Passive armor: Difference between revisions

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'''Passive armor''' is an umbrella term encompassing occasions where a character experiences continuous [[armor]] without any restrictions. Examples of this include Tough Guy, Tough Body, and continuous super armor seen on transformation-related [[Final Smash]]es. [[Spirit]] abilities such as Super Slow Armor and Armor Knight can provide the effect to any character, albeit with statistical downsides such as decreased movement speed. [[Boss]]es can also be considered to have something akin to passive armor.  
'''Passive armor''' is an umbrella term encompassing occasions where a character experiences continuous [[armor]] without any restrictions. Examples of this include Tough Guy, Tough Body, and continuous super armor seen on transformation-related [[Final Smash]]es. [[Spirit]] abilities such as Super Slow Armor and Armor Knight can provide the effect to any character, albeit with statistical downsides such as decreased movement speed. [[Boss]]es can also be considered to have something akin to passive armor.  
==Overview==
==Overview==
[[File:BowserToughGuySSB4.gif|thumb|300px|{{SSB4|Bowser}} using [[Tough Guy]] in the air to armor through a specific hitbox of [[Thunder Jolt]].]]
Passive armor was first formally introduced in ''Melee'' for [[Nana]] and [[Giga Bowser]], where they have 5 and 20 units of subtractive [[Armor#Knockback-based armor|knockback-based armor]] respectively. In Nana's case, the armor makes her slightly harder to launch than Popo, while for Giga Bowser it is intended to make him harder to launch, taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character, though in the case of Nana this is rarely seen outside of cases like {{SSBM|Luigi}}'s [[Super Jump Punch]] sourspot, because of the particularly low threshold and the Ice Climbers' below average weight; however [[crouch cancelling]] could slightly increase the effectiveness of the armor. Though Nana doesn't have any form of passive armor as of ''Brawl'', the introduction of {{SSBB|Bowser}}'s {{b|Giga Bowser|Final Smash}} Final Smash introduced passive super armor for the first time. ''Smash 4'' would expand on this further, adding [[Giga Mac]], [[Mega Charizard X]], and [[Mega Lucario]], albeit with significantly nerfed durations to transformation Final Smashes in general. ''Smash 4'' also introduced the Tough Guy mechanic for {{SSB4|Bowser}}, giving him 19 units of knockback-based armor permanently with no drawbacks. With Giga Bowser no longer being a fully-controllable character in ''Ultimate'', he received 95 units of knockback-based armor for his boss incarnation, rather than super armor. ''Ultimate'''s [[DLC]] would also introduce Tough Body as an effective clone of {{SSBU|Bowser}}'s [[fighter ability]] for {{SSBU|Kazuya}}, only it uses 14 units of knockback-based armor.
Passive armor was first formally introduced in ''Melee'' for [[Nana]] and [[Giga Bowser]], where they have 5 and 20 units of subtractive [[Armor#Knockback-based armor|knockback-based armor]] respectively. In Nana's case, the armor makes her slightly harder to launch than Popo, while for Giga Bowser it is intended to make him harder to launch, taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character, though in the case of Nana this is rarely seen outside of cases like {{SSBM|Luigi}}'s [[Super Jump Punch]] sourspot, because of the particularly low threshold and the Ice Climbers' below average weight; however [[crouch cancelling]] could slightly increase the effectiveness of the armor. Though Nana doesn't have any form of passive armor as of ''Brawl'', the introduction of {{SSBB|Bowser}}'s {{b|Giga Bowser|Final Smash}} Final Smash introduced passive super armor for the first time. ''Smash 4'' would expand on this further, adding [[Giga Mac]], [[Mega Charizard X]], and [[Mega Lucario]], albeit with significantly nerfed durations to transformation Final Smashes in general. ''Smash 4'' also introduced the Tough Guy mechanic for {{SSB4|Bowser}}, giving him 19 units of knockback-based armor permanently with no drawbacks. With Giga Bowser no longer being a fully-controllable character in ''Ultimate'', he received 95 units of knockback-based armor for his boss incarnation, rather than super armor. ''Ultimate'''s [[DLC]] would also introduce Tough Body as an effective clone of {{SSBU|Bowser}}'s [[fighter ability]] for {{SSBU|Kazuya}}, only it uses 14 units of knockback-based armor.


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