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Sheik (SSB4)/Up aerial

< Sheik (SSB4)
Revision as of 13:57, October 28, 2021 by SuperSqank (talk | contribs) (→‎Update History: Checked the actual data.)
Hitbox visualization showing Sheik's up aerial.

Overview

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Update History

  1.0.4/  1.0.0

  •   The loop hits have a slower rehit hit (3 → 4), causing up aerial to have one less hit and subsequently, deal 1% less damage (8% → 7%).
  •   Final hit knockback scaling (155 → 138).

Hitboxes

Loop hits

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 4 1% 0   Backwards 30 100 0 4.5 10 0.0 0.0 0.0 1.2x 1.3x 0%               Kick   63              
1 0 4 1% 0   Backwards 30 100 0 4.5 10 0.0 0.0 0.0 1.2x 1.3x 0%               Kick   63              

Final hit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 4% 0   50 138 0 7.0 5 5.0 0.0 0.0 1.0x 2.0x 0%               Kick   0.0 0.0 0.0

Timing

Attack

Initial autocancel 1-3
Looping hits 4-15
Final hit 23-24
Ending autocancel 47-
Interruptible 44
Animation length 53
                                                                                                         
                                                                                                         

Landing lag

Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible