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Robin (SSB4)/Side special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Arcfire.
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Hitboxes

Looping hit rehits every 8 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Initial hit
0 0 1% 0   0 100 22 3.4 0 0.0 5.0 0.0 0.8x 0.5x 0%               Burn  
Looping hit
0 0 1% 0   0 100 16 3.5 0 0.0 9.0 0.0 0.8x 0.5x 0%               Burn  
Final hit
0 0 4% 0   80 115 0 6.5 0 0.0 9.0 0.0 0.8x 2.0x 0%               Burn