User:PeabodySam/Sandbox/Ideas

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A page where I write about my ideas for Super Smash Bros.

Fighters[edit]

Black Shadow[edit]

Black Shadow

A proposal for Black Shadow, a villain from the F-Zero series, as a potential fighter for Super Smash Bros.

I will sum up this proposal very briefly, as I actually have little interest in Black Shadow as a character. What matters more to me is the potential for Black Shadow to adopt a preexisting moveset: namely, Ganondorf's moveset. Particularly the pre-Ultimate Ganondorf, which did not use a sword for smash attacks and would therefore be more fitting. The reason why should be obvious: since Ganondorf's current moveset is derived from Captain Falcon, giving that moveset to another F-Zero character (particularly one that matches Captain Falcon/Ganondorf's physique) would be more thematically consistent. In turn, this opens up Ganondorf for receiving a brand-new fully-revised original moveset that cuts all ties to Captain Falcon and better represents his own home series, without alienating players who enjoy his current moveset.

Gordon Freeman[edit]

A proposal for Gordon Freeman, the main character of the Half-Life video game series, as a potential fighter for Super Smash Bros.

Eligibility[edit]

Could Gordon Freeman actually appear in Smash?

There's no denying the importance of the Half-Life series and its impact on gaming. The original Half-Life revolutionized the FPS genre with incredible world-building, environmental storytelling, in-depth gameplay, and brilliant (for its time) artificial intelligence, going above and beyond the standards set by "DOOM clones" of the time. Half-Life 2 wowed many with its physics engine, showcased through the Gravity Gun. While it's too early to tell if it will leave any legacy, early positive reception to Half-Life: Alyx may show that VR can be more than just a gimmick. Of course, if there's one character to represent the Half-Life series in Smash, it would be its iconic face: Gordon Freeman.

But, there are several issues that would hold back Gordon's chances of being in Smash. Valve is a Western developer, while the Japanese-developed Smash tends to favor games from Japanese companies. Half-Life is a FPS, which is a genre not yet represented by a playable character in Smash (no, Metroid Prime does not count, since it's officially considered a "First-Person Adventure" by Nintendo). Its games are M-rated and do not shy away from realistic violence, in contrast with the family-friendly Smash series. Finally, no Half-Life game (or any Valve game) has ever been on a Nintendo console; Valve games are primarily for PC, and their only console ports have been for PlayStation or Xbox.

Still, as unlikely as it is, there is still a possibility. Banjo-Kazooie recently became the first Western IP to receive playable representation in Smash. Bayonetta, Persona, and Metal Gear all have M-rated games but were able to be toned down for Smash; in my treatment of the character, I've addressed this by primarily basing Gordon's moveset on more fantastic weapons (like the Tau Cannon and Gravity Gun) instead of realistic firearms, similar to how Solid Snake only uses explosives. Finally, with Persona not having any main series games on Nintendo consoles and Banjo-Kazooie currently owned by a competitor, there is a chance that a game like Half-Life could receive representation despite never having a Nintendo release.

With all that being said, I don't actually believe that Gordon Freeman will ever appear in Smash... at least, not as anything more than a Spirit or maybe even a Mii Costume if we're lucky. Still, it's fun to imagine what it could be.

Trailer[edit]

Gordon Freeman's trailer, "Unforeseen Consequences", opens with Dr. Mario working in a laboratory with several out-of-focus scientists in the background. Alarms go off as a portal suddenly opens and Dark Samus emerges, along with several Metroids. Frightened, Dr. Mario turns and runs away as the Metroids attack the other scientists, but Dark Samus gives pursuit. Their chase is interspersed with closeup shots of one particular scientist throwing off his labcoat, putting on the gloves of the Hazardous Environmental Suit, and charging up the Tau Cannon. Just as Dark Samus as Dr. Mario cornered, she is taken out by a fully-charged shot of the Tau Cannon, which sends her flying into the distance. Dr. Mario turns around to see his savior. The camera follows the scientist's hand as he reaches up and adjusts his glasses, revealing himself to be Gordon Freeman. As Nuclear Mission Jam crescendos, Gordon's tagline appears: "Gordon Freeman Raises the Bar!" Gameplay footage of him is shown, demonstrating his moves.

Moveset[edit]

Gordon Freeman's Neutral and Tilt Attacks mainly involve him swinging the crowbar, his iconic melee weapon. For his Side Smash, he also swings his crowbar.

For his Up Smash, Gordon tosses a Snark up in the air, and it bursts in mid-air just above his head. For his Down Smash, Gordon pulls the pin of a MK3A2 Grenade and drops it at his feet, where it explodes. Unlike in the Half-Life games, Gordon does not take damage from either of these.

Gordon's Neutral Special is the Tau Cannon. It can be fired immediately by quickly pressing the special button, but its shot only reaches a short range, deals little damage, and no knockback. By holding down the special button before firing, Gordon can charge the Tau Cannon to increase its range, damage, and knockback. It is fully charged after several seconds, at which point it deals its maximum damage and highest knockback. However, if the player continues to charge the Tau Cannon beyond this point, then Gordon will take significant recoil damage when he fires. This creates a risk/reward system, where the player is encouraged to charge the Tau Cannon but must be careful not to overcharge it.

Gordon's Up Special is the Long Jump Module. It launches Gordon horizontally in the direction he is currently facing. It provides great horizontal recovery, but very poor vertical recovery. It can also be used for quickly getting around a stage, though it obviously works better on flat stages (like Final Destination) for this purpose.

Gordon's Side Special is the Pulse Rifle. He uses the rifle's secondary fire to shoot an Energy Ball, which bounces around the stage and reflects off of surfaces similarly to Meloetta's Echoed Voice, dealing damage to anyone or anything it touches. The Energy Ball lasts for a few seconds before disappearing. The Pulse Rifle can be angled upward or downward before firing.

Gordon's Down Special is the Crossbow. It fires a bolt in a straight horizontal line across the stage. Functioning similarly to the Staff, it has long range and deals greater damage to opponents who are farther away. It fires quickly, but comes with long ending lag since Gordon must manually reload after every shot.

Gordon's most unique feature is his Grab, which uses the Gravity Gun. It can grab opponents at a range; this is similar to an extended grab, but with even longer range and with very little endlag. Gordon's pummel uses the crowbar. All throws use the Gravity Gun to launch the opponent in a given direction. What makes the Gravity Gun unique is that it also works on items. If Gordon grabs an item with the Gravity Gun, he can equip the item (instead of pummeling), or he can launch the item in a given direction as a projectile with high knockback.

Gordon's Final Smash is called the Resonance Cascade. When used, Gordon rushes forward while pushing a delivery cart holding a Xen crystal. If he makes contact with another fighter, a green portal opens to Xen and a cutscene plays out. The opponent fighter lands on the surface of Xen and looks up to see Gordon Freeman, Adrian Shephard, Barney Calhoun, and Alyx Vance, the main playable characters from the Half-Life series (I would also fit in Colette Green and Gina Cross, but that might be too many characters). More green portals open up around them, and a group of Vortigaunts emerge, chanting in Vortigese with occasional English phrases like "Follow the Freeman!" The Vortigaunts charge up their electric powers and blast the opponent fighter.

Gordon is able to crawl, much like in the Half-Life series.

Gordon's taunts are:

  • Gordon holds the crowbar high in the air, in such a way that his arm and crowbar resemble a lambda.
  • Gordon pulls out a clipboard and looks at it, adjusting his glasses with his other hand.
  • Gordon pulls out a Snark and playfully tickles its belly, and it squeaks in delight.

Alternate costumes[edit]

Odd-numbered costumes are based on the HEV Suit Mark V. Even-numbered costumes are based on the HEV Suit Mark IV.

  • 1: Based on Gordon Freeman's HEV Suit Mark V from Half-Life 2.
  • 2: Based on Gordon Freeman's HEV Suit Mark IV from Half-Life.
  • 3: Grey costume with green highlights. Based on Adrian Shephard's HECU uniform from Half-Life: Opposing Force.
  • 4: Beige costume. Based on Gina Cross's HEV Suit from Half-Life: Decay.
  • 5: Black costume. Based on the Black Ops from Half-Life.
  • 6: Red costume. Based on Colette Green's HEV Suit from Half-Life: Decay.
  • 7: White costume. The lambda on the HEV Suit is replaced with the Aperture Science logo from Portal.
  • 8: Blue costume. The lambda on the HEV suit is replaced with the Black Mesa logo. Based on Barney Calhoun's Black Mesa Security Guard uniform from Half-Life: Blue Shift.

