Pikachu (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Pikachu received a mix of buffs and nerfs in the transition to ''Smash 4''. While Pikachu was directly nerfed, it has also been buffed significantly by the changes to hitstun. The removal of [[hitstun]] cancelling greatly aids its combo game, and gives it a few notable KO set-ups off of its throws, and its up smash has regained some of its lost power from ''Melee'', and forward smash is stronger. The changes to ledge mechanics have boosted its already excellent [[recovery]]. Pikachu has also gained access to a new technique know as the Quick Attack Ledge-Cancel, which gives Quick Attack new mobility options when used with ledges and platforms. As many of its moves deal electric damage, it benefits from the increased shield-stun. A few of its moves have longer range, such as its forward tilt, dash attack, and down aerial, somewhat mitigating one of its more glaring issues.
Pikachu received a mix of buffs and nerfs in the transition to ''Smash 4''. While Pikachu was directly nerfed, it has also been buffed significantly by the changes to hitstun. The removal of early [[hitstun]] cancelling greatly aids its combo game, and gives it a few notable KO set-ups off of its throws, and its up smash has regained some of its lost power from ''Melee'', and forward smash is stronger. The changes to ledge mechanics have boosted its already excellent [[recovery]]. Pikachu has also gained access to a new technique know as the Quick Attack Ledge-Cancel, which gives Quick Attack new mobility options when used with ledges and platforms. As many of its moves deal electric damage, it benefits from the increased shield-stun. A few of its moves have longer range, such as its forward tilt, dash attack, and down aerial, somewhat mitigating one of its more glaring issues.


However, Pikachu has also received significant nerfs. Quick Attack can no longer be cancelled into the ground, making it less flexible as an approach option, and the Quick Attack Ledge-Cancel does not fully compensate for this. Its already low damage output has been worsened, particularly its aerials. The removal of [[chain-grab]]bing has crippled Pikachu's grab game, as its forward and down throws can no longer be used to perform highly damaging chain-throws, and while it has gained new combos due to the changes to hitstun, they are nevertheless inferior to its lost chain-grabbing ability. Furthermore, its grab reach has been shortened.
However, Pikachu has also received significant nerfs. Quick Attack can no longer be cancelled into the ground, making it less flexible as an approach option, and the Quick Attack Ledge-Cancel does not fully compensate for this. Its already low damage output has been worsened, particularly its aerials. The removal of [[chain-grab]]bing has crippled Pikachu's grab game, as its forward and down throws can no longer be used to perform highly damaging chain-throws, and while it has gained new combos due to the changes to hitstun, they are nevertheless inferior to its lost chain-grabbing ability. Furthermore, its grab reach has been shortened.
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*{{buff|Pummel is faster and has a larger hitbox.}}
*{{buff|Pummel is faster and has a larger hitbox.}}
*{{nerf|Back throw has a more vertical launch angle, hindering its [[edgeguarding]] potential.}}
*{{nerf|Back throw has a more vertical launch angle, hindering its [[edgeguarding]] potential.}}
*{{buff|Up throw is stronger, to where it can KO around 200%. The removal of hitstun cancelling allows it to combo into Thunder at high percents.}}
*{{buff|Up throw is stronger, to where it can KO around 200%. The changes to hitstun cancelling allows it to combo into Thunder at high percents.}}
*{{buff|The removal of hitstun cancelling makes down throw more useful for aerial follow-ups and combos, which are possible even at KO percents.}}
*{{buff|The changes to hitstun cancelling makes down throw more useful for aerial follow-ups and combos, which are possible even at KO percents.}}
*{{nerf|Down throw has much higher knockback growth, weakening its follow-up potential at high percents, while it is still too weak to KO realistically.}}
*{{nerf|Down throw has much higher knockback growth, weakening its follow-up potential at high percents, while it is still too weak to KO realistically.}}
*{{nerf|Front floor attack has less knockback.}}
*{{nerf|Front floor attack has less knockback.}}
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