User talk:Kadano: Difference between revisions

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:Every white pixel corresponds to shield angling. I’ll add a note about this, thank you. [[User:Kadano|Kadano]] ([[User talk:Kadano#top|talk]]) 11:09, 7 October 2013 (EDT)
:Every white pixel corresponds to shield angling. I’ll add a note about this, thank you. [[User:Kadano|Kadano]] ([[User talk:Kadano#top|talk]]) 11:09, 7 October 2013 (EDT)
::But isn't any stick direction and strength able to angle shield if not tapped fast enough? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 11:10, 7 October 2013 (EDT)
::But isn't any stick direction and strength able to angle shield if not tapped fast enough? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 11:10, 7 October 2013 (EDT)
:::No, every stick position within the dead zone (106-150 for both x and y) always behaves the same as neutral (128,128). [[User:Kadano|Kadano]] ([[User talk:Kadano#top|talk]]) 11:12, 7 October 2013 (EDT)
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