Up tilt: Difference between revisions

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An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.
An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.


More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.
Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.


Since the [[Wii Remote]]-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason.
Since the [[Wii Remote]]-only control scheme in ''Brawl'' and ''Smash 4'' lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason.


==List of up tilts==
==List of up tilts==
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