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(New Page: {{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Ryu's tapped first jab. File:RyuJabHeldCloseSSBU.gif|thumb|350px|Hitbox visualization s...) |
(Undid edit by The Other Jared: ) Tag: Undo |
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(3 intermediate revisions by 3 users not shown) | |||
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[[File:RyuJab1HeldFarSSBU.gif|thumb|350px|Hitbox visualization showing Ryu's held first jab, when far from an opponent.]] | [[File:RyuJab1HeldFarSSBU.gif|thumb|350px|Hitbox visualization showing Ryu's held first jab, when far from an opponent.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Neutral attack launches opponents, making them easier to be hit.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Neutral attack 1 can be canceled into a special move for a longer amount of time.}} | |||
*{{buff|Neutral attack (heavy, close) deals drastically less knockback (70 base/70 scaling → 25/15) and sends at a slightly more horizontal angle (85° → 80°), making it a much better combo starter even at high percents.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Tapped=== | ===Tapped=== | ||
Line 24: | Line 31: | ||
|sfx=Ryu Punch | |sfx=Ryu Punch | ||
|slvl=S | |slvl=S | ||
|hitbits=Fighter only | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 42: | Line 50: | ||
|sfx=Ryu Punch | |sfx=Ryu Punch | ||
|slvl=S | |slvl=S | ||
|hitbits=Fighter only | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 47: | Line 56: | ||
|damage=1.5% | |damage=1.5% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=25 | ||
|ks= | |ks=28 | ||
|fkv=0 | |fkv=0 | ||
|r=2.5 | |r=2.5 | ||
Line 60: | Line 69: | ||
|sfx=Ryu Punch | |sfx=Ryu Punch | ||
|slvl=S | |slvl=S | ||
|hitbits=Fighter only | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 80: | Line 90: | ||
}} | }} | ||
|} | |} | ||
===Held (close)=== | ===Held (close)=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 159: | Line 170: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 218: | Line 229: | ||
}} | }} | ||
|} | |} | ||
===Held (far)=== | ===Held (far)=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 239: | Line 251: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
For each variant, canceling into a special move or Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over. | |||
===Tapped=== | ===Tapped=== | ||
The move can only transition into the second jab if it hits an opponent; otherwise, pressing the attack button again triggers a consecutive jab. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|2-3 | |2-3 | ||
|- | |- | ||
! | !Jab 2 continuability window | ||
|6 | |6-24 | ||
|- | |||
!Special cancel window | |||
|2-11 | |||
|- | |||
!Final Smash cancel window | |||
|2-3 | |||
|- | |||
!Consecutive jab frame | |||
|7 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 256: | Line 281: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | !Hitboxes {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableELoopS}}{{FrameStrip|t=Lag|c=9|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |||
!Jab 2 {{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=6}} | |||
|- | |||
!Special cancel {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=10}}{{FrameStrip|t=Blank|c=19}} | |||
|- | |||
!FS cancel {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=27}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Held (close)=== | ===Held (close)=== | ||
The move grants intangibility to Ryu's head, bust, and arms. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Upper body intangible | !Upper body intangible | ||
|4-10 | |4-10 | ||
|- | |- | ||
! | !Clean hit | ||
|7 | |7 | ||
|- | |||
!Late hit | |||
|8-11 | |||
|- | |||
!Special cancel window | |||
|7-20 | |||
|- | |||
!Final Smash cancel window | |||
|7-11 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=2}} | !Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=2}} | ||
|- | |||
!Upper body {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=29}} | |||
|- | |- | ||
{{FrameStrip|t= | !Special cancel {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=19}} | ||
|- | |||
!FS cancel {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=5}}{{FrameStrip|t=Blank|c=28}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Held (far)=== | ===Held (far)=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|9-10 | |||
|- | |||
!Final Smash cancel window | |||
|9-10 | |9-10 | ||
|- | |- | ||
Line 291: | Line 341: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=20}} | !Hitbox {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=20}} | ||
|- | |||
!FS cancel {{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=42}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y| | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y|vulnerable=y|intangible=y}} | ||
{{MvSubNavRyu|g=SSBU}} | {{MvSubNavRyu|g=SSBU}} | ||
[[Category:Ryu (SSBU)]] | [[Category:Ryu (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
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