Ryu (SSBU)/Neutral attack/Hit 1: Difference between revisions

Undid edit by The Other Jared
(New Page: {{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Ryu's tapped first jab. File:RyuJabHeldCloseSSBU.gif|thumb|350px|Hitbox visualization s...)
 
(Undid edit by The Other Jared: )
Tag: Undo
 
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[[File:RyuJab1HeldFarSSBU.gif|thumb|350px|Hitbox visualization showing Ryu's held first jab, when far from an opponent.]]
[[File:RyuJab1HeldFarSSBU.gif|thumb|350px|Hitbox visualization showing Ryu's held first jab, when far from an opponent.]]
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Neutral attack launches opponents, making them easier to be hit.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Neutral attack 1 can be canceled into a special move for a longer amount of time.}}
*{{buff|Neutral attack (heavy, close) deals drastically less knockback (70 base/70 scaling → 25/15) and sends at a slightly more horizontal angle (85° → 80°), making it a much better combo starter even at high percents.}}
==Hitboxes==
==Hitboxes==
===Tapped===
===Tapped===
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|sfx=Ryu Punch
|sfx=Ryu Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Ryu Punch
|sfx=Ryu Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|bk=30
|bk=25
|ks=30
|ks=28
|fkv=0
|fkv=0
|r=2.5
|r=2.5
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|sfx=Ryu Punch
|sfx=Ryu Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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}}
}}
|}
|}
===Held (close)===
===Held (close)===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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}}
}}
|}
|}
===Held (far)===
===Held (far)===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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}}
}}
|}
|}
==Timing==
==Timing==
For each variant, canceling into a special move or Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over.
===Tapped===
===Tapped===
The move can only transition into the second jab if it hits an opponent; otherwise, pressing the attack button again triggers a consecutive jab.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|2-3
|2-3
|-
|-
!Earliest continuable
!Jab 2 continuability window
|6
|6-24
|-
!Special cancel window
|2-11
|-
!Final Smash cancel window
|2-3
|-
!Consecutive jab frame
|7
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=15}}
!Hitboxes {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableELoopS}}{{FrameStrip|t=Lag|c=9|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=15}}
|-
!Jab 2 {{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=6}}
|-
!Special cancel {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=10}}{{FrameStrip|t=Blank|c=19}}
|-
!FS cancel {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=27}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Held (close)===
===Held (close)===
The move grants intangibility to Ryu's head, bust, and arms.
{|class="wikitable"
{|class="wikitable"
!Upper body intangible
!Upper body intangible
|4-10
|4-10
|-
|-
!Hitboxes (early, late)
!Clean hit
|7, 8-11
|7
|-
!Late hit
|8-11
|-
!Special cancel window
|7-20
|-
!Final Smash cancel window
|7-11
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=2}}
!Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=2}}
|-
!Upper body {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=29}}
|-
|-
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=29}}
!Special cancel {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=19}}
|-
!FS cancel {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=5}}{{FrameStrip|t=Blank|c=28}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Held (far)===
===Held (far)===
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitbox
|9-10
|-
!Final Smash cancel window
|9-10
|9-10
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=20}}
!Hitbox {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=20}}
|-
!FS cancel {{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=42}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|hitboxchange=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y|vulnerable=y|intangible=y}}


{{MvSubNavRyu|g=SSBU}}
{{MvSubNavRyu|g=SSBU}}
[[Category:Ryu (SSBU)]]
[[Category:Ryu (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
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