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Hitbox visualization of Samus's back aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12% 0   30 98 0 4.5 8 2.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 0   42 98 0 4.5 9 6.5 0.0 0.0 1.0x 1.1x 0%               Kick  
Late hit
0 0 9% 0   20 90 0 4.5 8 2.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   20 90 0 4.5 9 6.5 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Attack

Initial autocancel 1-8
Clean hit 9-10
Late hitboxes 11-14
Ending autocancel 42-
Interruptible 39
Animation length 55
                                                                                                             
                                                                                                             

Landing lag

Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible