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Pyra (SSBU)/Neutral attack/Hit 3

Hitbox visualization showing Pyra's third jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.0% 0   Forward 71 103 0   3.5 haver 0.0 4.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Forward 71 103 0   3.0 haver -2.0 8.0 0.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 5.0% 0   Forward 71 103 0   3.0 haver -1.5 13.0 0.0 1.5× 1.0× 0%               Slash   All All            
3 0 0 5.0% 0   Forward 71 103 0   2.5 haver -1.5 15.0 0.0 1.5× 1.0× 0%               Slash   All All            
4 0 0 5.0% 0   Forward 71 103 0   3.0 top 0.0 8.0 5.0 1.5× 1.0× 0%               Slash   All All            
Mid hit
0 0 0 5.0% 0   Forward 71 103 0   3.5 haver 0.0 4.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Forward 71 103 0   3.0 haver 0.0 8.0 0.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 5.0% 0   Forward 71 103 0   3.0 haver 0.0 13.0 0.0 1.5× 1.0× 0%               Slash   All All            
3 0 0 5.0% 0   Forward 71 103 0   2.5 haver 0.0 15.0 0.0 1.5× 1.0× 0%               Slash   All All            
4 0 0 5.0% 0   Forward 71 103 0   3.0 top 0.0 15.0 5.0 1.5× 1.0× 0%               Slash   All All            
Late hit
0 0 0 5.0% 0   Forward 71 103 0   3.5 haver 0.0 4.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Forward 71 103 0   3.0 haver 2.0 8.0 0.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 5.0% 0   Forward 71 103 0   3.0 haver 1.5 13.0 0.0 1.5× 1.0× 0%               Slash   All All            
3 0 0 5.0% 0   Forward 71 103 0   2.5 haver 1.5 15.0 0.0 1.5× 1.0× 0%               Slash   All All            
4 0 0 5.0% 0   Forward 71 103 0   3.0 top 0.0 16.0 3.0 1.5× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes (early, mid, late) 5, 6, 7
Interruptible 36
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible