Vegetable: Difference between revisions

2,730 bytes added ,  1 month ago
Consistency with other special move pages; per proposal.
m (Text replacement - "{{[Cc]lear}}" to "{{clr}}")
(Consistency with other special move pages; per proposal.)
(12 intermediate revisions by 7 users not shown)
Line 3: Line 3:
{{Infobox Special Move
{{Infobox Special Move
|name=Vegetable
|name=Vegetable
|image={{tabber|title1=Peach|tab1=[[File:Peach Down B SSBU.gif|300px]]|title2=Daisy|tab2=[[File:Daisy Down B SSBU.gif|300px]]}}
|image={{tabber|title1=Peach|content1=[[File:Peach Down B SSBU.gif|300px]]|title2=Daisy|content2=[[File:Daisy Down B SSBU.gif|300px]]}}
|caption=Peach and Daisy pulling a vegetable from the ground in ''Ultimate''.
|caption=Peach and Daisy pulling a vegetable from the ground in ''Ultimate''.
|user=[[Peach]]<br>[[Daisy]]
|user=[[Peach]]
|user2=[[Daisy]]
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|interwiki=mariowiki
|interwiki=mariowiki
Line 12: Line 13:
}}
}}


'''Vegetable''' ({{ja|野菜ひっこ抜き|Yasai Hikkonuki}}, ''Uproot Vegetables'') is [[Peach]] and {{SSBU|Daisy}}'s [[down special move]].
'''Vegetable''' ({{ja|野菜ひっこ抜き|Yasai Hikkonuki}}, ''Uproot Vegetables'') is [[Peach]] and [[Daisy]]'s [[down special move]].


==Overview==
==Overview==
Line 21: Line 22:
Vegetable is overall a very useful tool for the user, as it gives her a powerful projectile which can be used in combos, and (depending on her item pull) can even lead into an early KO. [[Floating]] also allows the user to perform all of her aerial attacks even while holding an item, which can allow her to uniquely pressure foes in ways that other characters holding items simply cannot.
Vegetable is overall a very useful tool for the user, as it gives her a powerful projectile which can be used in combos, and (depending on her item pull) can even lead into an early KO. [[Floating]] also allows the user to perform all of her aerial attacks even while holding an item, which can allow her to uniquely pressure foes in ways that other characters holding items simply cannot.


The most common type of turnips are smiley-face turnips. The user has a {{fractions|35|58}} chance of pulling these types of turnips, and their minimum damage is either 2% prior to ''Super Smash Bros. Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). The user can also pull a carrot-eyed turnip, a line-eyed turnip, a circle-eyed turnip and a very happy turnip, which all function the same as the regular smiley turnip. The user has three more turnips which are all stronger. She has a winking turnip, which has a {{fractions|4|58}} chance of being pulled, and it deals more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). She also also has a dot-eyed turnip, which has a {{fractions|1|58}} chance of being pulled, and it deal 12% minimum (16% in ''Ultimate''). Her most powerful turnip, however, is the stitch-faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but deals a very high amount of damage (the amount depends on the game, but its minimum damage is roughly 23%–30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type.
The most common type of turnips are smiley-face turnips. The user has a {{fractions|35|58}} chance of pulling these types of turnips, and their minimum damage is either 2% prior to ''Super Smash Bros. Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). The user can also pull a bored turnip, a sleepy turnip, a shocked turnip, and a laughing turnip, which all function the same as the regular smiley turnip. The user has three more turnips which are all stronger. She has a winking turnip, which has a {{fractions|4|58}} chance of being pulled, and it deals more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). She also also has a dot-eyed turnip, which has a {{fractions|1|58}} chance of being pulled, and it deal 12% minimum (16% in ''Ultimate''). Her most powerful turnip, however, is the stitch-faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but deals a very high amount of damage (the amount depends on the game, but its minimum damage is roughly 23%–30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type. These are the probabilities within turnips pulled, and does not take into account the other items.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Type!!Base Damage!!Probability
!Image!!Type!!Base damage!!Probability
|-
|-
|Smiley || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|35|58}}
| [[File:Vegetable Face Smile SSBM.png|64x64px|class=invert]] || Smiley || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|35|58}}
|-
|-
|Carrot Eyes || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|6|58}}
| [[File:Vegetable Face Bored SSBM.png|64x64px|class=invert]] || Bored || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|6|58}}
|-
|-
|Line Eyes || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|5|58}}
| [[File:Vegetable Face Sleep SSBM.png|64x64px|class=invert]] || Sleepy || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|5|58}}
|-
|-
|Circle Eyes || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|3|58}}
| [[File:Vegetable Face Shock SSBM.png|64x64px|class=invert]] || Shocked || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|3|58}}
|-
|-
|Happy || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|3|58}}
| [[File:Vegetable Face Laugh SSBM.png|64x64px|class=invert]] || Laughing || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|3|58}}
|-
|-
|Wink || 6% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 10% {{GameIcon|SSBU}} ||{{fractions|4|58}}
| [[File:Vegetable Face Wink SSBM.png|64x64px|class=invert]] || Wink || 6% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 10% {{GameIcon|SSBU}} ||{{fractions|4|58}}
|-
|-
|Dot-Eyes || 12% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 16% {{GameIcon|SSBU}} ||{{fractions|1|58}}
| [[File:Vegetable Face Dot SSBM.png|64x64px|class=invert]] || Dot-eyes || 12% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 16% {{GameIcon|SSBU}} ||{{fractions|1|58}}
|-
|-
|Stitch-Face || 30% {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 23% {{GameIcon|SSB4}}, 24% {{GameIcon|SSBU}} ||{{fractions|1|58}}
| [[File:Vegetable Face Stitch SSBM.png|64x64px|class=invert]] || Stitch-face || 30% {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 23% {{GameIcon|SSB4}}, 24% {{GameIcon|SSBU}} ||{{fractions|1|58}}
|}
|}


