Super Smash Bros. 4: Difference between revisions

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'''''Super Smash Bros. 4''''' (also referred to by shorthands such as '''''Smash 4''''', '''''SSB4''''', or more informally '''''Sm4sh''''', and officially as '''''Super Smash Bros. for Nintendo 3DS/Wii U''''') is a term used to collectively refer to '''{{FoI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itr3ds}}''' and '''{{Forwiiu}}''', two games in the ''{{b|Super Smash Bros.|series}}'' series created by [[Bandai Namco]]<ref name="ign-namco">[http://www.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros IGN: "Namco Bandai Developing Next Smash Bros."]</ref> and [[Sora Ltd.]] However, in an interview with Kotaku, [[Masahiro Sakurai]] has stated he considers the ''3DS'' version the fourth installment and the ''Wii U'' version the fifth installment. The games feature mostly identical gameplay, but with several differences in other areas. The ''3DS'' version is the first game of the series to be released on a handheld.I'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling it
'''''Super Smash Bros. 4''''' (also referred to by shorthands such as '''''Smash 4''''', '''''SSB4''''', or more informally '''''Sm4sh''''', and officially as '''''Super Smash Bros. for Nintendo 3DS/Wii U''''') is a term used to collectively refer to '''{{For3ds}}''' and '''{{Forwiiu}}''', two games in the ''{{b|Super Smash Bros.|series}}'' series created by [[Bandai Namco]]<ref name="ign-namco">[http://www.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros IGN: "Namco Bandai Developing Next Smash Bros."]</ref> and [[Sora Ltd.]] However, in an interview with Kotaku, [[Masahiro Sakurai]] has stated he considers the ''3DS'' version the fourth installment and the ''Wii U'' version the fifth installment. The games feature mostly identical gameplay, but with several differences in other areas. The ''3DS'' version is the first game of the series to be released on a handheld.


The ''3DS'' version launched in Japan on September 13th, 2014 and in most other parts of the world on October 3rd, 2014. The ''3DS'' version was released in stores one day earlier in I'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itGermany on October 2nd, 2014 to avoid coinciding with {{S|wikipedia|German Unity Day}}, and was released one day later in Australia on October 4th, 2014 because of time zone differences. Hong Kong and Taiwan received a relI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itase of the game over 10 months later, on July 24th, 2015, while South Korea got its release on September 10th, 2015, nearly a full year after the game's initial launch in Japan. The ''Wii U'' version was released in North America on November 21st, 2014, and was released on November 28th, 2014 in Europe, November 29th, 2014 in Australia, and on December 6th, 2014 in Japan.
The ''3DS'' version launched in Japan on September 13th, 2014 and in most other parts of the world on October 3rd, 2014. The ''3DS'' version was released in stores one day earlier in Germany on October 2nd, 2014 to avoid coinciding with {{S|wikipedia|German Unity Day}}, and was released one day later in Australia on October 4th, 2014 because of time zone differences. Hong Kong and Taiwan received a release of the game over 10 months later, on July 24th, 2015, while South Korea got its release on September 10th, 2015, nearly a full year after the game's initial launch in Japan. The ''Wii U'' version was released in North America on November 21st, 2014, and was released on November 28th, 2014 in Europe, November 29th, 2014 in Australia, and on December 6th, 2014 in Japan.


Both versions received positive reviews; critics applauded the fine-tuning of existing gameplay elements but criticized some issues with online play. Both versions sold quickly, with the ''3DS'' version selling over 7.37 million copies worldwide as of SeptemI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itber 2015, and the ''Wii U'' version selling over 4.03 million copies during the same time period.
Both versions received positive reviews; critics applauded the fine-tuning of existing gameplay elements but criticized some issues with online play. Both versions sold quickly, with the ''3DS'' version selling over 7.37 million copies worldwide as of September 2015, and the ''Wii U'' version selling over 4.03 million copies during the same time period.


