Plasma Wire: Difference between revisions

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'''Plasma Wire''' ({{ja|プラズマワイヤー}}) is [[Zero Suit Samus (SSBB)|Zero Suit Samus]]'s [[up special move]]. She fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne  opponent while off the stage, it will pull them down and they will keep going, effectively [[meteor smash|spiking]] them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate [[damage]], and [[tech]]ing out of it can be difficult. However, the timing is harder to get as the damage goes up.
'''Plasma Wire''' ({{ja|プラズマワイヤー}} ''Purazuma Uiyā'') is [[Zero Suit Samus (SSBB)|Zero Suit Samus]]'s [[up special move]]. She fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne  opponent while off the stage, it will pull them down and they will keep going, effectively [[meteor smash|spiking]] them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate [[damage]], and [[tech]]ing out of it can be difficult. However, the timing is harder to get as the damage goes up.


The Plasma Wire can [[tether recovery|tether recover]] to any [[ledge]] above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.
The Plasma Wire can [[tether recovery|tether recover]] to any [[ledge]] above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.
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