Snake (SSBU)/Dash attack: Difference between revisions

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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=14}}
!Hitboxes {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=14}}
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{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}}
!Arms {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}}
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{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|intangible=y}}
==Trivia==
*Uniquely, Snake's dash attack transitions into his [[crouch]]ing state after its animation is finished, and can also be interrupted by a crouch without the startup, much like a [[down tilt]]. It is the only dash attack in the game with this property, which is carried over from ''Brawl''.
{{MvSubNavSnake|g=SSBU}}
{{MvSubNavSnake|g=SSBU}}
[[Category:Snake (SSBU)]]
[[Category:Snake (SSBU)]]
[[Category:Dash attacks (SSBU)]]
[[Category:Dash attacks (SSBU)]]