]) and [[Buster Wolf]]
*[[Villager]]'s [[Lloid Rocket]] (when riding Lloid)
*[[Villager]]'s [[Lloid Rocket]] (when riding Lloid)
*[[Wario]]'s [[Wario Bike]]
*[[Wario]]'s [[Wario Bike]]

Revision as of 06:05, October 15, 2020

Jigglypuff's Rollout, its neutral special in every Smash Bros. title since Melee, is an example of an approaching attack.

Approaching attacks are attacks that move the character a considerable distance while simultaneously having a damaging hitbox and/or grabbox. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than walking, running, jumping, etc. However, such moves can often be very easy to punish if the opponent anticipates them, though this is character-dependent. The most basic examples of approaching attacks attack would be dash attacks and dash grabs. Also, some approach attacks are special moves, which often but not always means that they can be used for recovery.

Examples of approach attacks

See also