Port Town Aero Dive: Difference between revisions

(Undid edit by DarknessRevealed: a bad piece of trivia even with the added grammar)
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Port Town Aero Dive has been faithfully recreated for one of the [[F-Zero (universe)|''F-Zero'' universe's]] new contributions to the [[Super Smash Bros. (series)|''Smash Bros'' series]]. The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own unique terrain. Since this is a rather daring course, the configuration of the terrain in each location within it is appropriately treacherous. Expect lots of steep slopes. Sometimes, the platform will even separate completely from the track. When it does, you’re in store for some really great views of the course. The race cars have changed from Mute City. They do more damage and can kill at 50%. Furthermore, it might be impossible to damage them due to their higher speed than the cars in the last installment. Additionally, the racers are large enough that characters might be hit by them, even if they are standing on platforms floating above the track.
Port Town Aero Dive has been faithfully recreated for one of the [[F-Zero (universe)|''F-Zero'' universe's]] new contributions to the [[Super Smash Bros. (series)|''Smash Bros'' series]]. The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own unique terrain. Since this is a rather daring course, the configuration of the terrain in each location within it is appropriately treacherous. Expect lots of steep slopes. Sometimes, the platform will even separate completely from the track. When it does, you’re in store for some really great views of the course. The race cars have changed from Mute City. They do more damage and can kill at 50%. Furthermore, it might be impossible to damage them due to their higher speed than the cars in the last installment. Additionally, the racers are large enough that characters might be hit by them, even if they are standing on platforms floating above the track.


Strangely, this stage is a starter while Captain Falcon is not, similar to [[Snake (SSBB)|Snake]] and [[Shadow Moses Island]]. The stage is also similar to [[F-Zero Grand Prix: Mute City|Mute City]] from ''[[Super Smash Bros. Melee]]'', in both the stage hazards, idea and that it is an almost perfect recreation of an ''F-Zero'' track. What sets it apart from Mute City is that no two laps in a single brawl are the same; the platform doesn't always drop players off at every stop. In fact, there is no set amount for the number of times it stops during one circuit either. The other difference between Port Town and Mute City is that the platform in this stage isn't facing forward all the time. Instead, it rotates 90 degrees so that when it lands, you are viewing the course from the side.
Strangely, this stage is available from the start while Captain Falcon is not, similar to [[Snake (SSBB)|Snake]] and [[Shadow Moses Island]]. The stage is also similar to [[F-Zero Grand Prix: Mute City|Mute City]] from ''[[Super Smash Bros. Melee]]'', in both the stage hazards, idea and that it is an almost perfect recreation of an ''F-Zero'' track. What sets it apart from Mute City is that no two laps in a single brawl are the same; the platform doesn't always drop players off at every stop. In fact, there is no set amount for the number of times it stops during one circuit either. The other difference between Port Town and Mute City is that the platform in this stage isn't facing forward all the time. Instead, it rotates 90 degrees so that when it lands, you are viewing the course from the side.


These are the places that the stage stops at, in the order that they appear:
These are the places that the stage stops at, in the order that they appear:
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