PictoChat 2: Difference between revisions

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|subtitle = ''{{iw|wikipedia|PictoChat}}''
|subtitle = ''{{iw|wikipedia|PictoChat}}''
|name = PictoChat 2
|name = PictoChat 2
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-PictoChat 2.png|300px|PictoChat 2]]|title2=3DS|tab2=[[File:PictoChat 2 Seesaw.jpeg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-PictoChat 2.png|300px|PictoChat 2]]|title2=3DS|content2=[[File:PictoChat 2 Seesaw.jpeg|300px]]}}
|caption = [[File:DSSymbol.svg|50px|class=invert]]<br>PictoChat 2 across the series.
|caption = [[File:DSSymbol.svg|50px|class=invert]]<br>PictoChat 2 across the series.
|universe = {{uv|Nintendo DS}}
|universe = {{uv|Nintendo DS}}
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|-
|-
|Gusty Gus 2
|Gusty Gus 2
|Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. By using attacks, the wind can be used to pull opponents above the top blast line at low percentages for a KO.
|Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. By using attacks, the wind can be used to pull opponents above the top blast line at low percentages for a KO. This drawing is used in the image for PictoChat 2 on the stage selection screen in ''Ultimate''.
|[[File:PictoChat 2 Gusty Gus 2.jpeg|175px]]
|[[File:PictoChat 2 Gusty Gus 2.jpeg|175px]]
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|-
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|-
|-
|Staring Contest
|Staring Contest
|Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen.
|Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart appears instead of a spark, which heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen in ''Smash 4''.
|[[File:PictoChat 2 Staring Contest.jpeg|175px]]
|[[File:PictoChat 2 Staring Contest.jpeg|175px]]
|-
|-
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The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did.
The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did.
In ''Pac-Pix'', an early Nintendo DS title, Pac-Man is teleported into a book by a group of evil ink [[Ghosts]] - the player, using their "Magic Pen", must draw Pac-Man shapes, and they will go in a straight line from where their mouth is drawn and eat any ghosts in their path. The player can redirect them by dragging them or drawing walls.
{{clr}}
{{clr}}


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*If a player manages to land on a dolphin right before it enters the stage during the Dolphin sketch phase, they will be pulled under the main platform. If this occurs, the player can jump out of it, but taking too long will result in a [[self-destruct]].
*If a player manages to land on a dolphin right before it enters the stage during the Dolphin sketch phase, they will be pulled under the main platform. If this occurs, the player can jump out of it, but taking too long will result in a [[self-destruct]].
*If the stage is slowed down before or during the faucet or Gusty Gus 2 sketches (such as with a [[Timer]] or during a [[Final Smash]]), the sketches may not appear until significantly later. However, the stage will still act as if the stage has already transitioned, causing fighters to be moved about by an invisible sketch.
*If the stage is slowed down before or during the faucet or Gusty Gus 2 sketches (such as with a [[Timer]] or during a [[Final Smash]]), the sketches may not appear until significantly later. However, the stage will still act as if the stage has already transitioned, causing fighters to be moved about by an invisible sketch.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Nightmare]], [[Ashley]], [[Nikki]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Kyogre]], [[Palkia]], [[Kyurem]], [[Xerneas]], [[Lunala]] and [[Marshadow]].
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Nightmare]], [[Ashley]], and the [[Squid Sisters]]. The [[Moon]] and [[Nikki]] cannot appear on this stage at all. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on this stage's Battlefield and Omega forms: [[Kyogre]], [[Palkia]], [[Kyurem]], [[Xerneas]], [[Lunala]] and [[Marshadow]].


==References==
==References==
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