Super Smash Bros. Ultimate: Difference between revisions

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A [[Piranha Plant]] from the {{uv|Mario}} series touches new ground as an early purchase bonus DLC character. It was announced on November 1st, 2018, pre-released on January 29th, 2019 and fully released on February 1st, 2019. It was also confirmed that five more unique newcomers would be added as DLC by January 2020, all of whom are purchased in numbered 'Challenger Packs' that also contains a [[stage]] and several music tracks. These five Challenger Packs can be bought together as part of the [[Fighters Pass]]. For Fighters Pass Vol. 1, [[Joker]] from the {{uv|Persona}} series is part of Challenger Pack 1 (announced on December 6th, 2018, one day before ''Ultimate''{{'}}s release; released on April 17th, 2019), an amalgamation of several [[Hero]]es from the {{uv|Dragon Quest}} series is part of Challenger Pack 2 (announced on June 11th, 2019; released on July 30th, 2019), [[Banjo]] and [[Kazooie]] from [[Banjo-Kazooie (universe)|their namesake series]] are part of Challenger Pack 3 (announced on June 11th, 2019; released on September 4th, 2019), {{uv|Fatal Fury}}’s [[Terry Bogard]] is part of Challenger Pack 4 (announced on September 4th, 2019; released on November 6th, 2019), and [[Byleth]] from the {{uv|Fire Emblem}} series is part of Challenger Pack 5 (announced on January 16th, 2020; released on January 28th, 2020).
A [[Piranha Plant]] from the {{uv|Mario}} series touches new ground as an early purchase bonus DLC character. It was announced on November 1st, 2018, pre-released on January 29th, 2019 and fully released on February 1st, 2019. It was also confirmed that five more unique newcomers would be added as DLC by January 2020, all of whom are purchased in numbered 'Challenger Packs' that also contains a [[stage]] and several music tracks. These five Challenger Packs can be bought together as part of the [[Fighters Pass]]. For Fighters Pass Vol. 1, [[Joker]] from the {{uv|Persona}} series is part of Challenger Pack 1 (announced on December 6th, 2018, one day before ''Ultimate''{{'}}s release; released on April 17th, 2019), an amalgamation of several [[Hero]]es from the {{uv|Dragon Quest}} series is part of Challenger Pack 2 (announced on June 11th, 2019; released on July 30th, 2019), [[Banjo]] and [[Kazooie]] from [[Banjo-Kazooie (universe)|their namesake series]] are part of Challenger Pack 3 (announced on June 11th, 2019; released on September 4th, 2019), {{uv|Fatal Fury}}’s [[Terry Bogard]] is part of Challenger Pack 4 (announced on September 4th, 2019; released on November 6th, 2019), and [[Byleth]] from the {{uv|Fire Emblem}} series is part of Challenger Pack 5 (announced on January 16th, 2020; released on January 28th, 2020).


During the September 4th, 2019 Nintendo Direct, after revealing Terry, it was announced that even more DLC fighters beyond the five in the Fighters Pass Vol. 1 was in development. Fighters Pass Vol. 2 was fully revealed during the January 16th, 2020 [[Mr. Sakurai Presents|presentation]] revealing Byleth and includes 6 more Challenger Packs. Challenger Pack 6 includes [[Min Min]] from {{uv|ARMS}} (announced on March 26th, 2020; revealed on June 22nd, 2020; released on June 29th, 2020). Challenger Pack 7 includes [[Steve]] from the {{uv|Minecraft}} series (announced on October 1st, 2020; released on October 13th, 2020). Challenger Pack 8 includes [[Sephiroth]] from the {{uv|Final Fantasy}} series (announced on December 10th, 2020; pre-released on December 17th, 2020; fully released on December 22nd, 2020). Challenger Pack 9 includes [[Pyra]] and [[Mythra]] from the {{uv|Xenoblade Chronicles}} series (announced on February 17th, 2021; released on March 4th, 2021). Challenger Pack 10 includes [[Kazuya Mishima]] from the {{uv|Tekken}} series (announced on June 15th, 2021; released on June 29th, 2021). Challenger Pack 11 includes [[Sora]] from the {{uv|Kingdom Hearts}} series (announced on October 5th, 2021; released on October 18th, 2021).
