Pivot grab: Difference between revisions

484 bytes removed ,  10 years ago
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Not particularly useful unless we're outright "rating" best pivot grabs. Better to add it to Cap's page, in this case.
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m (Not particularly useful unless we're outright "rating" best pivot grabs. Better to add it to Cap's page, in this case.)
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Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs.
Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs.
== Properties ==
Some characters can preform this technique better than others. To figure out who has a longer slide when performing the Pivot Grab, a character must have, a fast running speed, and low traction. {{SSBB|Captain Falcon}} is the greatest example for testing out this theory, because of his fast running speed, and his low traction, his is able to slide across the floor at great speed and distance, making the pivot grab a great technique for {{SSBB|Captain Falcon}}.


==External links==
==External links==
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