Line 47: Line 48:
A thrown Mr. Saturn deals incredible shield damage, especially in ''SSB4'' and ''Ultimate'', often breaking shields in one hit in said games. This can give the user a huge advantage if she manages to land a hit with one on a shielding opponent.
A thrown Mr. Saturn deals incredible shield damage, especially in ''SSB4'' and ''Ultimate'', often breaking shields in one hit in said games. This can give the user a huge advantage if she manages to land a hit with one on a shielding opponent.


Should the user pull a Bob-omb using this move, it can be the strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As the user usually has difficulty landing her KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier in ''Ultimate''.
Should the user pull a Bob-omb using this move, it can be the strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As the user usually has difficulty landing her KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion, although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
:{{Main|Peach (SSBM)/Down special}}
:{{Main|Peach (SSBM)/Down special}}
[[File:VeggieMelee.jpg|thumb|Peach throwing a vegetable in ''Melee''.]]
[[File:VeggieMelee.jpg|thumb|Peach throwing a vegetable in ''Melee''.]]
In ''Super Smash Bros. Melee'', Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it, so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is {{fractions|1|128}}: a {{fractions|1|256}} chance of a [[Mr. Saturn]], a {{fractions|1|384}} chance of a [[Bob-omb]], and a {{fractions|1|768}} chance of a [[Beam Sword]].<ref>[https://smashboards.com/threads/the-great-turnip-experiment-250k-turnips-later.393954/ Testing done by Achilles1515]</ref> Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner<ref>http://smashboards.com/threads/postmodern-rng-tactics-panning-knitting-theory.414626/</ref>.
In ''Super Smash Bros. Melee'', Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it, so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is {{fractions|1|128}}: a {{fractions|1|256}} chance of a [[Mr. Saturn]], a {{fractions|1|384}} chance of a [[Bob-omb]], and a {{fractions|1|768}} chance of a [[Beam Sword]].<ref>[https://smashboards.com/threads/the-great-turnip-experiment-250k-turnips-later.393954/ Testing done by Achilles1515]</ref> Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner.<ref>http://smashboards.com/threads/postmodern-rng-tactics-panning-knitting-theory.414626/</ref>


===Frozen turnip glitch===
===Frozen turnip glitch===
Line 70: Line 71:


