Recovery: Difference between revisions

246 bytes added ,  3 years ago
→‎List of recoveries in Super Smash Bros. Ultimate: added more info for Pyra and Mythra
mNo edit summary
(→‎List of recoveries in Super Smash Bros. Ultimate: added more info for Pyra and Mythra)
Line 417: Line 417:


==List of recoveries in ''[[Super Smash Bros. Ultimate]]''==
==List of recoveries in ''[[Super Smash Bros. Ultimate]]''==
{{incomplete|Need info for Pyra/Mythra}}
The return of directional air dodging from ''Melee'' once again improves the recovery potential of every character, to an even greater extent; directional air dodges no longer halt momentum, and while air dodging now has a very high-end lag, it does not cause [[helpless]]ness. Most characters also have increased airspeed.
The return of directional air dodging from ''Melee'' once again improves the recovery potential of every character, to an even greater extent; directional air dodges no longer halt momentum, and while air dodging now has a very high-end lag, it does not cause [[helpless]]ness. Most characters also have increased airspeed.


Line 535: Line 534:
|{{SSBU|Mr. Game & Watch}}||Mr. Game & Watch's recovery appears largely unchanged from ''Smash 4''.
|{{SSBU|Mr. Game & Watch}}||Mr. Game & Watch's recovery appears largely unchanged from ''Smash 4''.
|-
|-
|{{SSBU|Mythra}}||Mythra's main recovery move is [[Ray of Punishment]]. It covers a mediocre vertical distance, and causes Mythra to stall at the end. After the move is completed, Mythra can drift horizontally to cover more distance.
|{{SSBU|Mythra}}||Mythra's main recovery move is [[Ray of Punishment]]. It covers a mediocre vertical distance, and causes Mythra to stall at the end. After the move is completed, Mythra can drift horizontally to cover more distance. Additionally, Mythra's air dodge gives her more distance than the majority of fighters, making it a better option than usual.


[[Photon Edge]] can be used to recovery horizontally.
[[Photon Edge]] can be used to recovery horizontally.
Line 557: Line 556:
|{{SSBU|Pit}}||[[Power of Flight]] can now grab the ledge even if Pit is facing backward, but the move now stalls on completion, reducing its distance. [[Upperdash Arm]] can now be acted out of if it hits an opponent.
|{{SSBU|Pit}}||[[Power of Flight]] can now grab the ledge even if Pit is facing backward, but the move now stalls on completion, reducing its distance. [[Upperdash Arm]] can now be acted out of if it hits an opponent.
|-
|-
|{{SSBU|Pyra}}||[[Prominence Revolt]] has a rising hit, followed by a falling hit, similar to {{SSBU|Mii Swordfighter}}'s [[Stone Scabbard]].
|{{SSBU|Pyra}}||[[Prominence Revolt]] has a rising hit, followed by a falling hit, similar to {{SSBU|Mii Swordfighter}}'s [[Stone Scabbard]]. The move covers an average vertical distance and has almost no horizontal movement. Pyra is able to grab the ledge from deceptively low at the apex of the move.
|-
|-
|{{SSBU|R.O.B.}}||[[Robo Burner]] can now be canceled into an air dodge, and now R.O.B's chassis has a gauge showing how much fuel the move has left.
|{{SSBU|R.O.B.}}||[[Robo Burner]] can now be canceled into an air dodge, and now R.O.B's chassis has a gauge showing how much fuel the move has left.
11,219

edits