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Roy (SSB4)/Forward throw

Hitbox visualization showing Roy's forward throw.

OverviewEdit

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Roy throws the opponent forward with a spin. Decent combo throw at higher percentages, being able to follow-up into neutral attack, forward tilt, dash attack and neutral aerial depending on the opponent's DI. It can also potentially start a tech chase if they don't react fast enough.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5%   Forwards 70 45 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 11.93 12.51 12.61 12.8 12.99 13.08 13.18 13.28 13.47 13.56 13.95 14.04 14.14 14.33 14.43 14.52 14.62 14.71 14.81 14.9 15 15.19 15.29 15.38 15.57 15.67 15.77 16.25 16.53 16.82 17.11 17.87
Interupptible 25.21 26.49 26.7 27.12 27.55 27.76 27.97 28.18 28.61 28.82 29.67 29.88 30.09 30.52 30.73 30.94 31.15 31.36 31.58 31.79 32 32.42 32.64 32.85 33.27 33.48 33.7 34.76 35.39 36.03 36.67 38.36
Animation length 30.68 32.24 32.5 33.02 33.54 33.8 34.06 34.32 34.84 35.1 36.14 36.4 36.66 37.18 37.44 37.7 37.96 38.22 38.48 38.74 39 39.52 39.78 40.04 40.56 40.82 41.08 42.38 43.16 43.94 44.72 46.8
Min (Jigglypuff)                                                                                             
                                                                                           
Baseline                                                                                             
                                                                                           
Max (Bowser)                                                                                             
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point