Peach also has an increased chance for pulling out items, with the chance now being {{fractions|1|80}}. The probabilities for each individual item are {{fractions|1|160}} for Mr. Saturns, {{fractions|1|240}} for Bob-ombs and {{fractions|1|480}} for Beam Swords. While these chances are still very low, it still give Peach a higher chance to completely turn the game in her favor, even if that chance is only the slightest bit higher.
Peach also has an increased chance for pulling out items, with the chance now being {{fractions|1|80}}. The probabilities for each individual item are {{fractions|1|160}} for Mr. Saturns, {{fractions|1|240}} for Bob-ombs and {{fractions|1|480}} for Beam Swords. While these chances are still very low, it still give Peach a higher chance to completely turn the game in her favor, even if that chance is only the slightest bit higher.
{{clr}}


Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's due to the sheer versatility the move has. There are an even greater amount of ways in which the move can be used, and it is overall an even more effective projectile.  
Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's due to the sheer versatility the move has. There are an even greater amount of ways in which the move can be used, and it is overall an even more effective projectile.
 
===Turnip Free Pull===
'''Turnip Free Pull''' is an [[advanced technique]] was discovered by [[Excel_Zero]]. To perform the technique, Peach must turn around, pluck a turnip, then tilt the [[control stick]] in a horizontal direction all in quick succession. If done correctly, Peach will slide a considerable distance in the desired direction.<ref>[http://www.smashboards.com/showthread.php?t=283764 Accurate explanation of Turnip Free Pull]</ref><ref>[http://www.youtube.com/watch?v=S1r8EGVLwbI Turnip Free Pull and Bone-Walking]</ref> The timing is very strict, though this can be partially alleviated by [[B-sticking]], and setting the [[Z button]] on the [[GameCube controller]] to special moves can make the motions more comfortable. This technique has numerous applications, including retreating and approaching with the ability to throw the turnip at any point. Combining this with [[Glide toss]] and [[float]] makes Peach incredibly fast and threatening with exceptional rushdown capabilites, notably making her one of the few favorable matchups against {{SSBB|Meta Knight}}.
 
====Bone-Walking====
'''Bone-Walking''' (also known as '''Turnip Dash Pull''') is variant of the Turnip Free Pull discovered by {{Sm|Bone}}. To start the technique, Peach must be [[Fox-trotting]]. As quickly as possible after starting a fox-trot ([[IASA]] frame 22), pluck a turnip and then roll the stick a quarter-circle forward (↓ ↘ → ), like a [[Hadoken]]. Again, B-Sticking can be used to alleviated the tight timing. The length of the slide gradually decreasing the longer the player takes to complete the action. Bone-Walking has similar applications to Turnip Free Pull, accept Peach can now travel up to one-third the length of {{SSBB|Final Destination}}.<ref>[http://www.youtube.com/watch?v=ZHppOHdDZ2s Bone-Walking example]</ref><ref>[http://www.smashboards.com/showthread.php?t=227854 Different methods of Bone-Walking]</ref>


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Line 90: Line 96:
The item probabilities are still the same as in the previous game, with Bob-ombs in particular being more effective since Peach can no longer get hit by her own Bob-omb explosion.
The item probabilities are still the same as in the previous game, with Bob-ombs in particular being more effective since Peach can no longer get hit by her own Bob-omb explosion.


Additionally, with Daisy being added as Peach's [[Echo Fighter]], she also retains Vegetable as her down special, which functions identically to Peach's. This was not originally the case, however; in earlier versions of the game, Daisy's turnips had the same knockback values that Peach's had in the previous two games. This made Daisy's turnips weaker for edgeguarding, but it meant that they did have better combo potential at higher percentages. This was the only non-aesthetic difference between Daisy and Peach. It was removed in update 3.0.0, where the knockback values on Daisy's turnips were changed to match Peach's, suggesting that the previous difference may have been an oversight.
Additionally, with Daisy being added as Peach's [[Echo Fighter]], she also retains Vegetable as her down special, which functions identically to Peach's. This was not originally the case, however; in earlier versions of the game, Daisy's turnips had the same knockback values that Peach's had in the previous two games. This made Daisy's turnips weaker for edgeguarding and significantly lowered the KO potential of more powerful turnips, but it meant that they did have better combo potential at higher percentages. This was the only notable non-aesthetic difference between Daisy and Peach. It was removed in update {{SSBU|3.0.0}}, where the knockback values on Daisy's turnips were changed to match Peach's, suggesting that the previous difference may have been an oversight.


