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Yoshi (SSB4)/Forward throw

Hitbox visualization showing Yoshi's forward throw.

OverviewEdit

Yoshi spits the opponent out forwards. Deals weak damage and low horizotnal knockback, giving it no KO potential at reasonable percents, and it has no followup potential, thus making the throw only good for spacing or setting up an edgeguard.

Throw DataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 7%   Forwards 55 66 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 12.29 12.8 12.88 13.05 13.22 13.31 13.39 13.48 13.65 13.73 14.07 14.15 14.24 14.41 14.49 14.58 14.66 14.75 14.83 14.92 15 15.17 15.25 15.34 15.51 15.59 15.68 16.1 16.35 16.61 16.86 17.54
Interruptible 32.45 33.87 34.1 34.58 35.05 35.28 35.52 35.76 36.23 36.46 37.41 37.64 37.88 38.35 38.59 38.82 39.06 39.29 39.53 39.76 40 40.47 40.71 40.94 41.41 41.65 41.89 43.07 43.77 44.48 45.19 47.07
Animation length 35.68 37.24 37.5 38.02 38.54 38.8 39.06 39.32 39.84 40.1 41.14 41.4 41.66 42.18 42.44 42.7 42.96 43.22 43.48 43.74 44 44.52 44.78 45.04 45.56 45.82 46.08 47.38 48.16 48.94 49.72 51.8
Min (Jigglypuff)                                                                                                       
                                                                                                     
Baseline                                                                                                       
                                                                                                     
Max (Bowser)                                                                                                       
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible