Hitbox visualization showing Pyra's down aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 12.0% 0   Standard 30 80 0   3.0 top 0.0 0.0 3.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 12.0% 0   Standard 30 80 0   2.4 top 0.0 -1.0 7.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 12.0% 0   Standard 30 80 0   2.4 top 0.0 -2.0 11.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 12.0% 0   Standard 30 80 0   2.4 top 0.0 -3.0 14.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 12.0% 0   Standard 30 80 0   3.0 top 0.0 2.0 0.0 1.25× 1.0× 0%               Fire   All All            
Clean hit
0 0 0 14.0% 0   Standard 30 80 0   3.0 top 0.0 -2.0 -2.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 14.0% 0   Standard 30 80 0   2.4 top 0.0 -7.0 -1.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 14.0% 0   Standard 30 80 0   2.4 top 0.0 -10.0 0.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 14.0% 0   Standard 30 80 0   2.4 top 0.0 -13.0 1.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 14.0% 0   Standard 30 80 0   3.0 top 0.0 2.0 -3.0 1.25× 1.0× 0%               Fire   All All            
Late hit (early)
0 0 0 12.0% 0   Standard 65 85 0   3.0 top 0.0 1.0 -11.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 12.0% 0   Standard 65 85 0   2.4 top 0.0 -2.0 -13.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 12.0% 0   Standard 65 85 0   2.4 top 0.0 -5.0 -14.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 12.0% 0   Standard 65 85 0   2.4 top 0.0 -8.0 -15.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 12.0% 0   Standard 65 85 0   3.0 top 0.0 4.0 -7.0 1.25× 1.0× 0%               Fire   All All            
Late hit (late)
0 0 0 12.0% 0   Standard 65 85 0   3.0 top 0.0 6.0 -13.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 12.0% 0   Standard 65 85 0   2.4 top 0.0 5.0 -16.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 12.0% 0   Standard 65 85 0   2.4 top 0.0 4.0 -19.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 12.0% 0   Standard 65 85 0   2.4 top 0.0 3.0 -22.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 12.0% 0   Standard 65 85 0   3.0 top 0.0 8.0 -8.0 1.25× 1.0× 0%               Fire   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Early hit 17
Clean hit 18
Late hit 19, 20
Ending autocancel 35-
Interruptible 66
Animation length 82
                                                                                                                                                                   
                                                                                                                                                                   

Landing lagEdit

Interruptible 15
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible