SmashWiki:Glossary: Difference between revisions

m
no edit summary
m (→‎General terms: moved from smash terminology)
mNo edit summary
Tag: Disambiguation links
Line 173: Line 173:
**'''[[Up smash]]''': Referred to as "u-smash" for short, inputted by pressing the attack button in conjunction with a tapped up directional input. Typically involves the character forcefully striking upward. Effect-wise, up smashes tend to be roughly in between forward and down smashes in terms of speed and power, though some characters have up smashes that are distinctly more powerful than their other attacks ([[Fox]] being a prominent example of such throughout the series). Some characters also have up smashes that are weaker than their other smashes while being multi-hitting.
**'''[[Up smash]]''': Referred to as "u-smash" for short, inputted by pressing the attack button in conjunction with a tapped up directional input. Typically involves the character forcefully striking upward. Effect-wise, up smashes tend to be roughly in between forward and down smashes in terms of speed and power, though some characters have up smashes that are distinctly more powerful than their other attacks ([[Fox]] being a prominent example of such throughout the series). Some characters also have up smashes that are weaker than their other smashes while being multi-hitting.
**'''[[Down smash]]''': Referred to as "d-smash" for short, inputted by pressing the attack button in conjunction with a tapped down directional input. Typically involves the character striking both the front and back of them, whether at the same time or in succession. Down smashes are usually the character's fastest, but weakest smash attack, and are instead designed to safely cover both sides of a character when it is difficult to tell which side the opponent is, or if being surrounded by multiple opponents.
**'''[[Down smash]]''': Referred to as "d-smash" for short, inputted by pressing the attack button in conjunction with a tapped down directional input. Typically involves the character striking both the front and back of them, whether at the same time or in succession. Down smashes are usually the character's fastest, but weakest smash attack, and are instead designed to safely cover both sides of a character when it is difficult to tell which side the opponent is, or if being surrounded by multiple opponents.
*'''[[Space animal]]''': Refers to [[Fox]], [[Falco]] and [[Wolf]], whose combination of fast falling speed and high gravity causes them to be fairly vulnerable to certain combos and chain throws that are less effective against many other characters, especially in ''Melee'' and ''Brawl''. [[Captain Falcon]] is also sometimes lumped into this group, especially in ''Melee'', due to also having a similarly fast falling speed and high gravity that allows him to also get hit by "space animal combos".
*'''[[Spacie]]''': Refers to [[Fox]], [[Falco]] and [[Wolf]], who are at least pseudo-clones of each other in the ''Smash'' games they appear in, alongside each having a combination of fast falling speed and high gravity that makes them to uniquely vulnerable to certain combos and chain throws that are significantly less effective against other characters, especially in ''Melee'' and ''Brawl''.
*'''[[Special move]]''': A move that has unique or otherwise unusual properties, that go beyond merely damaging a foe, and can be typically initiated from the ground or air. Also called '''B moves'''. Every character has four special moves (three in ''Smash 64''), which are:
*'''[[Special move]]''': A move that has unique or otherwise unusual properties, that go beyond merely damaging a foe, and can be typically initiated from the ground or air. Also called '''B moves'''. Every character has four special moves (three in ''Smash 64''), which are:
**'''[[Neutral special]]''': A special move inputted by tapping the special button without any directional input. Neutral specials are typically the character's most basic special move, being a projectile or some type of charging attack.
**'''[[Neutral special]]''': A special move inputted by tapping the special button without any directional input. Neutral specials are typically the character's most basic special move, being a projectile or some type of charging attack.
Line 181: Line 181:
*'''[[Stale-move negation]]''': A mechanic that causes a move to weaken as it is successively used. It additionally only counts moves that successfully hit an opponent; a move that fails to land will not count towards it.   
*'''[[Stale-move negation]]''': A mechanic that causes a move to weaken as it is successively used. It additionally only counts moves that successfully hit an opponent; a move that fails to land will not count towards it.   
*'''[[Sticker]]''': A collectible item that can be applied to characters in the [[Subspace Emissary]] to boost stats.
*'''[[Sticker]]''': A collectible item that can be applied to characters in the [[Subspace Emissary]] to boost stats.
*'''[[Sudden Death]]''': A mode used to resolve ties in VS. mode matches, where all tied players will fight only one stock with 300% damage, where the first strike landed leads to an instant KO. Eventually [[Bob-omb]]s start falling from the sky if the players fail to KO each other in time.
*'''[[Sudden Death]]''': A mode used to resolve ties in VS. mode matches, where all tied players will fight with only one stock and 300% damage, where the first strike landed usually leads to an instant KO. Eventually [[Bob-omb]]s start falling from the sky if the players fail to KO each other in time, and in ''[[Ultimate]]'' the blast zones will also start shrinking to farther discourage camping.
*'''[[Tech]]''': The action of pressing the shield button the moment one hits a surface while in tumble or in a launched state to cancel all knockback. When teching on the ground, one can "tech-in-place", "tech roll away", or "tech roll in".
*'''[[Tech]]''': The action of pressing the shield button the moment one hits a surface while in tumble or in a launched state to cancel all knockback. When teching on the ground, one can "tech-in-place", "tech roll away", or "tech roll in". "Tech" is also used as shorthand for "technique".
**'''[[Tech chase]]''': The action of predicting what one's opponent will do when the opponent lands on the ground in a situation where they could have teched.
**'''[[Tech chase]]''': The action of predicting what one's opponent will do when the opponent lands on the ground in a situation where they could have teched.
*'''[[Grab#Tether grabs and extended grabs|Tether grabs and extended grabs]]''': Some characters possess grabs with exceptionally long range, often in exchange for speed. The distinction between a "tether" and "extended" grab is purely technical, based on how the grab is connected to the character's animation skeleton.
*'''[[Grab#Tether grabs and extended grabs|Tether grabs and extended grabs]]''': Some characters possess grabs with exceptionally long range, often in exchange for speed. The distinction between a "tether" and "extended" grab is purely technical, based on how the grab is connected to the character's animation skeleton.