Classic Mode: The Right Man in the Wrong Place[edit]

Round Opponent Stage Music Notes
1 Dr. Mario DrMarioHeadSSBU.png and Mii Gunner MiiGunnerHeadSSBU.png Wii Fit Studio Chill (for 3DS / Wii U) Mii Gunner is dressed in Special Forces Helmet and Special Forces Outfit. References the scientists and security guards at Black Mesa.
2 Ridley RidleyHeadSSBU.png Frigate Orpheon Vs. Meta Ridley Dr. Mario DrMarioHeadSSBU.png is a CPU ally. References Gordon Freeman's battles against Xen aliens.
3 Snake SnakeHeadSSBU.png (x4) Shadow Moses Island Yell "Dead Cell" Mii Gunner MiiGunnerHeadSSBU.png is a CPU ally, dressed in Special Forces Helmet and Special Forces Outfit. References Gordon Freeman's battles against HECU marines.
4 Samus SamusHeadSSBU.png and Dark Samus DarkSamusHeadSSBU.png Gerudo Valley Theme of Samus Aran, Space Warrior This battle is a free-for-all. References HECU soldiers and Xen aliens battling each other.
5 Mewtwo MewtwoHeadSSBU.png Brinstar (Ω form) Cavern References Gordon Freeman's battle against the Nihilanth.
Bonus Stage
6 Marx Mysterious Dimension Vs. Marx
Final Mii Gunner MiiGunnerHeadSSBU.png Final Destination Final Destination - Super Smash Bros. Melee Mii Gunner is dressed in Business Suit. References G-Man appearing at the end of various Half-Life games.

Stage[edit]

Gordon Freeman's home stage would be Sector C Test Lab, based upon Black Mesa's Test Lab C-33/a from Half-Life. The Anti-Mass Spectrometer is seen in the background of the stage. There are various platforms and ladders, and it is a walk-off stage without a lower blast line.

After 30 seconds, the Anti-Mass Spectrometer is activated and starts generating a beam of high-energy plasma. Around the 1 minute mark, the Anti-Mass Spectrometer malfunctions, and a scientist can be heard shouting, "It's not... It's not shutting down!" The Resonance Cascade occurs as a series of green portals open before the stage fades to black.

When the lights turn on again, the lab and Anti-Mass Spectrometer are destroyed in the aftermath. Occasionally, a green portal will open in the background and teleport in a random Xen alien (including Headcrab, Houndeye, Bullsquid, Vortigaunt, Alien Grunt, or Alien Controller), which stays in the background and observes the match without interfering. In the stage's destroyed state, the platforms are prone to collapsing if fighters spend too much time on them, similar to the awnings in Onett.

Around the 2 minute mark, the stage fades to white, and G-Man's voice can be heard saying, "Is it really that time again?" The stage fades back in its original intact state, and any Xen aliens are gone. Any collapsed platforms are repaired. Essentially, this stage gimmick works similarly to Reset Bomb Forest.

Spirits[edit]