During the September 4th, 2019 Nintendo Direct, after revealing Terry, it was announced that even more DLC fighters beyond the five in the Fighters Pass Vol. 1 was in development. Fighters Pass Vol. 2 was fully revealed during the January 16th, 2020 [[Mr. Sakurai Presents|presentation]] revealing Byleth and includes 6 more Challenger Packs. Challenger Pack 6 includes [[Min Min]] from {{uv|ARMS}} (announced on March 26th, 2020; revealed on June 22nd, 2020; released on June 29th, 2020). Challenger Pack 7 includes [[Steve]] from the {{uv|Minecraft}} series (announced on October 1st, 2020; released on October 13th, 2020). Challenger Pack 8 includes [[Sephiroth]] from the {{uv|Final Fantasy}} series (announced on December 10th, 2020; pre-released on December 17th, 2020; fully released on December 22nd, 2020). Challenger Pack 9 includes [[Pyra]] and [[Mythra]] from the {{uv|Xenoblade Chronicles}} series (announced on February 17th, 2021; released on March 4th, 2021). Challenger Pack 10 includes [[Kazuya Mishima]] from the {{uv|Tekken}} series (announced on June 15th, 2021; released on June 29th, 2021). Challenger Pack 11 includes [[Sora]] from the {{uv|Kingdom Hearts}} series (announced on October 5th, 2021; released on October 18th, 2021). No further DLC characters are planned to be released.


On February 14th, 2024, [[Corrin]] from {{uv|Fire Emblem}} series was released as a free standalone DLC character, similarly to how Piranha Plant was released. No further DLC characters are planned to be released.
As in ''Smash 4'', further "characters" exist as alternate costumes for preexisting characters. In this game, fourteen characters have such costumes: [[Alph]] is accessible as a playable character via [[Olimar]]'s [[alternate costume]]s; the seven [[Koopalings]] are available as playable characters via [[Bowser Jr.]]'s alternate costumes; one of [[Pichu]]'s costumes depicts the specific "Spiky-eared" Pichu variant; [[Alex]], a [[Zombie]], and an [[Enderman]] appear as Steve's alternate costumes; Pokémon Trainer, [[Wii Fit Trainer]], [[Robin]], [[Corrin]], and Byleth each have opposite-gendered variants as alternate costumes; [[Pikachu]] possesses both an opposite-gendered variant and a costume depicting the specific "Cosplay" Pikachu variant; each of [[Villager]]'s and Inkling's costumes represent different customization options for the character, including gender; the Hero has three other protagonists from across the ''Dragon Quest'' series as palette swaps; and the [[Ice Climbers]] swap the playable Ice Climber from Popo to Nana in half of their alternate costumes. Additionally, the [[Mii Fighter]]s have alternate gender options depending on the created Mii used for them. However, none of these characters are treated separately in-game.
 
As in ''Smash 4'', further "characters" exist as alternate costumes for preexisting characters. In this game, fourteen characters have such costumes: [[Alph]] is accessible as a playable character via [[Olimar]]'s [[alternate costume]]s; the seven [[Koopalings]] are available as playable characters via [[Bowser Jr.]]'s alternate costumes; one of [[Pichu]]'s costumes depicts the specific "Spiky-eared" Pichu variant; [[Alex]], a [[Zombie]], and an [[Enderman]] appear as Steve's alternate costumes; Pokémon Trainer, [[Wii Fit Trainer]], [[Robin]], Corrin, and Byleth each have opposite-gendered variants as alternate costumes; [[Pikachu]] possesses both an opposite-gendered variant and a costume depicting the specific "Cosplay" Pikachu variant; each of [[Villager]]'s and Inkling's costumes represent different customization options for the character, including gender; the Hero has three other protagonists from across the ''Dragon Quest'' series as palette swaps; and the [[Ice Climbers]] swap the playable Ice Climber from Popo to Nana in half of their alternate costumes. Additionally, the [[Mii Fighter]]s have alternate gender options depending on the created Mii used for them. However, none of these characters are treated separately in-game.


Only the [[Original 8]] characters from ''[[Super Smash Bros.]]'' and any DLC fighters that have been purchased are available from the start. Like in ''Smash 4'', the Mii Fighters are also available via customization without needing to be unlocked traditionally but are still technically locked upon initial startup of the game. The rest of the cast must be unlocked; however, the unlocking process and conditions are much simpler than in past games. Fighters will challenge the player in ten-minute intervals after completing a basic activity, such as a battle, or by clearing {{SSBU|Classic Mode}} with a prerequisite character, and can also be unlocked by being rescued in [[World of Light]], rather than having unique unlock criteria for each character.
Only the [[Original 8]] characters from ''[[Super Smash Bros.]]'' and any DLC fighters that have been purchased are available from the start. Like in ''Smash 4'', the Mii Fighters are also available via customization without needing to be unlocked traditionally but are still technically locked upon initial startup of the game. The rest of the cast must be unlocked; however, the unlocking process and conditions are much simpler than in past games. Fighters will challenge the player in ten-minute intervals after completing a basic activity, such as a battle, or by clearing {{SSBU|Classic Mode}} with a prerequisite character, and can also be unlocked by being rescued in [[World of Light]], rather than having unique unlock criteria for each character.
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Towards the end of ''[[Super Smash Bros. 4]]''{{'}}s post-launch development, [[Masahiro Sakurai]] announced that his next project had been finalized and that he would be taking a small vacation following the completion of ''Smash 4''{{'}}s DLC content.<ref>{{cite web|url=https://sourcegaming.info/2016/01/06/famitsu-news-sakurai-catching-a-breather/|title="Famitsu News — “Sakurai Catching a Breather”" - Source Gaming}}</ref> Unbeknownst to the public at the time, this next project would be the newest entry in the ''Super Smash Bros.'' series. Sakurai had been inspired to work on the next ''Smash Bros.'' game by a request from [[Satoru Iwata]] before he passed away.<ref>https://twitter.com/PushDustIn/status/1121075766169522176</ref>
Towards the end of ''[[Super Smash Bros. 4]]''{{'}}s post-launch development, [[Masahiro Sakurai]] announced that his next project had been finalized and that he would be taking a small vacation following the completion of ''Smash 4''{{'}}s DLC content.<ref>{{cite web|url=https://sourcegaming.info/2016/01/06/famitsu-news-sakurai-catching-a-breather/|title="Famitsu News — “Sakurai Catching a Breather”" - Source Gaming}}</ref> Unbeknownst to the public at the time, this next project would be the newest entry in the ''Super Smash Bros.'' series. Sakurai had been inspired to work on the next ''Smash Bros.'' game by a request from [[Satoru Iwata]] before he passed away.<ref>https://twitter.com/PushDustIn/status/1121075766169522176</ref>


Unlike previous ''Smash'' titles, which had their development studios built from the ground up, [[Bandai Namco]] returned to help game development. Before starting development, the team had a choice between completely overhauling the game's system and feel or working off what was established in the last game. The team ultimately went with the latter. Had the team gone with the former, the game would have likely only had a third of its characters.<ref name="special">{{cite web|url=https://sourcegaming.info/2018/07/02/smash_special_complete/|title="“Smash is Special” COMPLETE Translation" - Source Gaming}}</ref> Despite deciding to base the game on the previous installment, Sakurai still increased the overall speed of the game, but only by an amount that wouldn't be too alienating to people unfamiliar with the series.<ref name="special" /> Sakurai notes that he had wanted to make this change in previous titles, but was unable to because it was easy for one to lose track of their character's position on the screen, especially on the [[Nintendo 3DS]].<ref name="special" /> When Sakurai had revealed to his development team that he intended to bring back every previously playable character, he was met with silence.<ref>{{cite web|url=https://www.theverge.com/2018/6/12/17453214/super-smash-bros-ultimate-nintendo-switch-masahiro-sakurai-e3|title="Why Super Smash Bros. Ultimate was such a daunting game for its creators to build" - The Verge}}</ref> The project plan was later finished by December 16, 2015,<ref>https://twitter.com/AllSourceGaming/status/1062725619270762496</ref><ref>https://twitter.com/PushDustIn/status/1121079749550297088</ref> and development officially began in February 2016, immediately after DLC was finished for ''SSB4''.<ref>https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/</ref> As Sakurai revealed in volume 542 of his Famitsu article, his work schedule had been cut down significantly, citing strict regulations regarding work hours.<ref>{{cite web|url=https://sourcegaming.info/2018/05/02/compliance-and-labor-vol-542/|title="“Compliance and Labor” – Sakurai’s Famitsu Column, Vol. 542" - Source Gaming}}</ref>