==Characters==
==Characters==
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*[[VS Mode]]
*[[VS Mode]]
*[[8-Player Smash]] (''Wii U'' exclusive): In this mode, up to eight players can play in Smash battles, compared to the standard limit of four. Due to system resources, some stages have their behavior modified while in this mode, while other stages cannot be used at all.
*[[8-Player Smash]] (''Wii U'' exclusive): In this mode, up to eight players can play in Smash battles, compared to the standard limit of four. Due to system resources, some stages have their behavior modified while in this mode, while other stages cannot be used at all.
*[[Special Smash]] (''Wii U'' exclusive): The successor to [[Special Brawl]], in this mode players can create custom battles by changing a variety of options, such as making all the fighters [[metal]]. Up to 4 players can play in this mode. This mode does notI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling it affect records and stats.
*[[Special Smash]] (''Wii U'' exclusive): The successor to [[Special Brawl]], in this mode players can create custom battles by changing a variety of options, such as making all the fighters [[metal]]. Up to 4 players can play in this mode. This mode does not affect records and stats.
*[[Smash Run]] (''3DS'' exclusive): In this mode, up to 4 players have 5 minutes to traverse a large dungeon-like environment, collecting various power-ups and facing enemies from various games. After the time limit, the players fight in a battle utilizing their boosted powers, and can then do subsequent matches with those power-ups. Sakurai mentioned in the April 2014 Nintendo Direct video that this mode was inspired by ''{{s|wikirby|Kirby Air Ride}}'''s {{S|wikirby|City Trial}} mode, which has a similar premise.
*[[Smash Run]] (''3DS'' exclusive): In this mode, up to 4 players have 5 minutes to traverse a large dungeon-like environment, collecting various power-ups and facing enemies from various games. After the time limit, the players fight in a battle utilizing their boosted powers, and can then do subsequent matches with those power-ups. Sakurai mentioned in the April 2014 Nintendo Direct video that this mode was inspired by ''{{s|wikirby|Kirby Air Ride}}'''s {{S|wikirby|City Trial}} mode, which has a similar premise.
**Players are also able to have items set to their characters via [[character customization]].
**Players are also able to have items set to their characters via [[character customization]].
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*[[Classic Mode]]
*[[Classic Mode]]
*[[All-Star Mode]]
*[[All-Star Mode]]
*[[Home-RunI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling it Contest]]
*[[Home-Run Contest]]
*[[Trophy Rush]]
*[[Trophy Rush]]
*[[Target Blast]]
*[[Target Blast]]
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*[[Training Mode]]
*[[Training Mode]]
*[[StreetSmash]] (''3DS'' exclusive)
*[[StreetSmash]] (''3DS'' exclusive)
*[[Event match|EI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itvent Mode]] (''Wii U'' exclusive)
*[[Event match|Event Mode]] (''Wii U'' exclusive)
*[[Special Orders]] (''Wii U'' exclusive)
*[[Special Orders]] (''Wii U'' exclusive)
*[[Trophy Box]] (''Wii U'' exclusive)
*[[Trophy Box]] (''Wii U'' exclusive)


==DevelI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itopment==
==Development==
''SSB4''I'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling it was announced in passing at E3 2011; however, the game's development was not slated to begin until sometime after October 2011, after the completion of Sakurai's other project, ''Kid Icarus: Uprising''.<ref>[http://andriasang.com/comw79/ Andriasang.com: "Smash Bros. U & 3DS development appears to be very early"]</ref> He had stated, in response to a fan asking him about whether a "child Link" would appear in the game, that he had not at the time decided on who would appear in the gameI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling it. However, he had also said that he "can't say that it's entirely out of the realm of possibility that some [[Capcom]] character could appear in the next ''Smash Bros.''"<ref>[http://nintendoeverything.com/67219/sakurai-capcom-character-could-appear-in-next-smash-bros/ Nintendo Everything: "Sakurai: Capcom character could appear in next Smash Bros."]</ref> Indeed, Capcom's [[Mega MaI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itn]] was ultimately confirmed as playable, and [[Ryu]] was made available as DLC. The paired versions of the game were officially revealed at [[E3 2013]] in the form of a trailer on June 11, 2013, with a projected release in 2014.