Much like how Terry's DLC Spirit Board comes with other SNK franchises, I've included two Portal spirits in this list, with the rationale that Half-Life and Portal take place within the same universe.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
N/A N/A Isaac Kleiner Dr. Mario DrMarioHeadBlueSSBU.png
•Tiny Diddy Kong DiddyKongHeadPinkSSBU.png
Shield
2,000 Tomodachi Life N/A •Defeat the main fighter to win
•The enemy tends to avoid conflict
•The enemy heals over time
•The enemy favors side specials
Chill (for 3DS / Wii U) •The Dr. Mario puppet fighter represents Dr. Kleiner. He avoids conflict and heals himself as a reference to the scientists' non-combative support role in Half-Life.
•The Tiny Diddy Kong puppet fighter represents Lamarr, Kleiner's pet Headcrab. His favored Monkey Flip references Heacrabs' ability to attack by latching onto their victims.
•The stage represents the apartments of City 17, where Kleiner's lab is located in Half-Life 2.
N/A N/A Barney Calhoun Mii Gunner MiiGunnerHeadSSBU.png (Special Forces Helmet, Special Forces Outfit)
Shield
4,000 Wii Fit Studio N/A •Take your strongest team into this no-frills battle Sector 1 •The Mii Gunner puppet fighter represents Barney Calhoun, with the Special Forces costume representing Barney's Black Mesa Security Guard uniform.
•The stage represents Black Mesa Research Facility.
N/A N/A Vortigaunt Pikachu PikachuHeadGreenSSBU.png
Grab
4,000 Frigate Orpheon •Item: Lightning Bolt •The enemy's electric attacks have increased power Opening/Menu - Metroid Prime •The Pikachu puppet fighter and Lightning Bolt item represent Vortigaunts' electric powers.
•The stage represents the Xen factory where Vortigaunt slaves work.
N/A N/A Adrian Shephard Snake SnakeHeadGreenSSBU.png
Grab
2,000 Gerudo Valley •Item: Shooting Types •The enemy's explosion and fire attacks have increased power Theme of Samus Aran, Space Warrior •The Snake puppet fighter represents Adrian Shephard due to their shared military roles.
•The stage represents the New Mexico desert, where Black Mesa is located.
N/A N/A Nihilanth •Giant Ness NessHeadYellowSSBU.png
Shield
6,000 Brinstar (Ω form) •Health Recovery •The enemy is giant
•The enemy has super armor but moves slower
•The enemy's PSI attacks have increased power
•The enemy is healed after a little while
•Only certain Pokémon will emerge from Poké Balls (Abra)
Cavern •The Giant Ness puppet fighter represents Nihilanth due to their similar proportions and psychic powers. His Health Recovery references the crystals that heal Nihilanth.
•Abra's Teleport represents Nihilanth's ability to teleport his opponents.
•The stage represents the chamber in Xen where Nihilanth is fought. The brain-like organism in the stage's background also represents the Nihilanth's enormous head.
N/A N/A G-Man Mii Gunner MiiGunnerHeadSSBU.png (Business Suit)
Neutral
8,000 Spirit Train •Item: Timer
•Assist Trophy Enemies (Shadow)
•Timed battle
•Hostile assist trophies will appear
•The enemy is easily distracted by items
Final Destination - Super Smash Bros. Melee •The Mii Gunner puppet fighter represents G-Man due to wearing a suit and carrying a briefcase.
•The Shadow Assist Trophy and the Timer item both represent G-Man's ability to stop time.
•The timed battle represents the limited amount of time Gordon has to decide whether to accept G-Man's offer at the end of Half-Life.
•The stage represents the trams and trains where G-Man is frequently seen.
N/A N/A Alyx Vance Zero Suit Samus ZeroSuitSamusHeadShortsOrangeSSBU.png
•Giant R.O.B. ROBHeadYellowSSBU.png
Attack
8,000 Fourside •Health Recovery •Defeat the main fighter to win
•The enemy's electric attacks have increased power
•The enemy is healed significantly when the enemy's at high damage
Destroyed Skyworld •The Zero Suit Samus puppet fighter represents Alyx. The Giant R.O.B. puppet fighter represents Dog, Alyx's loyal robot companion.
•Zero Suit Samus's Health Recovery references Half-Life 2: Episode 2, where Alyx is healed by Vortigaunts after being mortally wounded by a Hunter.
•The stage represents City 17, a city with an alien presence.
N/A N/A Wallace Breen Dr. Mario DrMarioHeadBlackSSBU.png
Mewtwo MewtwoHeadPurpleSSBU.png
Shield
6,000 Prism Tower N/A •Timed battle
•The enemy tends to avoid conflict
Porky's Theme •The Dr. Mario puppet fighter represents Dr. Breen. He avoids conflict since Breen is never directly fought.
•The Mewtwo puppet fighter represents a Combine Advisor, an alien with psychic powers.
•The stage represents the Citadel, a tall skyscraper in the center of City 17.
•The timed battle references the end of Half-Life 2, where the player must stop Breen before he escapes through a teleporter.
N/A N/A Chell Zero Suit Samus ZeroSuitSamusHeadShortsOrangeSSBU.png
Neutral
4,000 Wii Fit Studio N/A •Only certain Pokémon will emerge from Poké Balls (Abra) Multiplayer - Metroid Prime 2: Echoes •The Zero Suit Samus puppet fighter represents Chell. Coincidentally, Chell is modeled after Alésia Glidewell, Zero Suit Samus's voice actress in the Smash series.
•Abra's Teleport represents Chell's portal gun.
•The stage represents the Test Chambers of Aperture Science Laboratories.
N/A N/A GLaDOS •Giant R.O.B. ROBHeadGreySSBU.png
Kirby (×4) (KirbyHeadPurpleSSBU.pngKirbyHeadYellowSSBU.pngKirbyHeadBlueSSBU.pngKirbyHeadRedSSBU.png)
Grab
8,000 Shadow Moses Island •Hazard: Poison Cloud •Timed battle
•The stage is covered in a poisonous cloud
•The enemy has super armor and is hard to launch or make flinch
•The enemy loves to taunt
Vs. Meta Ridley •The Giant R.O.B. puppet fighter represents GLaDOS, a giant robot. His taunts reference GLaDOS constantly taunting Chell.
•The Kirby puppet fighters represent GLaDOS's four Personality Cores: morality, curiosity, intelligence, and anger.
•The Poison Cloud and timed battle reference GLaDOS's neurotoxins, which would kill Chell in six minutes.
•The stage represents GLaDOS's chamber in Aperture Science Laboratories.

Items[edit]

Assist Trophies[edit]

Eggplant Wizard[edit]

Artwork used for the Eggplant Wizard's Spirit. Ripped from Game Files

A proposal for Eggplant Wizard as an Assist Trophy.

