- You know who I hate Fludd? EVERYBODY! -A drunken Mario ranting to F.L.U.D.D. in "Mario's Day Off"
File:Falcon Punch!.jpg | Warning! This user is a sysop and therefore has control of t3h ph1re! |
Omega Tyrant | |
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Character info | |
Brawl mains | Snake, Wolf |
Other Brawl characters | King Dedede, Ganondorf |
Personal and other info | |
Real name | Michael Oliver |
Birth date | |
Location | New York |
Miscellaneous info | |
Skill | Highly Competent |
I am a dedicated smasher from Schenectady, New York who has been playing Super Smash Bros. since I received Melee as a Christmas present about six years ago. It took a couple of years before I really got into it. But once I did, Melee was the game I played the most on the GCN, by far (more then 50% of my playtime on the GCN was on Melee). I was just one of the millions who anticipated Brawl's release. I preordered it and bought it the day it came out, despite not owning a Wii yet. I would have to wait 2 months before I could obtain a Wii and play Brawl. Like many others who played Melee dedicatedly, I noticed the physics differences immediately. Initially, I didn't like the physics changes and the loss of L-cancelling, but I would adapt to Brawl very quickly. Now, I prefer Brawl over Melee. I am very knowledgeable on both games (moreso on Brawl) as I have tested various aspects of the game such as how early every character's smash attacks KO, every character's endurance, and even how well every character can momentum cancel. I discovered various things not mentioned on this wiki such as Fox's dair in Melee was actually a spike and not a meteor smash, albeit a very weak one and how exactly priority works. My other gaming passion is the Pokémon series which are the only other games I had played as much as Super Smash Bros. I have spent over 2000 hours combined on my Brawl and Diamond files. For my smasherbeta image, I have a picture of my favorite pokémon, Tyranitar, that was drawn for me by someone who was dear to me.
About me
Read this.
Feats
I have spent countless hours on Melee and Brawl 1P modes and have accomplished many feats.
- In Melee, I cleared Classic and Crazy Hand on Normal with every character without continuing.
- In Melee, I cleared Adventure and Giga Bowser on Normal with every character w/o continuing.
- In Melee, I cleared Classic on Very Hard and Crazy Hand with Ganondorf w/o continuing.
- In Melee, I cleared Adventure on Very Hard with Ganondorf w/o continuing (I didn't beat fast enough to fight Giga Bowser, however).
- In Melee, I made it to the G&Ws in All Star on Very Hard with Ganondorf w/o continuing (they ended up killing me but I still managed to clear it).
- In Melee, I survived 15 Minute-Melee with every character.
- In Melee, I cleared Event 51 with every character and beaten it w/o stock loss with 17 characters (Dr.Mario, Bowser, Peach, Yoshi, C.Falcon, Ganondorf, Falco, Fox, Ness, Kirby, Samus, Link, Pikachu, Jigglypuff, Mewtwo, Marth, and Roy).
- In Melee using Ganondorf, I cleared Event 50 in 30 seconds and cleared Event 51 in 1m 04 sec.
- In Melee, I collected every trophy except Olimar's (I never owned or knew someone who owned Pikmin).
- In Brawl, I cleared Classic on Hard and defeated Crazy Hand with every character w/o continuing.
- In Brawl, I cleared Classic on Intense and defeated Crazy Hand with Fox and King Dedede w/o continuing (I did this despite Fox being a secondary character).
- In Brawl, I cleared Classic on Intense w/o continuing with 14 characters (Bowser, Ganondorf, Kirby, Meta Knight, King Dedede, Fox, Falco, Wolf, Pikachu, Lucario, Marth, Ike, Mr.G&W, and Snake).
- In Brawl, I cleared Classic on Intense with one stock w/o continuing with King Dedede. I also managed to defeat Crazy Hand with Master Hand in this run.
- In Brawl, I cleared All Star on Hard with every character w/o continuing.
- In Brawl, I cleared All Star on Intense w/o continuing with King Dedede and Snake.
- In Brawl, I cleared the Subspace Emissary with 100% on Intense, both from starting from the beginning and from replaying all the levels on Intense (the main difference is that you can pick any character you unlock on the replay-throughs but there is no way to restore any lost lives)
- In Brawl, I defeated Tabuu on Intense w/o taking damage and w/o using stickers with Diddy Kong, Lucario, and Marth. I also defeated the Duon on Intense w/o taking damage and w/o using stickers with Fox, Wolf, and Lucario.
- In Brawl, I cleared Boss Battles on Intense with every character. I also cleared it on Intense w/o using any heart containers. I have accomplished this with Marth, Fox, Wolf, Lucario, and Captain Falcon.
- In Cruel Brawl, I obtained at least 1 KO with every character and obtained 41 KOs with Pit and Meta Knight.
- In Brawl, I have collected every CD, trophy, and sticker. Note that I do not considered this to be that impressive and I'm simply listing it because other users have (the same applies for collecting the Melee trophies).
Character Information
In Melee, I tested every character to see who was my best. Needless to say, my favorite character, Ganondorf, was by far my best character. My second best and other primary character was Captain Falcon. My secondary characters of note were Falco, Marth, and Bowser (who was my bottom tier character). I was a masterful edgeguarder with Ganondorf, as my cousin noted once that each time he went off the edge, he didn't make it back.
For information about my characters in Brawl, read the rollover text on my competency chart.
Competency Chart
This is a chart showing my competency with every character in Brawl. I once tested every character in Brawl to see who was truly my best. However, the testing was against computer players, and took place a year and a half ago. As such, the results are very outdated and I now judge my competency chart by my analysis of my characters. When deciding a character's position, I analyze their performance against human players, how comfortable and fluid I feel playing the character, my knowledge of the character beyond statistics, and how often I win with them. I included a number of my overall judgment of my competence with the character, as a means to show the difference between characters. Snake, being my best, is given 15.00, which every other character is judged upon in comparison.
I also have a competency chart done for Brawl Minus. However, I do not have much to analyze in it, so it is largely estimation and feeling based. As such, it likely contains inaccuracies. I also omitted numerical ratings due to the lack of data to analyze.
Major Contributions
You can find my major contributions to this Wiki here.
Prospective admin candidates
What I think of prospective admin candidates for this Wiki can be viewed here.
Random thoughts
Changes for 1P mode
Suggestions I would make for changes in the 1P mode of Smash can be read here.
Suggestions for SSB4
General suggestions I would make for SSB4 can be read here.
Clone charts
A page containing charts comparing the characters accused of cloneship. It can be read here.
Future Projects
These shall be done eventually when I get around to it.
- Revising all subspace enemy articles.
- Updating the Brawl Minus article.
- Rewrite the Dedede SSBB article to not be such a mess.
- Revise every character article to some degree (Melee and Brawl).
- Try to help revive the smasher namespace. Its coverage of Brawl competitive play is just pathetic.
- Something significant that I have to consider.
Elsewhere
These are other sites on the internet where I'm active.
- DK Wiki - The other Wiki I'm part of, where I'm an admin also
- All is Brawl - Profile on AiB
- Smashboards - Profile on SWF (though I'm barely active there)
- Brawl vault - My profile on Brawl Vault, as well as my music hacks.
- deviantART - My profile on deviantArt