The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 7% 1   50 100 0 4.5 0 0.0 6.0 14.0 1.0x 1.0x 0%               Slash  
1 0 7% 1   50 100 0 3.5 0 0.0 5.5 9.0 1.0x 1.0x 0%               Slash  
2 0 7% 1   50 100 0 3.0 0 0.0 5.0 5.0 1.0x 1.0x 0%               Slash  
Late hit
0 0 5% 1   20 100 0 4.0 0 0.0 6.0 9.0 1.0x 1.0x 0%               Kick  
1 0 5% 1   20 100 0 3.0 0 0.0 5.5 6.0 1.0x 1.0x 0%               Kick  
2 0 5% 1   20 100 0 2.0 0 0.0 5.0 3.0 1.0x 1.0x 0%               Kick  

Timing

Hitbox 1 5-6
Hitbox 2 7-11
Interruptible 41
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible