Down aerial

Hitbox visualization showing Samus's down aerial.
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OverviewEdit

Samus sweeps her arm cannon underneath her. A Meteor Smash, this attack does 16% and has a large hitbox, both quite wide and large. This makes it a popular option for controlling space in the air and for applying pressure to a grounded opponent. It is also very safe on block, at best +2, making it a common choice against shielding opponents if Samus has committed to a jump. However, it has a long 17 frame startup window, which, coupled with Samus's high shorthop, makes the move highly reactable and risky to put out against opponents who have not committed to shielding or who haven't whiffed a move. Due to its good properties against shield and Meteor Smash properties, it is a committal but rewarding opener. On hit, it is a great combo starter which can directly combo into several of Samus's strongest KO moves, such as Charge Shot, and her best combo starters, like Up tilt.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 16% 0   30 100 0 3.659922 49 -1.995966 0.0 0.0             Kick
1 0 16% 0   30 100 0 4.15989 49 4.6872 0.0 0.0             Kick

TimingEdit

Initial autocancel 1-2
Hitbox 18-22
Ending autocancel 34-
Interruptible 49
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible