OverviewEdit
R.O.B. swings his arms rapidly above him, dealing 4-5% for the first four hits and 3% for the final hit, which deals higher knockback. If all hits connect, the damage output can range from 19% to 23% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward with low knockback. This attack is held back from use in tournament play, though, due to how easy it is to SDI out of the final hit, and its lack of juggling capability. As a result, most R.O.B. professionals turn to his Neutral aerial for more superior vertical coverage.
HitboxesEdit
TimingEdit
AttackEdit
Hits 1-4 | 7, 9, 13, 17 |
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Hit 5 | 26 |
Ending autocancel | 36- |
Interruptible | 52 |
Animation length | 51 |
Landing lagEdit
Animation length | 21 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
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