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Peach (SSBB)/Hitboxes

< Peach (SSBB)
Revision as of 17:00, December 30, 2023 by Zrksyd (talk | contribs)
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Hitbox Article.png This is a hitbox repository. Hitbox Article.png
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HitboxesEdit

Hurtboxes
 
Color Legend
Types Effects
                           
Typeless Butt Hand Foot Throwing Weapon Explosive Spin Magic Parasol Energy Normal Slash Sleep
Peach's Hitboxes
Neutral  
Hit 1
 
Hit 2
F-Tilt  
Clean
 
Clean
 
Late
U-Tilt  
D-Tilt  
On grounded opponents
 
On aerial opponents
Dash  
Hit 1
 
Hit 2
U-Smash  
Clean
 
Late
D-Smash  
F-Smash  
 
 
Golf club
 
 
 
 
 
Frying pan
 
 
 
 
 
Tennis racket
 
 
Nair  
Clean
 
Late
 
Late
Fair      
Bair  
Clean
 
Late
Uair  
Dair  
Hits 1-3
 
Hit 4
Shield  
Grab  
Standing
 
Running
 
Pivot
Pummel  
F-Throw  
Hit 1
 
Throw
B-Throw  
Hit 1
 
Throw
U-Throw  
Hit 1
 
Throw
D-Throw  
Hit 1
 
Throw
Floor (back)  
Hit 1
 
Hit 2
Floor (front)  
Hit 1
 
Hit 2
Floor (trip)  
Hit 1
 
Hit 2
Edge (<100%)    
Edge (100%+)  
Neutral Special
(Toad)
 
Counter range
 
Counter
Side Special
(Peach Bomber)
 
Detection range
 
Hitbox
Up Special
(Parasol)
 
Hit 1
 
Hit 2
 
Hit 3
 
Hit 4
Down Special
(Vegetable)
   
 
On grounded opponents
 
On aerial opponents
 
Detector
 
Explosion
 
Neutral
 
F-Tilt
 
Dash (clean)
 
Dash (late)
 
F-Smash
 
Thrown
Final Smash
(Peach Blossom)
 
Hit 1
 
Hit 2
 
Hit 3

NotesEdit

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.