OverviewEdit

R.O.B. swings his arms rapidly above him, dealing 4-5% for the first four hits and 3% for the final hit, which deals higher knockback. If all hits connect, the damage output can range from 19% to 23% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward with low knockback. This attack is held back from use in tournament play, though, due to how easy it is to SDI out of the final hit, and its lack of juggling capability. As a result, most R.O.B. professionals turn to his Neutral aerial for more superior vertical coverage.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-4
0 0 4% 0   10 80 0 6.5 0 0.0 12.0 0.0 1.0x 1.0x 0%               Punch  
1 0 4% 0   10 80 0 5.5 0 0.0 18.0 0.0 1.0x 1.0x 0%               Punch  
2 0 5% 0   10 80 0 9.5 0 0.0 24.0 0.0 1.0x 1.0x 0%               Punch  
Hit 5
0 0 3% 0   60 120 0 5.0 0 0.0 12.0 0.0 1.0x 1.0x 0%               Punch  
1 0 3% 0   60 120 0 4.0 0 0.0 18.0 0.0 1.0x 1.0x 0%               Punch  
2 0 3% 0   60 120 0 8.0 0 0.0 24.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

AttackEdit

Hits 1-4 7, 9, 13, 17
Hit 5 26
Ending autocancel 36-
Interruptible 52
Animation length 51
                                                                                                     
                                                                                                     

Landing lagEdit

Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible