Toon Link (SSBU): Difference between revisions

Line 113: Line 113:


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Toon Link has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate''. As with other characters, his mobility has been improved thanks to faster walking and dashing speeds, while the universal 3-frame jumpsquat makes it easier for him to perform ground-to-air combos. Toon Link's aerial game has also improved, with the reduced landing lag on his aerials making it easier for him to combo and land; his up aerial is notably much safer to use, and his back aerial has regained some of its old combo potential. Toon Link's down smash also sees better usage with the changes to its hitboxes, making the move far more consistent and practical for offensive usage. Finally, Toon Link's Spin Attack has been improved, with the grounded Spin Attack gaining kill potential, and the aerial version's safety getting improved.


Toon Link has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate''. As with other characters, his mobility has been improved thanks to faster walk and dash speeds, while the universal 3-frame jumpsquat makes it easier for him to perform ground-to-air combos. Toon Link's aerial game has also improved, with the reduced landing lag on his aerials making it easier for him to combo and land, while his Up aerial is notably much safer to use, and his Back aerial has been given some of its old combo potential back. Toon Link's Down smash also sees better usage with the changes to its hitboxes, making the move far more consistent and practical for offensive usage. Finally, Toon Link's Spin Attack has been improved, with the Grounded Spin Attack gaining kill potential, while the Aerial variation improving the moves safety.
However, Toon Link also received some significant nerfs. The biggest nerf was to his Forward smash, which is slower, has lower damage potential, possesses no mixup or spacing potential with a second hit, and has a debatably worse hitbox that fails to strike short opponents or ones hanging to the ledge. His other major nerf was to his Bombs, which no longer beat weak projectiles, instead bouncing off of them; this massively worsens their potential in trade and projectile situations. His up smash has fewer active frames (although it has better consistency), his back aerial is no longer a KOing move (although it has some form of combo potential), and his up tilt has inferior combo potential due to its increased ending lag and knockback


However, Toon Link also received some significant nerfs. The biggest nerf was to his Forward smash; it's slower, has lower damage potential, possesses no mixup or spacing potential with a second hit, and has a debatably worse hitbox that fails to strike short or edge-hanging opponents. His other major nerf were to Bombs; Bombs no longer beat weak projectiles, instead bouncing off of them, massively worsening their potential in trade and projectile situations. His Up smash has fewer active frames (although it has better consistency), his Bair no longer kills (although it has some form of combo potential), and his Up-tilt has worse combo potential due to the increase in endlag and knockback.
These changes have significantly changed the way Toon Link must be played in competitive play, invalidating his previous style but bringing rise to a new one. It is unknown how this new playstyle will succeed in the long run.
 
These changes have significantly changed the way Toon Link must be played in competitive play, invalidating his previous style, but bringing rise to a new one. It is unknown how this new playstyle will succeed in the long run.


===Aesthetics===
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Toon Link's model features a more subdued color scheme. His clothing features simple woven and stitched detailing, similar to his design in ''[[Brawl]]'', though his hair remains clay-like.}}
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Toon Link's model features a more subdued color scheme. His clothing features simple woven and stitched detailing, similar to his design in ''[[Brawl]]'', though his hair remains clay-like.}}
*{{change|Some of the textures of Toon Link's face have been modified: his brow is more furrowed, and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.}}
*{{change|Some of the textures of Toon Link's face have been modified: his brow is more furrowed, and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.}}
*{{change|Like many returning characters, Toon Link is more expressive. He now sports angrier expressions by default.}}
*{{change|Like many other returning characters, Toon Link is more expressive. He now sports angrier expressions by default.}}
*{{change|Toon Link's double jump animation is now an upward flip similar to {{SSBU|Roy}} and {{SSBU|Ganondorf}}.}}
*{{change|Toon Link's double jump animation is now an upward flip similar to {{SSBU|Roy}} and {{SSBU|Ganondorf}}.}}
*{{change|Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.}}
*{{change|Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.}}
*{{change|Toon Link's [[taunt]]s have all been modified:}}
*{{change|Toon Link's [[taunt]]s have all been modified:}}
**{{change|His up taunt now faces the screen regardless of the direction he's facing.}}
**{{change|His up taunt now faces the screen regardless of the direction he is facing.}}
**{{change|His side taunt has a more surprised expression and pose.}}
**{{change|His side taunt has a more surprised expression and pose.}}
**{{change|His down taunt now has him visibly sweating.}}
**{{change|His down taunt now has him visibly sweating.}}
*{{change|Toon Link's [[victory pose]] where he conducts with the [[zeldawiki:Wind Waker (Item)|Wind Waker]] has been modified to be more in-line with his official art from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and its HD version.}}
*{{change|Toon Link's [[victory pose]] where he conducts with the [[zeldawiki:Wind Waker (Item)|Wind Waker]] has been modified to be more in line with his official art from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and its HD version.}}