The Eggplant Wizard stands in the background of the stage and cannot be harmed by fighters, much like Arcade Bunny. He raises his staff and launches eggplants into the air, aimed in the general direction of fighters; it is possible to dodge the eggplants, but they cannot be shielded. The Eggplant Wizard will launch eggplants two or three times before disappearing.

If any fighter (besides the summoner) is hit by an eggplant, they subsequently transform into an eggplant; this effect is achieved in-game by shrinking down the character model except for their legs (or, for legless fighters such as R.O.B., the anatomical equivalent of legs) and inserting a model of an eggplant in their place. In this transformed state, the fighter cannot attack, grab, shield, use items, or perform any action other than basic movement, i.e. running and jumping. This naturally leaves transformed fighters extremely vulnerable to non-transformed fighters, who can attack with impunity. The eggplant effect naturally goes away after a short time, so the only thing transformed fighters can do is outrun their opponent and wait out the transformation. Faster characters such as Sonic will have an easier time than slower characters such as Ganondorf.

King Hippo[edit]

from the game files

A proposal for King Hippo as an Assist Trophy.

King Hippo acts similarly to the Black Knight: he slowly walks across the stage and punches fighters with devastating power, dealing high damage and knockback. He does not flinch from attacks and is very difficult to KO without exploiting his weakness. Right before he punches, there is a small window of opportunity where he opens his mouth; attacking King Hippo from the front during this time will stun him, causing him to drop his boxing shorts and leaving him vulnerable to attack to be quickly KOed. This creates a risk/reward scenario, in which a player has to decide whether it's worth the risk to be directly in front of King Hippo when he attacks.

Music[edit]

Music that I would like to see in the Super Smash Bros. series. If you would like to add your own suggestions, see User:RickTommy/Music that must be in Smash games.

Banjo-Kazooie[edit]

  • Gruntilda Battle (Banjo-Kazooie)
  • HAG 1 (Banjo-Tooie)
  • Gruntilda's Challenge (Banjo-Kazooie: Nuts & Bolts)
  • The Final Fight (Banjo-Kazooie: Nuts & Bolts)

Castlevania[edit]

  • Walking on the Edge (Castlevania)
  • Clockwork Mansion (Super Castlevania IV)
  • Treasury Room (Super Castlevania IV)
  • Dracula Battle (Super Castlevania IV)

Donkey Kong[edit]

  • Level 9-8 (Donkey Kong '94)
  • Mine Cart Madness (Donkey Kong Country)
  • Fear Factory (Donkey Kong Country)
  • Lockjaw's Saga (Donkey Kong Country 2: Diddy's Kong Quest)
  • Boss Bossanova (Donkey Kong Country 2: Diddy's Kong Quest)
  • Hideout Helm (Donkey Kong 64)
  • King K. Rool Duel (Donkey Kong 64)
  • Furious Fire (Donkey Kong Country Returns)
  • Tiki Tong Terror (Donkey Kong Country Returns)
  • Big Top Bop (Donkey Kong Country Returns: Tropical Freeze)
  • Scorch 'n' Torch (Donkey Kong Country Returns: Tropical Freeze)
  • Snomads Theme (Donkey Kong Country Returns: Tropical Freeze)

Fire Emblem[edit]

  • The Sacrifice and the Saint (Fire Emblem Echoes: Shadows of Valentia)
  • Twilight of the Gods (Fire Emblem Echoes: Shadows of Valentia)

Kid Icarus[edit]

  • Boss Fight 2 (Kid Icarus: Uprising)
  • Chaos Island (Kid Icarus: Uprising)

The Legend of Zelda[edit]

  • Solidus Cave (Hyrule Warriors)
  • Psychostorm (Hyrule Warriors)
  • Silent Guardians (Hyrule Warriors)
  • Focal Line (Hyrule Warriors)
  • Eclipse of the Sun (Hyrule Warriors)
  • Eclipse of the Moon (Hyrule Warriors)
  • Eclipse of the World (Hyrule Warriors)
  • Attacking Divine Beast Vah Medoh (The Legend of Zelda: Breath of the Wild)
  • Attacking Divine Beast Vah Ruta (The Legend of Zelda: Breath of the Wild)

Mario[edit]

  • Koopa's Road (Super Mario 64)
  • Ultimate Koopa (Super Mario 64)
  • Castle (New Super Mario Bros.)
  • Nemesis King Koopa (Super Mario Galaxy)
  • Melty Molten Galaxy (Super Mario Galaxy)
  • Bowser's Galaxy Reactor (Super Mario Galaxy)
  • Battle for the Grand Star (Super Mario Galaxy)
  • Speedy Comet (Super Mario Galaxy 2)

