SmashWiki:12TP/Smash Bros. DOJO!! 07
[Simple]
Smash Bros. DOJO!! 31-35
- About the dropping pratfall -
- Tricks to knocking out teams -
- The battle to grab items! -
- One-pattern cancellation -
- The suffocating low attack! -
#31 [System] About the dropping pratfall
After using an up special move, you enter the pratfall falling state. |
The pratfall, unlike a normal fall, |
|
These are pretty damaging disadvantages. |
You can spend less time in this state by diving after reaching maximum height. |
▲Normal fall | ▲Falling after double jump | ▲Dropping pratfall |
#32 [1P] Tricks to knocking out teams
Have you noticed that, against the one-player mode's Yoshi Team and Fighting Polygon Team, knockback seems biased as if there's a handicap? |
It affects the knockback done by attacks. |
More on that to come later. For now, remember that |
With them, team battles become very easy. |
#33 [Info] The battle to grab items!
Of course you want strong items. |
Everyone jumps at Hammers like a pack of hyenas. |
If you can get to the item first, you can fend off all comers. |
Or, you can wait behind, |
俺はもっと後のことを考えるね。後出しを華麗にかわして、 |
Thus, the mind games of item control continue. |
#34 [System] One-pattern cancellation
When the same attack is used in succession, this results in its damage dropping! |
The power recovers by using a different attack, |
#35 [Performance] The suffocating low attack!
Strong down and down smash attacks are often underestimated. |
A common feature is a down smash's ability to attack on both sides. |
Good to use if the opponent tries to roll behind you. |