Hitbox visualization showing Pac-Man's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Standard 40 86 0   6.2 ghost1 0.0 5.8 to 5.3 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 13.0% 0   Standard 40 86 0   6.2 ghost2 0.0 5.8 to 5.3 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 7.0% 0   Standard 40 92 0   4.5 ghost1 0.0 5.8 to 4.8 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 7.0% 0   Standard 40 92 0   4.5 ghost2 0.0 5.8 to 4.8 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 2-3
Clean hit 15-17
Late hit 18-28
Interruptible 55
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible