Super Smash Bros. Ultimate: Difference between revisions

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==In competitive play==
==In competitive play==
{{main|Super Smash Bros. Ultimate in competitive play}}
{{main|Super Smash Bros. Ultimate in competitive play}}
''Ultimate'' effectively replaced {{Forwiiu}} in terms of the competitive scene, with nearly all of the top players migrating over. ''Ultimate'' also being the the only ''Smash'' game currently available for purchase makes it the definitive version of ''Smash'' to play in the current day. The divide between ''Melee'' and former ''Brawl'' players has also subsided considerably, with ''Ultimate'' generally being considered a satisfactory middle ground between the two styles and both isolated scenes intermingling more than ever.
''Ultimate'' effectively replaced {{Forwiiu}} in terms of the competitive scene, with nearly all of the top players migrating over. ''Ultimate'' also being the only ''Smash'' game currently available for purchase makes it the definitive version of ''Smash'' to play in the current day. The divide between ''Melee'' and former ''Brawl'' players has also subsided considerably, with ''Ultimate'' generally being considered a satisfactory middle ground between the two styles and both isolated scenes intermingling more than ever.


''Ultimate'' continued the momentum of mainstream success started in ''Brawl'' and continued with the Wii U version, such as a mainstage presence at [[EVO]] and major tournaments dedicated to ''Ultimate'' often being the most watched events online, with ''Ultimate'' also frenquently being the most entered tournament in a series with other games. The scene also weathered the [[COVID-19 pandemic and its impact on competitive Smash|2020 COVID-19 pandemic]] and led the charge in normalizing online play as a legitimate form of competition.
''Ultimate'' continued the momentum of mainstream success started in ''Brawl'' and continued with the Wii U version, such as a mainstage presence at [[EVO]] and major tournaments dedicated to ''Ultimate'' often being the most watched events online, with ''Ultimate'' also frenquently being the most entered tournament in a series with other games. The scene also weathered the [[COVID-19 pandemic and its impact on competitive Smash|2020 COVID-19 pandemic]] and led the charge in normalizing online play as a legitimate form of competition.