Tournament rulesets (SSB): Difference between revisions

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:''This is the US ruleset in ''Smash Bros. 64''. For other rulesets and general info on tournament legal settings in Japan, see [[Tournament legal (DSB)]]. For other rulesets and general info on tournament legal settings, see [[Tournament legal]].''
:''This is the US ruleset in ''Smash Bros. 64''. For other rulesets and general info on tournament legal settings in Japan, see [[Tournament legal (DSB)]]. For other rulesets and general info on tournament legal settings, see [[Tournament legal]].''


'''Please note that this is the Ruleset in ''nationals''.''' Certain regional tournaments may feature [[Congo Jungle]] and [[Peach's Castle]] as counterpicks, instead of having Dream Land as the only legal stage.
'''Please note that this is the Ruleset in ''nationals''. As per mid/late 2015 all stages outside of Dreamland in Nationals (such as Genesis/Super Smash Con) have been banned after a collective effort by TOs of the community along with members of the [[Smash 64 Backroom|backroom]].'''


==1-on-1==
==1-on-1==
*All matches are played on {{SSB|Dream Land}}, the only legal stage.
*The first match is always played on {{SSB|Dream Land}}, the only [[neutral stage]]. In non-national events, [[Congo Jungle]] and [[Peach's Castle]] are ''occasionally'' legal.
::*If [[Congo Jungle]] is legal and is chosen, Black DK (Right-C), Dark Samus (Down-C), and Dark Falcon (Right-C) are discouraged for visibility reasons. The opposing player may reset the match without penalty if they wish for a color change. Taking or dealing any damage nullifies this right.
*Sets between players are played best 2 out of 3 matches.
*Sets between players are played best 2 out of 3 matches.
:*3 out of 5 matches apply for all (or occasionally most) of Top 8, which is Winner's Semis, Loser's Semis, Winner's Finals, Loser's Finals, and Grand Finals
:*3 out of 5 matches apply for all (or occasionally most) of Top 8, which is Winner's Semis, Loser's Semis, Winner's Finals, Loser's Finals, and Grand Finals
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*Items are turned off.
*Items are turned off.
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.  In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.  In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
*The loser of the first match (and of successive matches) chooses the next stage, and then the winner chooses his character, and then the loser chooses his character.  This series of choices is called slob picks.
:*The loser can pick either a neutral stage or a [[counterpick stage]].


==2-on-2==
==2-on-2==
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*Pausing and resetting (A+B+Z+R) should not be done unless both players have given consent prior. It is strongly recommended all tournament matches are left to finish, without any resets, even for the sake of saving time. This clearly shows who would have (and did) win a match. If resets do occur and there is a valid dispute, the person who reset forfeits.
*Pausing and resetting (A+B+Z+R) should not be done unless both players have given consent prior. It is strongly recommended all tournament matches are left to finish, without any resets, even for the sake of saving time. This clearly shows who would have (and did) win a match. If resets do occur and there is a valid dispute, the person who reset forfeits.
*Late player DQ is enforced. When a match is called, both players must promptly arrive. If a player is 2 minutes late, they receive a warning. At 4 minutes late, they lose the first game of the set and forfeit counterpick rights. At 6 minutes late, they forfeit the entire set.
*Late player DQ is enforced. When a match is called, both players must promptly arrive. If a player is 2 minutes late, they receive a warning. At 4 minutes late, they lose the first game of the set and forfeit counterpick rights. At 6 minutes late, they forfeit the entire set.
*Pool play should precede brackets play if the number of participants is suitably large. This is left to the Tournament Organiser's discretion, given 64 has low dedicated attendance rates.
*Pool play should preceded brackets play if the number of participants is suitably large. This is left to the Tournament Organiser's discretion, given 64 has low dedicated attendance rates.


==External Links/Example stage lists==
==External Links/Example stage lists==
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