Unlike previous ''Smash'' titles, which had their development studios built from the ground up, [[Bandai Namco]] returned as primary game developer. Before starting development, the team had a choice between completely overhauling the game's system and feel or working off what was established in the last game. The team ultimately went with the latter. Had the team gone with the former, the game would have likely only had a third of its characters.<ref name="special">{{cite web|url=https://sourcegaming.info/2018/07/02/smash_special_complete/|title="“Smash is Special” COMPLETE Translation" - Source Gaming}}</ref> Despite deciding to base the game on the previous installment, Sakurai still increased the overall speed of the game, but only by an amount that wouldn't be too alienating to people unfamiliar with the series.<ref name="special" /> Sakurai notes that he had wanted to make this change in previous titles, but was unable to because it was easy for one to lose track of their character's position on the screen, especially on the [[Nintendo 3DS]].<ref name="special" /> When Sakurai had revealed to his development team that he intended to bring back every previously playable character, he was met with silence.<ref>{{cite web|url=https://www.theverge.com/2018/6/12/17453214/super-smash-bros-ultimate-nintendo-switch-masahiro-sakurai-e3|title="Why Super Smash Bros. Ultimate was such a daunting game for its creators to build" - The Verge}}</ref> The project plan was later finished by December 16, 2015,<ref>https://twitter.com/AllSourceGaming/status/1062725619270762496</ref><ref>https://twitter.com/PushDustIn/status/1121079749550297088</ref> and development officially began in February 2016, immediately after DLC was finished for ''SSB4''.<ref>https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/</ref> As Sakurai revealed in volume 542 of his Famitsu article, his work schedule had been cut down significantly, citing strict regulations regarding work hours.<ref>{{cite web|url=https://sourcegaming.info/2018/05/02/compliance-and-labor-vol-542/|title="“Compliance and Labor” – Sakurai’s Famitsu Column, Vol. 542" - Source Gaming}}</ref>


Various characters had been considered to be added to the roster. [[Alucard]] was originally considered to be a playable character as a representative from {{uv|Castlevania}} due to his recognizability, but Sakurai decided to choose {{SSBU|Simon}} and {{SSBU|Richter}} instead as he felt they would please fans more.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> {{pkmn|Decidueye}} was also considered to be a playable character from Generation VII of {{uv|Pokémon}}, but Sakurai picked {{SSBU|Incineroar}} instead because it would be the first wrestler character in the game.<ref>https://twitter.com/PushDustIn/status/1087124581867958273/</ref> Due to the timing of the finalized plans for ''Super Smash Bros. Ultimate'', fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' failed to appear in the base game; in compensation, [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] had [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter costumes]] made based on them, with Rex's Mii costume being bundled as part of the first Fighters Pass, while Spring Man also appears as an [[Assist Trophy]] and various ''ARMS'' and ''Xenoblade Chronicles 2'' characters appear as spirits.<ref>https://web.archive.org/web/20190124011353/http://www.japanesenintendo.com/post/182181277319/</ref> ''ARMS'' would eventually get a playable character with {{SSBU|Min Min}} as DLC in the second volume of the Fighters Pass, who was a request from ''ARMS'' director Kosuke Yabuki, after Sakurai had narrowed down potential ''ARMS'' fighters to Min Min and [[Ninjara]] (though the latter ended up being the basis for a DLC Mii Fighter costume). ''Xenoblade Chronicles 2'' would also end up getting its own playable DLC character - [[Pyra]]/[[Mythra]] - as part of the second volume of the Fighters Pass.