Metroid[edit]

  • Phendrana Battle (Metroid Prime)
  • Theme of Dark Samus (Metroid Prime 2: Echoes)
  • Quadraxis (Metroid Prime 2: Echoes)
  • Emperor Ing Spider (Metroid Prime 2: Echoes)
  • Alinos Gateway (Metroid Prime Hunters)
  • Hunters (Metroid Prime Hunters)
  • Bryyo Cliffside (Metroid Prime 3: Corruption)
  • Rundas Fight (Metroid Prime 3: Corruption)
  • Gandrayda (Metroid Prime 3: Corruption)
  • Metroid Prime Trilogy (Metroid Prime Trilogy)
  • Surface (Metroid: Samus Returns)
  • Boss Diggernaut (Metroid: Samus Returns)
  • Chozo Laboratory (Metroid: Samus Returns)

Pokémon[edit]

  • Vs. Mewtwo (Pokémon Stadium)
  • Vs. Red (Pokémon Gold and Silver)
  • Vs. Lusamine (Pokémon Sun and Moon)

Star Fox[edit]

  • Sector Y / Solar (Star Fox 64)

Spirits[edit]

Spirit Battles[edit]

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
N/A
SMRPG Smithy.jpg
Smithy •Metal King Dedede KingDededeHeadGreySSBU.png
•Metal Mii Swordfighter (×2) MiiSwordfighterHeadSSBU.png (Shy Guy Mask)
Attack
4,000 Midgar (Ω form) •Item: Shooting Types
•Item: Swords
•Defeat the main fighter to win
•The enemy's melee weapons have increased power
•The enemy has increased defense when the enemy's at high damage
Multi-Man Melee •Metal King Dedede resembles Smithy as a rotund metallic hammer-wielding king. His increased defense references Smithy's tank and mask heads during the second phase of his battle.
•The Metal Mii Swordfighters represent the Shypers that assist Smithy. Just like in Super Mario RPG, it is not necessary to defeat them.
•The shooting and sword items represent Smithy's goal of filling the world with weapons.
N/A N/A Gooigi •Metal Luigi LuigiHeadYellowSSBU.png
Grab
4,000 Luigi's Mansion •Jump Power ↓ •All fighters have reduced jump power
•The enemy favors grabs and throws
•The enemy is weak to water attacks
On the Hunt -Gloomy Manor Ver.- (Instrumental) •Metal Luigi's grabs and throws are centered around the Poltergust G-00, representing Gooigi's abilities. His weakness to water represents Gooigi immediately dissolving upon touching water.
•The reduced jump power reflects Luigi and Gooigi's inability to jump normally in the Luigi's Mansion series.
163
SSBU spirit Baron K. Roolenstein.png
Baron K. Roolenstein King K. Rool KingKRoolHeadWhiteSSBU.png
R.O.B. ROBHeadGreenSSBU.png
Shield
6,000 Castle Siege (Throne Room) •Hazard: Zap Floor
•Item: Barrel
•The floor is electrified
•The enemy tends to avoid conflict
•The enemy favors up specials
Funky's Fugue •King K. Rool's Propellerpack originates from Baron K. Roolenstein. He avoids conflict because Roolenstein does not directly fight Dixie and Kiddy.
•R.O.B. represents KAOS.
•The stage represents Kastle KAOS.
•The Zap Floor represents the electric bulbs.
•Barrels were used by Dixie and Kiddy to fight Roolenstein.
N/A
Blue Bubble.png
Bubble Meta Knight (×3) (MetaKnightHeadRedSSBU.pngMetaKnightHeadGreenSSBU.pngMetaKnightHeadWhiteSSBU.png)
Grab
2,000 Temple •Item: Fairy Bottle •The enemy loves to jump
•The enemy starts the battle with a Fire Flower
Temple Theme •Meta Knight resembles the Bubble's design in Ocarina of Time, with the costumes representing Red, Green, and White Bubbles. The Fire Flower represents the Bubble's ability to light Link on fire.
•Bubbles are commonly found in temples and dungeons.
•Link can turn Bubbles into Fairies in certain Zelda games.
N/A
OoT Stalfos Artwork.png
Stalfos Link LinkHeadGreySSBU.png
Attack
6,000 Temple N/A •The enemy's melee weapons have increased power
•The enemy favors dash attacks
Saria's Song / Middle Boss Battle •One of the Stalfos's attacks in Ocarina of Time resembles Link's Jump Slash.
•The Middle Boss Battle music plays during Stalfos battles in Ocarina of Time.
N/A N/A Lana Zelda ZeldaHeadBlueSSBU.png
Shield
6,000 Green Greens •Item Tidal Wave
•Item: Cucco
•Certain items will appear in large numbers Saria's Song / Middle Boss Battle •The Cuccos appearing in large numbers represent Lana's Summoning Gate.