''SSB4'' was announced in passing at E3 2011; however, the game's development was not slated to begin until sometime after October 2011, after the completion of Sakurai's other project, ''Kid Icarus: Uprising''.<ref>[http://andriasang.com/comw79/ Andriasang.com: "Smash Bros. U & 3DS development appears to be very early"]</ref> He had stated, in response to a fan asking him about whether a "child Link" would appear in the game, that he had not at the time decided on who would appear in the game. However, he had also said that he "can't say that it's entirely out of the realm of possibility that some [[Capcom]] character could appear in the next ''Smash Bros.''"<ref>[http://nintendoeverything.com/67219/sakurai-capcom-character-could-appear-in-next-smash-bros/ Nintendo Everything: "Sakurai: Capcom character could appear in next Smash Bros."]</ref> Indeed, Capcom's [[Mega Man]] was ultimately confirmed as playable, and [[Ryu]] was made available as DLC. The paired versions of the game were officially revealed at [[E3 2013]] in the form of a trailer on June 11, 2013, with a projected release in 2014.


Development of the game began in early 2012<ref>[http://www.cubed3.com/news/16506 Cubed<sup>3</sup>: "Sakurai Begins Work on New Smash Bros for Wii U and 3DS"]</ref>, but it went unmentioned during E3 2012, something which many fans were disappointed about despite the known extremely early state of the game; the "first step of the process" was taken shortly after in mid-June. Sakurai expressed disappointment that fans would be waiting for longer than expected for the game to be released due to the earliness of the initial announcement.<ref>[http://nintendoeverything.com/91807/next-smash-bros-in-first-step-of-the-process-sakurai-worried-about-long-wait/ Nintendo Everything: "Next Smash Bros. in “first step of the process”, Sakurai worried about long wait"]</ref> Shortly afterward, it was revealed during a Nintendo Direct that Namco Bandai (as Bandai Namco was previously named) was the primary developer alongside [[Sora Ltd.]], and had already completed a working prototype.<ref name="ign-namco" />  
Development of the game began in early 2012<ref>[http://www.cubed3.com/news/16506 Cubed<sup>3</sup>: "Sakurai Begins Work on New Smash Bros for Wii U and 3DS"]</ref>, but it went unmentioned during E3 2012, something which many fans were disappointed about despite the known extremely early state of the game; the "first step of the process" was taken shortly after in mid-June. Sakurai expressed disappointment that fans would be waiting for longer than expected for the game to be released due to the earliness of the initial announcement.<ref>[http://nintendoeverything.com/91807/next-smash-bros-in-first-step-of-the-process-sakurai-worried-about-long-wait/ Nintendo Everything: "Next Smash Bros. in “first step of the process”, Sakurai worried about long wait"]</ref> Shortly afterward, it was revealed during a Nintendo Direct that Namco Bandai (as Bandai Namco was previously named) was the primary developer alongside [[Sora Ltd.]], and had already completed a working prototype.<ref name="ign-namco" />  
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===Gameplay changes===
===Gameplay changes===
[[Image:Greater Size diversity.png|thumb|200px|''Brawl'' character size comparison.]] [[Image:TheDanceClubSSB4.jpg|thumb|200px|''SSB4'' character size comparison.]]
[[Image:Greater Size diversity.png|thumb|200px|''Brawl'' character size comparison.]] [[Image:TheDanceClubSSB4.jpg|thumb|200px|''SSB4'' character size comparison.]]
*The size differences between bigger and smaller characters is somewhat mI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itore drastic, which can be seen when comparing the pictures on the right, with Sakurai remarking "''A group shot of the big guys. How much bigger are they compared to {{SSB4|Mario}}?''" for the latter image.<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlhFSRn7g</ref> This is most noticeable with {{SSB4|Bowser}}, who now stands much taller than Mario as opposed to being only slightly taller than him in ''Melee''/''Brawl''.
