SmashWiki:Glossary: Difference between revisions

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*'''[[Jab]]''': The common term for a character's [[neutral attack]], which is a ground attack inputted by pressing the attack button without any directional input. Typically a very quick, short reaching, and very weak attack, that can be followed through for a standard basic combo.
*'''[[Jab]]''': The common term for a character's [[neutral attack]], which is a ground attack inputted by pressing the attack button without any directional input. Typically a very quick, short reaching, and very weak attack, that can be followed through for a standard basic combo.
*'''[[Jump cancel]]''': A technique that can be performed by inputting certain actions while in the pre-jump lag that all characters have.
*'''[[Jump cancel]]''': A technique that can be performed by inputting certain actions while in the pre-jump lag that all characters have.
*'''Kill confirm''': A true combo, where if a condition is met, the opponent will be able to be KOed.
*'''Kill confirm''': A true combo setup that can be unavoidably followed up with a KO move if successfully pulled off.
**'''50:50''': A kill confirm where the opponent can evade with an [[air dodge]], but the attacker can still hit them if they read the air dodge and then delaying to hit after they lose invincibility. If they chose to delay, the opponent may take advantage if they did not airdoge.
**'''50:50''': A combo setup that can lead to a KO, but the opponent can evade the followup through a single unreactable defensive option (most commonly either with an [[air dodge]] or specific [[DI]]), yet conversely the initiator can still [[read]] the opponent's chosen defensive option and punish it accordingly with a KO move. So essentially, a kill setup that the opponent can pick one of two actions to avoid the followup, and the initiator must make a coinflip guess on which action they'll take.
*'''Knee''': Shorthand for the [[Knee Smash]], [[Captain Falcon]]'s forward aerial in every ''Smash Bros.'' game since Melee.
*'''Knee''': Shorthand for the [[Knee Smash]], [[Captain Falcon]]'s forward aerial in every ''Smash Bros.'' game since ''Melee''.
*'''[[Knockback]]''': The amount of force applied to a character when hit. Also used to describe the distance flown due to this force.  
*'''[[Knockback]]''': The amount of force applied to a character when hit. Also used to describe the distance flown due to this force.  
*'''[[Knockout]]'''/'''KO''' : When a character is launched out of the stage, or, in [[Stamina Mode]] only, runs out of hit points.
*'''[[Knockout]]'''/'''KO''' : When a character is launched out of the stage, or, in [[Stamina Mode]] only, runs out of hit points.