•The stage represents Faron Woods, with Whispy Woods representing the Great Deku Tree.
N/A N/A Cia Bayonetta BayonettaHeadOriginalSSBU.png
Link LinkHeadBlackSSBU.png (×4)
Grab
6,000 Reset Bomb Forest N/A •Reinforcements will appear during the battle
•Defeat the main fighter to win
Bloody Tears / Monster Dance •The Link minion fighters represent the Dark Links used by Cia.
•The stage represents the Valley of Seers.
272
SSBU spirit Dark Suit.png
Dark Suit Samus SamusHeadBrownSSBU.png
Shield
4,000 Spear Pillar (Battlefield form) •Hazard: Poison Cloud •The stage is covered in a poisonous cloud Multiplayer - Metroid Prime 2: Echoes •Samus uses the Dark Suit color scheme.
•The Poison Cloud represents the poisonous atmosphere of Dark Aether.
N/A
Concept art of a Kihunter from Metroid: Other M, ripped directly by The Spriters Resource.
Kihunter Ridley RidleyHeadGreenSSBU.png (×3)
Attack
2,000 Distant Planet •Item: Beehive •The enemy loves to jump Multiplayer - Metroid Prime 2: Echoes •The stage represents the Brinstar, Biosphere, and Sector 2 (TRO) jungle locales where Kihunters are encountered. Therefore, the music is a remix of the Brinstar theme from Super Metroid.
•The Beehive references the Kihunter's beelike appearance and hives.
N/A N/A Raven Beak Dark Pit DarkPitHeadWhiteSSBU.png
•Giant King K. Rool KingKRoolHeadBlueSSBU.png
Attack
8,000 Dracula's Castle •Temporary Invincibility •The enemy has increased move speed
•The enemy has increased attack power
•The enemy will occasionally be invincible
•Reinforcements will appear after an enemy is KO'd
Fated Battle •The stage represents the Itorash throne room.
•Dark Pit's temporary invincibility represents Raven Beak's protective aura.
•The Giant King K. Rool reprises its role from Kraid's spirit battle. Its appearance after Dark Pit is KO'd represents Raven Beak X.
724
Phosphera Spirit
Phosphora Zero Suit Samus ZeroSuitSamusHeadShortsBlueSSBU.png
Attack
6,000 Palutena's Temple (Battlefield form) •Assist Trophy Enemies (Phosphora)
•Item: Lightning Bolt
•Hazard: Zap Floor
•Hostile assist trophies will appear
•The floor is electrified
•The enemy's electric attacks have increased power
•The enemy has increased move speed
Thunder Cloud Temple •The Zap Floor, Lightning Bolt, and increased electric attack power reference Phosphora's electric powers.
•Zero Suit Samus's increased speed references Phosphora's lightning-quick movements.
•The music and stage reference the Thunder Cloud Temple, where Pit fights Phosphora.
N/A
Monoeye artwork.png
Monoeye Meta Knight MetaKnightHeadPinkSSBU.png (×3)
Neutral
2,000 Skyworld •Hazard: Low Gravity •The enemy loves to jump
•Gravity is reduced
Underworld •The Low Gravity and frequent jumping reference the fact that Monoeyes are always floating.
N/A
LightningChariotOrigin.png
Lightning Chariot •Clear Pit PitHeadBlueSSBU.png
Neutral
8,000 Figure-8 Circuit •Sudden Final Smash •The enemy is invisible
•The enemy will suddenly have a Final Smash
Lightning Chariot Base •Clear Pit represents the ghost of the Chariot Master.
•Clear Pit's Final Smash uses the Lightning Chariot.
•The stage and music reference the racetrack atop the Lightning Chariot Base, where Pit fights the Chariot Master.
N/A
For my sandbox. Sourced from StrategyWiki, but might not be an official render.
Prof. Hector Dr. Mario DrMarioHeadBlueSSBU.png
Shield
2,000 Mario Bros. •Item: Exploding Types •The enemy is easily distracted by items Stack-Up/Gyromite •The exploding items reference the dynamite collected by Hector in Gyromite.
N/A
For my sandbox. Sourced from StrategyWiki, but might not be an official render.
Prof. Vector Dr. Mario DrMarioHeadYellowSSBU.png
Grab
2,000 Living Room N/A •Take your strongest team into this no-frills battle Stack-Up/Gyromite •The falling blocks on this stage represent the gameplay of Stack-Up, which features Vector on the box art.