*The size differences between bigger and smaller characters is somewhat more drastic, which can be seen when comparing the pictures on the right, with Sakurai remarking "''A group shot of the big guys. How much bigger are they compared to {{SSB4|Mario}}?''" for the latter image.<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlhFSRn7g</ref> This is most noticeable with {{SSB4|Bowser}}, who now stands much taller than Mario as opposed to being only slightly taller than him in ''Melee''/''Brawl''.
*The movesets aI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itnd animations of returning characters went through a larger amount of change than the returning characters did from the transition of ''Melee'' to ''Brawl'', with many returning characters having completely new moves, and some moves being significantly altered (such as with {{SSB4|Bowser}}).
*The movesets and animations of returning characters went through a larger amount of change than the returning characters did from the transition of ''Melee'' to ''Brawl'', with many returning characters having completely new moves, and some moves being significantly altered (such as with {{SSB4|Bowser}}).
*Many newcomers have several standard attacks that consist of [[projectile]]s, a distinction previously held only by {{SSBB|Snake}}, debuting in ''Brawl''. Previously, the vast majority of projectiles were limited to characters' [[special move]]s. A notable example is {{SSB4|Mega I'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itMan}}, who has seven projectiles in his standard moveset.
*Many newcomers have several standard attacks that consist of [[projectile]]s, a distinction previously held only by {{SSBB|Snake}}, debuting in ''Brawl''. Previously, the vast majority of projectiles were limited to characters' [[special move]]s. A notable example is {{SSB4|Mega Man}}, who has seven projectiles in his standard moveset.
*Mid-match characteI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itr changes, such as Zelda/Sheik's [[Transform]], no longer exist. This means that {{SSB4|Zelda}} and {{SSB4|Sheik}}, along with {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}}, are now completely separate characters that are no longer able to transform to the other. This also means the [[Pokémon Trainer]] does not return as a playable character, though {{SSB4|Charizard}} returns as its own stand-alone character. This was mainly due to a combination of 3DS hardware limitations and Sakurai's wish for both versions to contain the same roster of I'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itcharacters.<ref>http://www.gameskinny.com/l9ilc/why-zelda-and-sheik-are-separate-characters-in-super-smash-bros-3ds-and-wii-u</ref>
*Mid-match character changes, such as Zelda/Sheik's [[Transform]], no longer exist. This means that {{SSB4|Zelda}} and {{SSB4|Sheik}}, along with {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}}, are now completely separate characters that are no longer able to transform to the other. This also means the [[Pokémon Trainer]] does not return as a playable character, though {{SSB4|Charizard}} returns as its own stand-alone character. This was mainly due to a combination of 3DS hardware limitations and Sakurai's wish for both versions to contain the same roster of characters.<ref>http://www.gameskinny.com/l9ilc/why-zelda-and-sheik-are-separate-characters-in-super-smash-bros-3ds-and-wii-u</ref>
*The game's speed is between that of ''Melee'' and ''Brawl'', in an attempt to appeal to both casual and hardcore gamers. Almost every veteran from ''Brawl'' has a faster [[dash]]ing (with {{SSB4|Charizard}} going from 1.8 to 2.0)  and [[falling speed]] (with {{SSB4|ROB}} going from 1.2 to 1.6, and {{SSB4|Fox}} from 1.831 to 2.05), and every veteran from ''Brawl'' has a higher [[gravity]] value (with the exception of {{SSB4|Lucas}}). Comparably, the game is faster and considerably less floaty than ''Brawl,'' while ''Melee'' continues to surpass both games in terms of movement speed.
*The game's speed is between that of ''Melee'' and ''Brawl'', in an attempt to appeal to both casual and hardcore gamers. Almost every veteran from ''Brawl'' has a faster [[dash]]ing (with {{SSB4|Charizard}} going from 1.8 to 2.0)  and [[falling speed]] (with {{SSB4|ROB}} going from 1.2 to 1.6, and {{SSB4|Fox}} from 1.831 to 2.05), and every veteran from ''Brawl'' has a higher [[gravity]] value (with the exception of {{SSB4|Lucas}}). Comparably, the game is faster and considerably less floaty than ''Brawl,'' while ''Melee'' continues to surpass both games in terms of movement speed.
