Tatsumaki Senpukyaku: Difference between revisions

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→‎Input Tatsumaki Senpukyaku: It does not gain distance
m (→‎Input Tatsumaki Senpukyaku: It does not gain distance)
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==Input Tatsumaki Senpukyaku==
==Input Tatsumaki Senpukyaku==
:{{cquote| Enter down, down-back, back for 1.16x power. Increasing the strength also increases the move’s speed and travel distance.  |cite=In-Game Tip}}
:{{cquote| Enter down, down-back, back for 1.16x power. Increasing the strength also increases the move’s speed and travel distance.  |cite=In-Game Tip}}
As with all of Ryu's special moves except for [[Focus Attack]], performing the move's original arcade input (down, down back, back, either attack button) will result in the attack gaining more power and distance. When successfully performed, Ryu announces "Tatsumaki Senpukyaku!" if done on the ground, or "Tatsumaki!" if done in the air. Additionally, the wind effect around Ryu becomes more opaque while he spins, and a small spark flashes during the attack's first frame.
As with all of Ryu's special moves except for [[Focus Attack]], performing the move's original arcade input (down, down back, back, either attack button) will result in the attack gaining more power. When successfully performed, Ryu announces "Tatsumaki Senpukyaku!" if done on the ground, or "Tatsumaki!" if done in the air. Additionally, the wind effect around Ryu becomes more opaque while he spins, and a small spark flashes during the attack's first frame.


A tapped Input Tatsumaki Senpukyaku deals 10% damage and KO's at around 220%, though it does less damage at point blank range (only 9% before Ryu starts spinning). If held, the move deals 13% damage with KO potential at 140%. It is a decent finisher for Ryu's standard attack combos, although there are better options (since the move is less powerful up close).
A tapped Input Tatsumaki Senpukyaku deals 10% damage and KO's at around 220%, though it does less damage at point blank range (only 9% before Ryu starts spinning). If held, the move deals 13% damage with KO potential at 140%. It is a decent finisher for Ryu's standard attack combos, although there are better options (since the move is less powerful up close).
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