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Ness (SSBU)/Side special

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see PK Fire.
Hitbox visualization showing Ness's grounded PK Fire.
Hitbox visualization showing Ness's aerial PK Fire.
Hitbox visualization showing Ness's PK Fire after it bursts.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Spark
0 0 0 6.0% 0   Forward 30 80 0   3.0 top 0.0 0.0 0.0 1.0× 0.0× 0%               Magic   No floor All            
Grounded pillar
0 0 7 1.0% 0   Forward 10 30 0   6.5 top 0.0 3.1 2.0 0.0× 1.5× 0%               Fire   No floor All            
1 0 7 1.0% 0   Forward 10 30 0   4.5 top 0.0 9.6 2.0 0.0× 1.5× 0%               Fire   No floor All            
Aerial pillar
0 0 7 1.0% 0   Forward 16 45 0   6.5 top 0.0 3.1 2.0 0.33× 1.5× 0%               Fire   No floor All            
1 0 7 1.0% 0   Forward 16 45 0   4.5 top 0.0 9.6 2.0 0.33× 1.5× 0%               Fire   No floor All            

Timing

Spark

Hitbox 18-37
Interruptible 56
Animation length 71
                                                                                                                                             
                                                                                                                                             

Pillar

The pillar and its hitboxes shrink over time.

Hitboxes 1-100 (rehit rate: 7)
                                                                                                                                                                                                       

Landing

Interruptible 13
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event
 
Interruptible

Parameters

Move

Fire offsets [2.2, 0]
Pushback speed 1.2 (grounded)
0.6 (aerial)
Pushback friction 0.1 (grounded)
0.01 (aerial)
Landing lag 12 frames

Projectile

The pillar after the spark hits something has a hurtbox, which can be hit by opponents to reduce its duration.

Spark lifetime 20 frames
Spark travel angle -6.6° (grounded)
-43° (aerial)
Spark travel speed 2.5 (grounded)
2.8 (aerial)
Fire pillar maximum lifetime 100 frames
Fire pillar lifetime decrease when hit 3 frames
Fire pillar Y offset 3u
Fire pillar gravity 0.01
Fire pillar fall speed 0.8
Fire pillar minimum size multiplier 0.5