===Attributes===
===Attributes===
Line 137: Line 136:
*{{buff|Toon Link [[walk]]s slightly faster (1.2265 → 1.288).}}
*{{buff|Toon Link [[walk]]s slightly faster (1.2265 → 1.288).}}
*{{buff|Toon Link [[dash]]es faster (1.7325 → 1.906).}}
*{{buff|Toon Link [[dash]]es faster (1.7325 → 1.906).}}
*{{buff|Toon Link's [[air speed]] has increased (0.94 → 1.05).}}
*{{buff|Toon Link's [[air speed]] has been increased (0.94 → 1.05).}}
*{{change|Toon Link's [[falling speed]] has increased slightly (1.28 → 1.38).}}
*{{change|Toon Link's [[falling speed]] has been increased (1.28 → 1.38).}}
**{{change|His fast fall speed has also increased (2.048 → 2.208).}}
**{{change|His fast fall speed has also been increased (2.048 → 2.208).}}
*{{change|Toon Link's [[sidestep]] has increased startup on his invincibility (2-15 → 3-16), but less endlag (25 → 20).}}
*{{change|Toon Link's [[sidestep]] has increased startup on his invincibility (2-15 → 3-16), but less endlag (25 → 20).}}
*{{change|Toon Link's back roll has slightly increased invincibility (4-14 → 4-15), but much more endlag (27 frames → 34).}}
*{{change|Toon Link's back roll has slightly increased invincibility (4-14 → 4-15), but much more endlag (27 frames → 34).}}
Line 191: Line 190:
*[[Grab aerial]]:
*[[Grab aerial]]:
**{{buff|Grab aerial has less endlag (frame 75 → 74).}}
**{{buff|Grab aerial has less endlag (frame 75 → 74).}}
**{{nerf|Grab aerial has less active frames (frame 11-20 → 11-18).}}
**{{nerf|Grab aerial has fewer active frames (frame 11-20 → 11-18).}}
**{{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.}}
**{{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.}}


===Throws/other attacks===
===Throws/other attacks===
*{{buff|All of Toon Link's Grab animations have a notable reduction in their endlag (frame 62 → 51 (standing), frame 72 → 60 (dash), frame 72 → 55 (pivot)).}}
*{{buff|All of Toon Link's grabs have had their ending lag decreased (frame 62 → 51 (standing), frame 72 → 60 (dash), frame 72 → 55 (pivot)).}}
*{{change|Toon Link has an altered [[Down throw]] animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air.}}
*{{change|Toon Link has an altered [[down throw]] animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air.}}
*{{nerf|All of Toon Link's item toss framedata has increased endlag, reducing the potency of his item throws and followups (Forward: 20 → 24, back: 20 → 24, up: 20 → 23, down: 19 → 20).)}}
*{{nerf|All of Toon Link's item toss framedata has increased endlag, reducing the potency of his item throws and followups (Forward: 20 → 24, back: 20 → 24, up: 20 → 23, down: 19 → 20).)}}


Line 202: Line 201:
*[[Boomerang]]:
*[[Boomerang]]:
**{{change|Boomerang appears to have a new model, featuring a more simplistic design.}}
**{{change|Boomerang appears to have a new model, featuring a more simplistic design.}}
**{{buff|A Boomerang performed with a Smash input has increased damage and slightly increased knockback compared to a Tilt input (8% (near)/5% (mid) → 9.6%/6%).}}
**{{buff|A Boomerang performed with a smash input has increased damage and slightly increased knockback compared to a Tilt input (8% (near)/5% (mid) → 9.6%/6%).}}
**{{change|Boomerang now has a clanking animation where it bounces quickly before falling and disappearing.}}
**{{change|Boomerang now has a clanking animation where it bounces quickly before falling and disappearing.}}
***{{nerf|Boomerang is unavailable during this clanking animation, reducing Boomerang's utility in trade situations.}}
***{{nerf|Boomerang is unavailable during this clanking animation, reducing Boomerang's utility in trade situations.}}
Line 220: Line 219:
**{{nerf|Bombs no longer beat weak projectiles, instead bouncing at the point of contact and falling to the ground. This massively reduces the potency of bombs in trade situations.}}
**{{nerf|Bombs no longer beat weak projectiles, instead bouncing at the point of contact and falling to the ground. This massively reduces the potency of bombs in trade situations.}}
*[[Final Smash]]:
*[[Final Smash]]:
**{{buff|Toon Link's Final Smash, [[Triforce Slash]], has had its activation range massively increased, allowing him to chase down targets across Final Destination, like Link's iteration from ''Brawl'' and ''Smash 4''.}}
**{{buff|[[Triforce Slash]] has had its activation range massively increased, allowing Toon Link to chase down targets across Final Destination, like Link's iteration from ''Brawl'' and ''Smash 4''.}}


==Update History==
==Update History==
2,118

edits