Various characters had been considered to be added to the roster. [[Alucard]] was originally considered to be a playable character as a representative from {{uv|Castlevania}} due to his recognizability, but Sakurai decided to choose {{SSBU|Simon}} and {{SSBU|Richter}} instead as he felt they would please fans more.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> {{pkmn|Decidueye}} was also considered to be a playable character from Generation VII of {{uv|Pokémon}}, but Sakurai picked {{SSBU|Incineroar}} instead because it would be the first wrestler character in the game.<ref>https://twitter.com/PushDustIn/status/1087124581867958273/</ref> Due to the timing of the finalized plans for ''Super Smash Bros. Ultimate'', fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' failed to appear in the base game; in compensation, [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] had [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter costumes]] made based on them, with Rex's Mii costume being bundled as part of the first Fighters Pass, while Spring Man also appears as an [[Assist Trophy]] and various ''ARMS'' and ''Xenoblade Chronicles 2'' characters appear as spirits.<ref>https://web.archive.org/web/20190124011353/http://www.japanesenintendo.com/post/182181277319/</ref> ''ARMS'' would eventually get a playable character with {{SSBU|Min Min}} as DLC in the second volume of the Fighters Pass, who was a request from ''ARMS'' director Kosuke Yabuki, after Sakurai had narrowed down potential ''ARMS'' fighters to Min Min and [[Ninjara]] (though the latter ended up being the basis for a DLC Mii Fighter costume). ''Xenoblade Chronicles 2'' would also end up getting its own playable DLC character - [[Pyra]]/[[Mythra]] - as part of the second volume of the Fighters Pass.
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*Because of the size of the USK's age rating icon, [[:File:Super Smash Bros Ultimate German boxart.png|the German version of the game]] has a slightly different variation of the box art: several fighters have their positions changed (such as [[Pikachu]], who is moved upwards), [[Yoshi]] is completely missing, and the logo is pushed to the right side.
*Because of the size of the USK's age rating icon, [[:File:Super Smash Bros Ultimate German boxart.png|the German version of the game]] has a slightly different variation of the box art: several fighters have their positions changed (such as [[Pikachu]], who is moved upwards), [[Yoshi]] is completely missing, and the logo is pushed to the right side.
*This game marks the 100th performance credit of {{s|mariowiki|Charles Martinet}} as the voice of [[Mario]], a landmark for which he received a Guinness World Record for the most video game voice-over performances of a single character.
*This game marks the 100th performance credit of {{s|mariowiki|Charles Martinet}} as the voice of [[Mario]], a landmark for which he received a Guinness World Record for the most video game voice-over performances of a single character.
*Although the game was officially available in Brazil since December 2018 like in other regions via Nintendo eShop, Brazil did not officially get physical copies of the game until December 2022.<ref>[https://twitter.com/nintendobrasil/status/1578461555057778688 Versões físicas de títulos selecionados do console Nintendo Switch estarão disponíveis no Brasil até o fim do ano!]</ref>
*Although the game has been digitally available in Brazil since December 2018, the country did not officially get physical copies of the game until December 2022.<ref>[https://twitter.com/nintendobrasil/status/1578461555057778688 Versões físicas de títulos selecionados do console Nintendo Switch estarão disponíveis no Brasil até o fim do ano!]</ref>


==References==
==References==
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