Recovery: Difference between revisions

19 bytes removed ,  11 years ago
→‎List of recoveries: Kirby and Link
(Sorry Smash Master, I'm afraid that info is outdated. We have given you more than enough proof that hammer provides NO HELP in recovering horizontally.)
(→‎List of recoveries: Kirby and Link)
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||His recovery consists of five midair jumps and the [[Final Cutter]] for good vertical movement. However, if the player misses the ledge with Final Cutter, Kirby will plummet downwards with no chance of recovery.  
||His recovery consists of five midair jumps and the [[Final Cutter]] for good vertical movement. However, if the player misses the ledge with Final Cutter, Kirby will plummet downwards with no chance of recovery.  
||With a new forward aerial, Kirby can perform a technique similar to [[Rising Pound]], albeit not nearly to the same degree. Final Cutter gives less vertical distance and is much weaker. Kirby has lower air speed.
||With a new forward aerial, Kirby can perform a technique similar to [[Rising Pound]], albeit not nearly to the same degree. Final Cutter gives less vertical distance and is much weaker. Kirby has lower air speed.
||His recovery is more or less the same the same from the previous 2 games. Contrary to what many new players believe, Hammer ''does not'' assist recovery in anyway; it provides no extra horizontal distance compare to just moving forward in the air doing nothing.
||His recovery better than ''Melee'', as he has higher air speed (though it is still slow) and more horizontal distance in Final Cutter. Even though his hammer functions differently, it is still worthless if you try to use this as a recovery move.
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|[[Link]]
|[[Link]]
||Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack is arguably the worst recovery in ''SSB'' due to its short vertical and horizontal distance and poor range. This leaves Link vulnerable to [[spike]]s.
||Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack is arguably the worst recovery in ''SSB'' due to its short vertical and horizontal distance and poor range. This leaves Link vulnerable to [[spike]]s.
||In ''Melee'', the [[Hookshot]] grabs onto walls. This can be combined with an air dodge to increase the grabbing range. Link's Spin Attack covers more distance and now covers him from above.
||In ''Melee'', the [[Hookshot]] grabs onto walls. This can be combined with an air dodge to increase the grabbing range. Link's Spin Attack covers more distance and now covers him from above.
||Link's recovery is rather poor due to the limited range of Spin Attack, fast [[falling speed]], poor jumps and average air speed. The [[Clawshot]] now functions as a [[tether]].  
||Link's recovery is rather poor due to the limited range of Spin Attack, fast [[falling speed]], poor jumps and slow air speed. The [[Clawshot]] now functions as a [[tether]].  
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|[[Lucario]]
|[[Lucario]]
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