**In a similar appeal to both casual and hardcore gamers, there are now two distinct type of [[With Anyone]] [[Wi-Fi]] modes; one called [[For Fun]] which is similar to the previous game's casual-styled [[Basic Brawl]], and one called [[For Glory]], a mode explicitly catered to competitive-styled play.
**In a similar appeal to both casual and hardcore gamers, there are now two distinct type of [[With Anyone]] [[Wi-Fi]] modes; one called [[For Fun]] which is similar to the previous game's casual-styled [[Basic Brawl]], and one called [[For Glory]], a mode explicitly catered to competitive-styled play.
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Zero Suit Samus Zeroes In.png|Splash art of Zero Suit Samus.
Zero Suit Samus Zeroes In.png|Splash art of Zero Suit Samus.
Sheik Appears on the Scene.png|Splash art of Sheik.
Sheik Appears on the Scene.png|Splash art of Sheik.
Yoshi RollI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling its into Battle.png|Splash art of Yoshi.
Yoshi Rolls into Battle.png|Splash art of Yoshi.
Charizard Fires It Up.png|Splash art of Charizard.
Charizard Fires It Up.png|Splash art of Charizard.
SSB4 Newcomer Introduction Villager.png|Splash art of Villager.
SSB4 Newcomer Introduction Villager.png|Splash art of Villager.
SSB4 Newcomer Introduction Mega Man.png|Splash art of Mega Man.
SSB4 Newcomer Introduction Mega Man.png|Splash art of Mega Man.
SSB4_WiiFitTrainerNoBoard_SplashArt.png|Splash art of Wii Fit Trainer.
SSB4_WiiFitTrainerNoBoard_SplashArt.png|Splash art of Wii Fit Trainer.
SSB4 NewcomerI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling it Introduction Rosalina.png|Splash art of Rosalina & Luma.
SSB4 Newcomer Introduction Rosalina.png|Splash art of Rosalina & Luma.
SSB4 Newcomer Introduction Little Mac.png|Splash art of Little Mac.
SSB4 Newcomer Introduction Little Mac.png|Splash art of Little Mac.
SSB4 Newcomer Introduction Greninja.png|Splash art of Greninja.
SSB4 Newcomer Introduction Greninja.png|Splash art of Greninja.
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SSB4 Newcomer Introduction Pac-Man.png|Splash art of Pac-Man.
SSB4 Newcomer Introduction Pac-Man.png|Splash art of Pac-Man.
SSB4 Newcomer Introduction Lucina.png|Splash art of Lucina.
SSB4 Newcomer Introduction Lucina.png|Splash art of Lucina.
SSB4 Newcomer Introduction Robin.png|SplasI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling ith art of Robin.
SSB4 Newcomer Introduction Robin.png|Splash art of Robin.
SSB4 Newcomer Introduction Shulk.png|Splash art of Shulk.
SSB4 Newcomer Introduction Shulk.png|Splash art of Shulk.
SSB4 Newcomer Introduction Bowser Jr..PNG|Splash art of Bowser Jr.
SSB4 Newcomer Introduction Bowser Jr..PNG|Splash art of Bowser Jr.
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SSB4 Roy SplashArt.png|Splash art of Roy.
SSB4 Roy SplashArt.png|Splash art of Roy.
SSB4 Ryu SplashArt.png|Splash art of Ryu.
SSB4 Ryu SplashArt.png|Splash art of Ryu.
SSB4 CloudSplashI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itI'm REALLY Feeling itArt.png|Splash art of Cloud.
SSB4 CloudSplashArt.png|Splash art of Cloud.
SSB4 Corrin SplashArt.png|Splash art of Corrin.
SSB4 Corrin SplashArt.png|Splash art of Corrin.
SSB4 Bayonetta SplashArt.png|Splash art of Bayonetta.
SSB4 Bayonetta SplashArt.png|Splash art of Bayonetta.