Vegetable was more effective in earlier versions of the game, as Peach could pluck turnips faster and the turnips were more effective against shields. In update 3.0.0, turnips dealt less shield damage much like many other projectiles, and Daisy's turnips were changed to function exactly like Peach's. In update 3.1.0, the move was also made a few frames slower, decreasing the safety of pulling turnips.
Vegetable was more effective in earlier versions of the game, as Peach could pluck turnips faster and the turnips were more effective against shields. After update 3.0.0, turnips deal less shield damage much like many other projectiles. In update 3.1.0, the move was also made a few frames slower, decreasing the safety of pulling turnips.


Overall, Vegetable is even more effective than it was in the previous game, as it is slightly safer to pull turnips and the turnips themselves can lead into even more powerful combos due to Peach's various buffs, along with the game's universal changes.
Overall, Vegetable is even more effective than it was in the previous game, as it is slightly safer to pull turnips and the turnips themselves can lead into even more powerful combos due to Peach's various buffs, along with the game's universal changes.
{{clr}}


==Customization==
==Customization==
Line 125: Line 130:
|name=Vegetable
|name=Vegetable
|image=Vegetable Trophy Melee.png
|image=Vegetable Trophy Melee.png
|desc=These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.
|desc=These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces: in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.
{{Trophy games|Super Mario Bros. 2 (10/88)}}
|gamelist={{Trophy games|Super Mario Bros. 2|release1=10/88}}
|game=Melee
|game=Melee
}}
}}
Line 132: Line 137:


==Origin==
==Origin==
[[File:PeachVegetableOrigin.png|thumbnail|130px|left|Artwork of Peach pulling a vegetable out of the ground in ''Super Mario Bros. 2''.]]
[[File:PeachVegetableOrigin.png|thumb|130px|left|Artwork of Peach pulling a vegetable out of the ground in ''Super Mario Bros. 2''.]]
[[File:Vegetable SMB2.png|thumb|Sprites of vegetables from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.]]
[[File:Vegetable SMB2.png|thumb|Sprites of vegetables from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.]]
Vegetables were some of the main weapons in ''[[Super Mario Bros. 2]]'', the others being various items and the enemies themselves. All four playable characters ([[Mario]], [[Luigi]], [[Toad]], and Peach) were able to pluck vegetables and other items, such as [[Bob-omb]]s and [[Red Shell]]s, from the {{b|grass|item}} and throw them. There were two kinds of vegetables in ''Super Mario Bros. 2'', unripe (smaller) and ripe (larger), and they came in a variety of veggies and faces, like turnips, peppers, and onions; however, only ripe turnips (with various faces) appear in the ''Super Smash Bros.'' series.
Vegetables were some of the main weapons in ''[[Super Mario Bros. 2]]'', the others being various items and the enemies themselves. All four playable characters ([[Mario]], [[Luigi]], [[Toad]], and Peach) were able to pluck vegetables and other items, such as [[Bob-omb]]s and [[Red Shell]]s, from the {{b|grass|item}} and throw them. There were two kinds of vegetables in ''Super Mario Bros. 2'', unripe (smaller) and ripe (larger), and they came in a variety of veggies and faces, like turnips, peppers, and onions; however, only ripe turnips (with various faces) appear in the ''Super Smash Bros.'' series.
Line 144: Line 149:
<gallery>
<gallery>
PeachVegetableCompleteOddsTableSSBM.png|A complete table of all possibilities when using Vegetable in ''Melee'', including items.
PeachVegetableCompleteOddsTableSSBM.png|A complete table of all possibilities when using Vegetable in ''Melee'', including items.
PeachVegetableCompleteOddsTableSSBB.png|A similar probability table for ''Brawl''.
PeachVegetableCompleteOddsTableSSB4.png|A similar probability table for ''Smash 4'' and ''Ultimate''.
Peach Turnip.png|Peach, pulling a normal vegetable from the ground in ''Brawl''.
Peach Turnip.png|Peach, pulling a normal vegetable from the ground in ''Brawl''.
PeachSSBBDS(veggies).png|The eight possible vegetables in ''Brawl'', with frequency ratios and comparative damages.
PeachSSBBDS(veggies).png|The eight possible vegetables in ''Brawl'', with frequency ratios and comparative damages.
Line 197: Line 204:
[[Category:Peach (SSBU)]]
[[Category:Peach (SSBU)]]
[[Category:Daisy (SSBU)]]
[[Category:Daisy (SSBU)]]
[[es:Verdura]]