N/A
For my sandbox. Sourced from StrategyWiki, but might not be an official render.
Smick Yoshi (×3) YoshiHeadCraftedSSBU.png
•Ally: Dr. Mario DrMarioHeadBlueSSBU.png
Attack
4,000 Mario Bros. •Item: Food •You lose if your CPU ally is KO'd
•The enemy is easily distracted by items
Stack-Up/Gyromite •Yoshi's attraction to food is a reference to Smicks being distracted by turnips.
•Dr. Mario represents Hector, who must be kept safe from Smicks in Gyromite.
N/A
AHIT Hat Kid.png
Hat Kid Mii Gunner MiiGunnerHeadSSBU.png (Top Hat, Wild West Wear)
Peach PeachHeadBlueSSBU.png
Neutral
6,000 Mario Galaxy •Item: Bunny Hood
•Item: Freezie
•Item: Timer
•Defeat the main fighter to win
•The enemy is easily distracted by items
•The enemy prefers Up Specials.
•All fighters are invisible after a little while
Fossil Falls •Mii Gunner's Top Hat represents the Kid's Hat. Her Grenade Launch represents the Brewer Hat. Her item distraction represents A Hat in Time's "collect-a-thon" gameplay.
•Princess Peach, who prefers her Peach Parasol, represents the Umbrella.
•The Bunny Hood, Freezie, and Timer represent the Sprint Hat, Ice Hat, and Time Stop Hat, respectively.
•The invisibility condition represents the Dweller's Mask.
•The stage represents Hat Kid's spaceship.
N/A
AHIT Mafia Boss.png
Mafia Boss Wario WarioHeadClassicRedSSBU.png
Shield
2,000 Delfino Plaza •Assist Trophy Enemies (Phosphora)
•Item: Food
•Hostile assist trophies will appear Tetris: Type A •Phosphora represents Mafia Boss's Ultra Charge attack.
•The Food item is a reference to the Mafia Boss leading the Mafia of Cooks, as well as the enormous meat rollers in Mafia Town.
•The stage represents Mafia Town.
N/A
AHIT Conductor.png
Conductor Yoshi YoshiHeadYellowSSBU.png
Attack
4,000 Spirit Train •Item: Exploding Types •Timed battle Dillon's Rolling Western: The Last Ranger •This Spirit Battle is a reference to Train Rush, with the stage representing the Conductor's train, and the exploding items and timed battle representing the time limit to defuse the train's bomb.
N/A
AHIT DJ Grooves.png
DJ Grooves King Dedede KingDededeHeadBlueSSBU.png
Grab
4,000 Fourside •Assist Trophy Enemies (Jeff)
•Item: Cucco
•Hostile assist trophies will appear Ground Theme - Super Mario Bros. 2 (Remix) •This Spirit Battle is a reference to The Big Parade, with the stage representing the Moon Set, the Cucco representing the owls marching after Hat Kid, and Jeff representing the pyrotechnics.
N/A N/A Snatcher •Giant Mr. Game & Watch MrGame&WatchHeadBlueSSBU.png (×2)
Grab
6,000 Luigi's Mansion (Ω form) •Bob-omb Festival •Bob-ombs will rain from the sky after a little while
•The enemy is giant
•Reinforcements will appear during the battle
•Defeat the main fighter to win
Main Theme - Luigi's Mansion •The Bob-omb Festival represents the Snatcher's bombardment of explosive attacks.
•The Mr. Game & Watch reinforcement fighter represents the Snatcher's attempt to trick Hat Kid with a cardboard cutout during his battle.
N/A N/A Goat Piranha Plant PiranhaPlantHeadPurpleSSBU.png (×3)
Shield
2,000 Find Mii N/A •Only certain Pokémon will emerge from Poké Balls (Gogoat) Lightning Chariot Base •The Piranha Plants represent the flowering plants from The Illness has Spread.
•Gogoat represents the Goats of Alpine Skyline. Just like the Goats, it cannot be fought directly.
N/A
AHIT Mustache Girl.png
Mustache Girl Daisy DaisyHeadPinkSSBU.png
Neutral
8,000 Castle Siege •Uncontrollable Speed
•Temporary Invincibility
•The enemy is very fast and can't stop quickly
•The enemy will occasionally be invincible when the enemy's at high damage
The Great Tower Showdown 2 •The uncontrollable speed represents Mustache Girl's teleportation attacks and overall high attack speed.
•The temporary invincibility represents Mustache Girl's ability to make herself invincible during her boss battle's penultimate phase.
•The stage represents Mustache Girl's castle in The End.