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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=14}} | !Hitboxes {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}} | !Arms {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|intangible=y}} | ||
==Trivia== | |||
*Uniquely, Snake's dash attack transitions into his [[crouch]]ing state after its animation is finished, and can also be interrupted by a crouch without the startup, much like a [[down tilt]]. It is the only dash attack in the game with this property, which is carried over from ''Brawl''. | |||
{{MvSubNavSnake|g=SSBU}} | {{MvSubNavSnake|g=SSBU}} | ||
[[Category:Snake (SSBU)]] | [[Category:Snake (SSBU)]] | ||
[[Category:Dash attacks (SSBU)]] | [[Category:Dash attacks (SSBU)]] |